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UTSpy Documentation
UTSpy is a small, easy to use
tool for looking at Unreal Tournament / Unreal Tournament 2003
servers. Use it to check your favorite servers, monitor
your own server, or watch a clan match.
Works on Windows 98 / Me / NT /
2000 / XP
Instructions:
- Right clicking on the system tray icon:
About - Shows version
information, web site and e-mail.
Help - Displays this page.
Settings - Splash screen,
Sort by Team, Sort by Frag, Multiple Instances.
Quit - Closes UTSpy.
- The system tray menu will only work if the
Server List and game information windows are closed.
- Left clicking on the system tray icon displays
the Server List window.
- Right clicking on the Server List window will
bring up the "Edit Servers" choice. Clicking this
will give you a list of 10 editable IP addresses that point to
the UT server(s) that you want to look at. Just punch in
the IP address and query port of the server you want to watch
and hit Apply.
- Double clicking on the Server List window
will display the current game information for the selected
server.
- On the current game information window, clicking
on the blank header in the player list will reverse the team
sort order (if selected in the settings dialog). Clicking
on the Frags header will reverse the Frags sort order (if
selected in the settings dialog).
- Right clicking on the game information window
will bring up the options "Play on this Server", Sort
by Frag, and Sort by Team. Selecting this will close the
UTSpy windows and start Unreal Tournament or Unreal Tournament
2003 (depending on your unreal:// association).
- Any time one of the UTSpy windows gets covered
by another window, left click on the system tray icon to bring
it back to the foreground.
As you can see from the above
information, UTSpy is very simple to use. Here is a little
more detail on what is happening visually in the Server List,
and game information windows.
Server List Window:
The red
bar marching down the left side of the list denotes which
server UTSpy is currently querying. Unreal Tournament
server names will be displayed in black. Unreal
Tournament 2003 server names will be displayed in green.
Unreal Tournament 2003 Demo server names will be displayed in
red.
Since UTSpy doesn't hold any
persistent data on the servers, occasionally you may notice
{Server unavailable} next to one or more of the IP addresses.
Just wait for the next pass of the red bar and things should
clear up. If they don't, the possible causes may be:
No internet connection, the server is down, invalid IP address,
invalid query port, internet lag, slow server, server changing
levels, etc.
Game Information Window:
The title bar displays the
server that UTSpy is currently watching.
There
are four colored UT icons with numbers beside them. When
any form of team game is in progress (Team Death Match, Capture
the Flag, Assault, Bombing Run, etc.), these boxes will display
the current team scores. The colored bars next to the
player names (red, blue, green, gold), denote which team a
player is on. If the bars next to the players are blank
(white) then the current game isn't a team game, and the team
scores will display a zero.
Currently,
the team scores are only a total of the players on the server.
The team score may very well be higher than what is being
displayed if players have left the game.
If a player is spectating, their
name will be displayed in gray.
Known Issues:
Player
names with backslashes in them will not display the
backslashes. This is due to a bug with the UT query
protocol on some servers and not UTSpy.
A
server with a high number of spectators may not display all of
the players. Unfortunately, when UT servers are queried they
will only send data for the maximum number of players.
For example, if there are 4 players and 10 spectators only data
for 4 players will be sent and they can be any combination of
actual players and/or spectators.
Unreal
Tournament 2003 servers will occasionally report more players
on the server (shown in the Server List window) than are
displayed in the game information window. This is not a bug in
UTSpy. UTSpy is only displaying what the server is
reporting.
During
a team game Unreal Tournament 2003 Demo servers will display
all players as being on the red team. This is because the
UT2003 Demo servers don't send the correct team information.
The "Play on this Server"
option only works when there are no copies of UT / UT2003
running. Once the game is running, this option only
closes the UTSpy windows, and will not switch to the selected
server.
Any bug reports,
suggestions or ideas can be sent here.
Disclaimer:
The author of UTSpy does not accept ANY liability
for damage resulting from the use/misuse of UTSpy. UTSpy
is provided "as is", with no warranties as to
performance, functionality, or any other warranties whether
expressed or implied. Users not willing to accept these
terms and conditions should NOT run UTspy.
********************
UTSpy v1.0.2 ******************** Released -
November 4, 2002
- Fixed occasional incorrect server name
next to an IP address in the Server List window. - Fixed
occasional incorrect map name in the game information window
when first opened. - Spectator being displayed as a regular
player in a Death Match game is fixed. - Delay in displaying
Players, Map Name, and Team Scores is gone. - Smaller
executable. - Documentation updated to reflect
changes.
********************
UTSpy v1.0.1 ******************** Released - October
25, 2002
- Crashes are gone under Window 2000 / XP when
double clicking on the Server List window. - Now using the
correct local port (62834) for sending queries and receiving
data. - Added a settings option to allow / disallow multiple
instances of UTSpy.
********************
UTSpy v1.0.0 ******************** Released - October 22,
2002
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