Good
Form in Role Play or What Not to do
To
make writing in the Unknown Lands more enjoyable and encourage
others to write with you, you should remember Effort, Believability
and Respect. There are a lot of clichés that continually
surface. Here’s what not to do in Role Play:
-
Where'd you get that gold? A common trait in
role play is for characters to come into town and start
throwing gold coins around. They will buy a tankard of
ale at the cost of one copper and tip the barmaid with
a silver coin. This isn't believable. Unless your character
is wealthy for a very good reason (noble, merchant, thief,
etc.) they should be frugal with what little coin they
have. Also, it's not possible for a character to drop
a purse on the table containing 2000 GP. Gold in that
quantity is extremely heavy and would require a pack mule.
- Pork
Chops and Applesauce
Don't continually roast other characters IC. At some point
nearly every member has done this. There is no need to
insult and make jabs at other members IC or OOC. It is
acceptable to a point, but doing it more than once or
being too harsh quickly becomes an insult to the other
writer and not the character. Often it is the intention
of the Roaster to insult the other writer. They
have their character think insults and then shrug their
shoulders and say it was just their character being...well...in
character. Continually having your character think about
how powerful and much better they are than another is
no different. No one wants to write with someone who is
mean and insulting.
-
Is that wood in your pocket, or are you happy to see me?
When writing with another character, put a little thought
and effort into your writing. Writing what your character
is thinking and feeling helps others to understand him/her.
It makes your character seem more real and vibrant. It
also gives others something to work with and will make
their reply to you more interesting. Putting
effort into your writing shows respect for the people
you write with. The effort you put into a storyline makes
your character fun and interesting to interact with. One-line
posts quickly become tiring.
- I
beg your parsing? Not everyone is expected to
have perfect grammar and spelling, but you should put
effort into what you write. if u dont want 2 annoy
ppl, write like u were taught 2.
-
Just like a Greek Adonis. Role play is more enjoyable
when there is an element of believability. Not all men
are perfectly muscled and not all woman are big-breasted
with pouty lips. Giving your character faults will not
only make them more believable, but will also make them
more interesting. Quirky is good.
-
What's your sign? Role play is not for picking
people up or cybering, and the Unknown Lands is not a
romance forum. While romantic storylines and sexual situations
are not only welcome but common, not all characters are
looking to relive Romeo and Juliet. Romance should happen
naturally. Don't go after the first single character you
find and declare your undying love after one look. You'll
only send them screaming in the other direction.
-
Why I aught to... Just like cybering isn't what
role play is about, neither is combat. There are those
who only want romance and those who only want combat.
Not everyone is looking for a brawl or a battle. We don't
go through life picking a fight with everyone we pass.
Constantly attacking other characters will not only make
people avoid you, but will also end up with your character
in prison.
- I'll
show them! Arbitrarily destroying buildings and
property is just as inconsiderate as starting brawls all
the time. Setting the Visitors' Centre on fire to get
attention will bring you the wrong attention. You can
no more destroy a character's business than you can a
real business. Some characters work hard to achieve
their livelihood, so ask before jumping in gung-ho.
-
I'm king of the world! Everybody wants to rule
the world, but in truth not everyone can be royalty. Playing
a King or even a General can be very boring. Think about
it. Kings spend most of their time sitting in council
and seeing to the needs of their people. They don't go
on quests to save damsels in distress. It's about as ridiculous
as Captain Kirk always going down to hostile planets.
Playing a commoner leaves you more openings, and don't
forget, you're characters can always achieve greatness
through their deeds.
- A
lifetime in a day. If your character is only
eighteen, he/she should not be an expert swordsman or
master mage. They shouldn't be a master at magic, weathered
warrior, skilled harpers, poet and acrobat all at once.
People can spend an entire lifetime perfecting their skills.
Your character's experience should reflect their age.
Also don't make them so perfect that no one wants to deal
with them. No one wants to deal with a character that
can undermine their special abilities (negating/sensing
spells, besting them in a fight, seeing them when they're
hidden, etc.).
- Can
I help you with that? A character shouldn't carry
more weapons than realistically possible. Broadswords
are heavy and daggers leave a bulge. A few hidden daggers
are fine, but more than a couple gets obvious. If you
throw your dagger at someone, it's gone unless you retrieve
it, and a quiver can only hold so many arrows. This isn't
an Arnie movie where ammunition never runs out.
- Have
you got the time? Try to remember timelines.
If a party is travelling across the lands, they aren't
going to reach their destination in time for brunch. The
hardship is part of the fun.
- A
fatal case of Dramaqueenitis. Some people use
Drama-Queening as a form of getting attention. While at
times scenes can get quite dramatic, characters aren't
going to grasp their chest and say "hark alas"
when ordering an ale at the neighbourhood local. That
kind of behaviour is just goofy.
Another form of Drama-Queening is to have your character
stumble into a room and collapse into a heap. This kind
of an entrance calls on everyone present to stop what
they're doing and turn their attention on your character.
It's a very rude and intrusive way to involve yourself
in a storyline.
- Aren't
you that guy from that movie? Avoid basing your
characters on ones from the films. Though it may seem
like fun to play Frodo Baggins, it lacks originality.
Try to be unique and different and you will catch the
attention of other writers.
- Well
it just so happens... Magic and skills of convenience
should be avoided, as it can be very frustrating to other
writers. If your characters finds himself in a sticky
situation, find a natural way out of it. Don't just suddenly
conjure a portal and whisk them to safety. Likewise don't
say that he suddenly had x-amount of protection spells
cast all along. If we didn't see your character cast them,
they don't exist. You should have thought of that before
you got yourself into trouble.
- I
have the power! Some people like to create powerful
characters, and while it may seem like a good idea at
the time, playing a powerful character will greatly limit
you. Often all those great abilities you gave your character
cannot be used, for to do so will constitute GMing. Also,
if your character is all knowing and all seeing, no one
will want to write with you. It is not enjoyable to write
with someone who undermines your abilities and always
bests you. Keep your characters real.
- Take
me to the King: One of the more common occurrences
in RP is people marching up to the palace gates and demanding
to see the King. Let's face it, that's about as realistic
as demanding to see the President. The King is a busy
man and greatly protected. If your character feels he
needs to speak to someone official, there are chancellors
who will see to his needs, but know that there may well
be a wait. Only officials and dignitaries are rushed to
the front of the queue.
- A
walk in the park: Another common occurrence is
for characters to just walk onto palace grounds and into
the palace itself. Ask yourself when the last time you
waltzed into the White House was, and then ask if you
can get away with it here. If you write your character
on palace grounds, be prepared to be arrested.
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