Livejournal - updated often. Mostly for posting spur-of-the-moment insights and amusing links rather than daily life events.
DeviantArt - updated rarely.
Dice Warriors - tactical fantasy wargaming using only a few six-siders and loose change. (Yes, there's a shitty, broken 1.0, get it here.)
Dice Roller - for batch number randomization.
Random Name Generator - pretty formulaic. Maybe you'll make better use of it than I did. If not, worth a mild chuckle when a completely inappropriate English word comes up.
Random Name Generator "K" - another variant of the above. The top batch is based on a conlang I've since abandoned - for good reasons, as the output on this thing suggests.
Random Name Generator "6-20-5" - it's the simplest thing ever, just random CVCVC outputs, and yet it's given me more useful starting points than the first two combined.
Generic rollers for new World of Darkness, old World of Darkness, and old Exalted, linked here mostly as curiosities and bits of code to cannibalize later.
Treatment #2 - in which no one knows what's going on but all are too embarrassed to admit it. A hit, an impossible love, a dream of escape, a horror, a horror. Once you're done reading take a look at the annotated version for additional lulz.
The following are meant for ZDoom.
Hideous Destructor (~250kB) - adds a few "realistic" elements to make things more challenging - and less unfairly balanced in the player's favour. Works with any official non-shareware Doom IWAD.
Superball (8kB) - not dissimilar to Rocket War. Gives everyone a uniform rocket-like weapon and slows down movement to give opponents a bit more time to think and shoot down other people's projectiles if need be. Primarily meant for deathmatch, though single or coop can make an interesting challenge. Works with any Doom IWAD that contains all necessary Doom 2 lumps.
The following are made with Game Maker.
Blockage: The Reckoning - an overhead, mouse-controlled arena shooter about securing checkpoints and delivering McGuffins across a randomly generated city ruined in a hopeless zombie apocalypse.
Blockage: The Jubilee - a mouse-based bullet-hell shmup featuring enemies that can fly in spontaneous Boid-like formations and evade the player's shots. The player is immortal, but your score resets each time you get hit.
Blockage: The Vigil - Blood Red Skies - a complete rewrite of Reckoning, incorporating all the physics and object management I learned while doing Jubilee - and then some. Unlike Reckoning which made you the single most powerful entity on the screen, in Vigil you are the underdog, on even footing with the weakest armed opponent.
Arithmophage - a Number Munchers clone featuring a hex grid and infinite lives. Scoring and advancement is similar to Blockage: the Jubilee: getting hit or eating a number does not interrupt play, but only reduces your score, as the game grows exponentially harder as your score goes up.