Inns & Taverns

Ambassadors’ Inn | Dragon's Blood Tavern | Gilded Spur |
Knave’s Blade | Silver Thorn | Wolf's Claw Tavern


The Ambassadors’ Inn

The Ambassadors’ Inn is reserved for only the most predominant visitors to Cor Cathair. A pass must be provided by the Visitors’ Centre to those who wish to acquire a suite. Every requirement is provided for and no expense is spared.

Most rooms are special apartments made to accommodate entire households, though there are a few suites set aside for those who choose to travel alone. Extended staff is provided to each patron, as well as a personal carriage should it be required.

On the ground floor there are several dining areas to choose from, as well as a rustic tavern and a smoking room for the gentlemen. On the first floor is a large library for those who wish to use it for leisure or those who wish to read about Cordaire’s nation and history. Also located on the first floor is a ballroom and function room. The second, third and fourth floors are set aside for visiting guests. Each room has its own private bath and adjoining suites for staff and servants. An in-house tailor, hairdresser and blacksmith are available should there be need.

Rebeccah is the manager for The Ambassadors’ Inn and will see to your every need.


Dragon's Blood Tavern

The Seaport of Dalton on the northern edge of Taobh-Deas. To the east, rose the mountains of the Island of Mias and at the south point a volcano could be seen spewing tons of rock and ash skyward. The Dragon's Blood Tavern & Inn got its name by the red sea near the north point near Taobh-Deas. It is believed through legends that a Red Serpent still lives in the Dragon Grove deep within the honeycomb of this old volcano.

Travelers making hast from afar, seem to bypass this tavern except for Seafarers and Warrior ships that pass close by and anchor out in the harbor to repair the damage done to the hull by the jagged underwater mountains of volcanic rock.

Nearly all that stop by are sailors, merchants and pirates.

A rough tavern on the outskirts of the township of Taobh-Deas. The Inn is more like a brothel where ladies entertain their regular clientele and spys for the Cordairian Royal Army seem to roam in disguise looking for information.

Taobh-Deas has become a regular foreign trade market since the SS EnDeavour homeported itself there. Several piers built and the town thrives on fishing boats catching white fish and foreign trade.

Dragon's Blood Tavern and Inn is always stocked with Duke & Duchess Brewing ale and mead. The prices are dirt cheap to drink the intoxicating alcohol.


The Gilded Spur

The Gilded Spur is one of the better taverns in Cor Cathair. It caters to merchants and commoners alike, offering rooms which are affordable to rooms which are expansive and opulent.

There are five floors to the Inn, housing up to 400 guests at one time, and a full stable with an on-site smithy. Located on the ground floor is the tavern, a dining area and three private rooms which can be rented for personal engagements. The kitchen is to be admired with four great ovens to cater to every flavour.

The first and second floors contain simpler rooms for those who are unable to afford the luxury apartments on the upper floors. Both floors have a shared bath for the guests to use. The third floor caters to the wealthier patrons who prefer comfort to value. Each room has a private bath and a personal servant is available upon request. The fourth and final floor contains four penthouse apartments able to house an entire working household if need be. These rooms are for nobility who are unable to stay at the Ambassadors’ Inn.

If you need a room, you’d best be speaking to Kayla. She’s young, but knows the ins and out of the taverns and will see to your every comfort. If you’ve come with wagon or horses, then speak to either Burl or Monday. They’ll see that nothing untoward happens to your belongings.


The Knave’s Blade

The Knave’s Blade is one of the seedier taverns located close to the docks. It’s where you go if you’re short on coin and short on morals. It stands three stories high and also has a small network of cellars. The ground floor consists of the tavern and the kitchens with a narrow foyer that leads up to the first and second floor. Nestled within the foyer is the front desk which also connects to the bar in the tavern.

The first floor has six rooms and more often than not, they will house more than one guest, so be prepared to share. The second floor has two rooms available which are of slightly better quality. The remaining rooms on the top floor house the staff and their guests.

Finn McCool is the tavern owner and the likes of Moira and Naci waits tables. There are a number of other bar wenches, but be warned, a wandering hand will find itself short a few fingers, yet for the right price one may visit your room. Belden is the only cook, and though he has remarkable skill, his hygiene leaves something to be desired, so look twice before digging into your meal.

Standard costs:

Beer and Wine: 1 copper
Spirits and Narcotics: 2 coppers
Standard Meal: 3 coppers
Room per Night: 5 coppers

   
The Silver Thorn

The Silver Thorn caters to a very particular group of the city's residents and visitors – those of evil and wicked intent, or those of a shunned race. It offers safety and sanctuary as well as the finest and most fanciful brews and entertainment in all the Unknown Lands.

The exact location of the tavern is something of a mystery for there are many doorways (all cleverly hidden by illusions) into this hidden sanctuary all across the city and down many a dark and gloomy alleyway. One thing is certain however – only those of dark hearts or of the nether-races can ever locate these doors.

The tavern is located underground, so there are no windows. It appears to have no fixed size, for it can seem large or small depending entirely upon the number of patrons present at the time.

Beyond the main floor, past a series of tough bouncers, is a large area dedicated to gambling. Large card tables, roulette tables and other strange betting games are set around the taverns central attraction – the duelling pit. Those wishing to test their might can battle against many wondrous and terrible beasts, all for amazing prizes and the entertainment of the crowds.

Below the main floor, down a winding stairway that never seems the same length, is a corridor that seems endless in either direction. Numerous doorways are set into each wall, each one leading to comfortable guest rooms which can be rented for a very reasonable price. For an addition cost, illusions can be cast in each room to decorate it for the duration of the stay however one might wish.

Beyond gaming and accommodation, the tavern brews drinks and cooks food perfectly suitable for the tastes of even the most vile creatures – from fresh blood to week old boots, there is virtually no vile concoction that cannot be served.

Standard costs:

Beer and Wine: 2 copper
Spirits and Narcotics: 4 coppers
Meals: 5 coppers to 1 silver
Room per Night: 2 silvers

 
The Wolf's Claw Tavern

By the harbour in Rivermead stands the Wolf's Claw Tavern, run by Halima min-Quadrai Abd-Nabil. Most of the clientele are rouges, pickpockets and whores, but the occasional thrill-seeking young noble can be seen. With an interior that could be taken from a fable from the southern deserts and with the matching exotically dressed girls it is a good place to get away from your everyday troubles and just enjoy a good ale, or an ale along with pleasant company.

   
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