Good Form in Role Play or What Not to do

To make writing in the Unknown Lands more enjoyable and encourage others to write with you, you should remember Effort, Believability and Respect. There are a lot of clichés that continually surface. Here’s what not to do in Role Play:

  1. Where'd you get that gold? A common trait in role play is for characters to come into town and start throwing gold coins around. They will buy a tankard of ale at the cost of one copper and tip the barmaid with a silver coin. This isn't believable. Unless your character is wealthy for a very good reason (noble, merchant, thief, etc.) they should be frugal with what little coin they have. Also, it's not possible for a character to drop a purse on the table containing 2000 GP. Gold in that quantity is extremely heavy and would require a pack mule.
     
  2. Pork Chops and Applesauce
    Don't continually roast other characters IC. At some point nearly every member has done this. There is no need to insult and make jabs at other members IC or OOC. It is acceptable to a point, but doing it more than once or being too harsh quickly becomes an insult to the other writer and not the character. Often it is the intention of the Roaster to insult the other writer. They have their character think insults and then shrug their shoulders and say it was just their character being...well...in character. Continually having your character think about how powerful and much better they are than another is no different. No one wants to write with someone who is mean and insulting.
     
  3. Is that wood in your pocket, or are you happy to see me? When writing with another character, put a little thought and effort into your writing. Writing what your character is thinking and feeling helps others to understand him/her. It makes your character seem more real and vibrant. It also gives others something to work with and will make their reply to you more interesting. Putting effort into your writing shows respect for the people you write with. The effort you put into a storyline makes your character fun and interesting to interact with. One-line posts quickly become tiring.
     
  4. I beg your parsing? Not everyone is expected to have perfect grammar and spelling, but you should put effort into what you write. if u dont want 2 annoy ppl, write like u were taught 2.
     
  5. Just like a Greek Adonis. Role play is more enjoyable when there is an element of believability. Not all men are perfectly muscled and not all woman are big-breasted with pouty lips. Giving your character faults will not only make them more believable, but will also make them more interesting. Quirky is good.
     
  6. What's your sign? Role play is not for picking people up or cybering, and the Unknown Lands is not a romance forum. While romantic storylines and sexual situations are not only welcome but common, not all characters are looking to relive Romeo and Juliet. Romance should happen naturally. Don't go after the first single character you find and declare your undying love after one look. You'll only send them screaming in the other direction.
     
  7. Why I aught to... Just like cybering isn't what role play is about, neither is combat. There are those who only want romance and those who only want combat. Not everyone is looking for a brawl or a battle. We don't go through life picking a fight with everyone we pass. Constantly attacking other characters will not only make people avoid you, but will also end up with your character in prison.
     
  8. I'll show them! Arbitrarily destroying buildings and property is just as inconsiderate as starting brawls all the time. Setting the Visitors' Centre on fire to get attention will bring you the wrong attention. You can no more destroy a character's business than you can a real business. Some characters work hard to achieve their livelihood, so ask before jumping in gung-ho.
     
  9. I'm king of the world! Everybody wants to rule the world, but in truth not everyone can be royalty. Playing a King or even a General can be very boring. Think about it. Kings spend most of their time sitting in council and seeing to the needs of their people. They don't go on quests to save damsels in distress. It's about as ridiculous as Captain Kirk always going down to hostile planets. Playing a commoner leaves you more openings, and don't forget, you're characters can always achieve greatness through their deeds.
     
  10. A lifetime in a day. If your character is only eighteen, he/she should not be an expert swordsman or master mage. They shouldn't be a master at magic, weathered warrior, skilled harpers, poet and acrobat all at once. People can spend an entire lifetime perfecting their skills. Your character's experience should reflect their age. Also don't make them so perfect that no one wants to deal with them. No one wants to deal with a character that can undermine their special abilities (negating/sensing spells, besting them in a fight, seeing them when they're hidden, etc.).
     
  11. Can I help you with that? A character shouldn't carry more weapons than realistically possible. Broadswords are heavy and daggers leave a bulge. A few hidden daggers are fine, but more than a couple gets obvious. If you throw your dagger at someone, it's gone unless you retrieve it, and a quiver can only hold so many arrows. This isn't an Arnie movie where ammunition never runs out.
     
  12. Have you got the time? Try to remember timelines. If a party is travelling across the lands, they aren't going to reach their destination in time for brunch. The hardship is part of the fun.
     
  13. A fatal case of Dramaqueenitis. Some people use Drama-Queening as a form of getting attention. While at times scenes can get quite dramatic, characters aren't going to grasp their chest and say "hark alas" when ordering an ale at the neighbourhood local. That kind of behaviour is just goofy. Another form of Drama-Queening is to have your character stumble into a room and collapse into a heap. This kind of an entrance calls on everyone present to stop what they're doing and turn their attention on your character. It's a very rude and intrusive way to involve yourself in a storyline.
     
  14. Aren't you that guy from that movie? Avoid basing your characters on ones from the films. Though it may seem like fun to play Frodo Baggins, it lacks originality. Try to be unique and different and you will catch the attention of other writers.
     
  15. Well it just so happens... Magic and skills of convenience should be avoided, as it can be very frustrating to other writers. If your characters finds himself in a sticky situation, find a natural way out of it. Don't just suddenly conjure a portal and whisk them to safety. Likewise don't say that he suddenly had x-amount of protection spells cast all along. If we didn't see your character cast them, they don't exist. You should have thought of that before you got yourself into trouble.
     
  16. I have the power! Some people like to create powerful characters, and while it may seem like a good idea at the time, playing a powerful character will greatly limit you. Often all those great abilities you gave your character cannot be used, for to do so will constitute GMing. Also, if your character is all knowing and all seeing, no one will want to write with you. It is not enjoyable to write with someone who undermines your abilities and always bests you. Keep your characters real.
     
  17. Take me to the King: One of the more common occurrences in RP is people marching up to the palace gates and demanding to see the King. Let's face it, that's about as realistic as demanding to see the President. The King is a busy man and greatly protected. If your character feels he needs to speak to someone official, there are chancellors who will see to his needs, but know that there may well be a wait. Only officials and dignitaries are rushed to the front of the queue.
     
  18. A walk in the park: Another common occurrence is for characters to just walk onto palace grounds and into the palace itself. Ask yourself when the last time you waltzed into the White House was, and then ask if you can get away with it here. If you write your character on palace grounds, be prepared to be arrested.
   

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