Hockey Tips

Hockey Tip by Gord FRanklin A roll of #1 on a penetration attempt.: when the penetrating player rolls a 1 on his attempt;he may then roll a 6 sided & try for a bwky.!Use the players bwky/pen rating & the def'n [opp's] defense rating. OK - an example: the penetrating player is a 4 rated. The def'n is a 2 def. rating.Roll the 6= if in the defense rating range [1 &2] the def'n recovers & steals ,taking away any shot.If the 6 sided # is 3 or 4 The player gets a bwky.If it[ 6 sided ] is 5 or 6 the player retains his inside shot. Similiar for any rated player[s].

I use this on the passing L chart as well; if the 20 sided roll, is outside the bwky range ,but still within the Boxed Assist Rating of the passer. Like a BAR 5 passer makes a Passing L attempt; the roll is 3,4 or 5;[1-2 of course is a bwky anyway]. The recipient of the pass may penetrate his opponent, using the above system to turn the Inside shot into a bwky.! In the Offense/defense zone I always use this alignment for opponents: wingers on defensemen.Center on center.,p> Also -to match the penetration rule on #1 I have one for a roll of #20--If you roll # 20 on the penetration attempt -roll a 6 sided: Results-1]delayed offside[this of course means any steal on the ensuing action card pick is whistled down for an offside;& Faceoff Neutral Zone]


2]offside tip by Gord Franklin --3]
player penetrating falls,opponent may use Power section of next action card 4] linesman calls intentional offside-faceoff in penetrators defensive zone 5]Penetrator & Defensive opponent coliide with linesman Loose puck!![for my Loose system use Loose A] , or just use Strat's loose puck split result. 6] Defensive player may attempt Passing L counter attack.Roll within Boxed Assist rating; use system above-ie. no bwky but within BAR may attempt bwky or take inside shot.On this inside shot the D player may Intimidate; however if he fails the result is an automatic bwky; except on the possible penalty splits for Int.These are possible penalties. Over the BAR of the original passerl ,however on pass, is -icing.

There is something you could do on the bwky attempts using the above system. Before the offensive player rolls for the bwky, the defensive player may Int. instead; of depending on his defense rating.Now if he Int's & fails the bwky is automatic;If he Intimidates cleanly -its a 'possible penalty' regardless.If its 'takes away puck-possible penalty' its a Penalty Shot if the defender rolls over his double lines on the penalty chart. Just an option- actually one I haven't declared yet, so I'm not sure if its too severe.Maybe you could take away the 'possible penalty " regardless, & the offensive player may change his mind & simply take the inside shot. The 6 sided results should be written down on a chart somewhere ;where they are easier to read!


Tip by Gord Franklin

# adds regarding bwky/ penetration
A roll of #1 during a penetration attempt
I have 2 methods of trying to create a bwky on a penetration attempt that results in a 20 sided roll of # 1.

Method A- on a successful penetration: the shooter may attempt to get a bwky by using a 1 six sided dice roll. Use the def'n or opponents defense rating,& the penetrators bwky/pen rating. If the roll is within the defensive opponents defense rating =he recovers & has control. If the roll is over the opponents defense rating BUT within the bwky/ pen rating ;the player has a bwky shot.If the roll is over both ratings-the shooter retains his inside shot. So -an example: Fedorov [4-bwky/pen] vs Ozolinsh[ def.1] . Fedorov rolls # 1 on attempt.He now rolls a 6 sided to go all the way; The roll is #1-Ozolinsh has recovered & stolen the puck. The roll is 2-4, Fedorov gets the bwky.The roll is 5-6 Fedorov keeps his inside shot. Now 1 twist here is you could add that on #6 -the goalie pokechecks the puck loose.? I also use this method on the Passing L chart if the split number for the pass is within the passer's boxed assist rating ,but over the passing L bwky requirement. I always use the DRD as the opp. For the LW, & the DLD for the RW. DC -vs- OC.

Method B- Another way to use this add, is by rolling the 20 sided again. A roll within the shooter's bwky/ pen rating = bwky. Roll of 16-[minus] the opponent's defense rating= opp. Recovers & steals puck for control. Roll between both ranges =player retains inside shot. Roll of #'s 17-20= 17- player puts himself offside-faceoff neutral zone. 18- player falls cutting into the crease= knocks net off moorings-faceoff neutral zone 19-20= Goalie pokechecks puck 'loose' use Loose B method to resolve loose puck.

This method has a little more minor detail, with the faceoff change & 'blooper' effect.I'm not sure which I prefer ;except I use the 6 die method for passing L & the 20 sided method for a penetration attempt. The Loose B resolve-is something I use a lot , for other add-ons as well. I match opponents-but the conventional[real hockey!] way- LW vs RD; RW vs LD, C vs C. I use a split # [1-20] & give each matchup a range of 4. So- left to right ,the opponents are Off.LW- DRD-1-4; Off.LD-DRW-5-8; OC-DC-9-12; Off. RD-DLW-13-16; Off.RW-DLD-17-20. The player in the defensive zone uses his defense rating + Int. as a total. The offensive player uses his offense rating + Int. for a total. If Defense wins battle= control. If Off. Wins battle = outside shot. Tied = face off in defensive zone. If the offense wins the player still penetrates vs. the Loose B opponent, on the outside shot.

I also use an add on for the penetration result of #20. For this I roll a 6 sided:

[1= delayed offside. [this means if the action card,following results in a takeaway -the play is whistled down on the offside]

[2= offside; faceoff neutral zone

[3= penetrator falls, D opp. May use PP section, of A/c pick.?

[4=linesman calls intentional offside-faceoff all the way back to penetrators D zone.

[5=Linesman can't get out of road =Loose [A] Puck.

[6=Think of something! Advantage Defense.I use a possible obstrution penalty vs. the penetrator. It's a little weird ,but saves trying to establish which linemate would be obstructing! Maybe just a high stick -crosscheck possible penalty against the penetrator ;which also causes a 'delayed penalty' .Something we don't get enough of in a realistic manner.

I've tried to balance out the 2 results so extra goals for or against won't be altered much; if at all.


OPPONENT AGAINST SYSTEM by Kent Lundahl

From my perspective, I have always had difficulty with Strat's defensive matchups of LW vs. RW, LD vs. RD, C vs. C, RD vs. LD, and RW vs. LW.
From a hockey sense, they make absolutely little to no sense. After many attempts at developing several systems to structure in varying opponents, including separate systems for breakout from the defensive zone and split card draws for penetration, intimidation, rebound etc., I decided I was making it to complicated. Therefore, I went with one chart to cover all situations for all possible man-power situations. Numbers on the charts are based upon the Action Card number of the card that has been drawn. Therefore, numbers are based upon 30 chances. Provides an easy method for allowing varying opponent against, as well as more realistic hockey matchups than Strat's traditional system