Guilds

Assassins Guild | Bardic Guild | Dragon Fleet | Elemental Guilds |
The Lochdach | Mages' Guild | Mercenary Guild

 

Assassins Guild (The Tea House)
Guildmaster - Tiva

The Tea House was established thirteen years ago in direct competition with the Lochdach. In the past, the Assassins Guild have been known to be the cause of certain figures to climb on the social and political scale.

People wishing to receive the services of the Assassin's Guild are usually interviewed by lower associates of the guild before consideration. The guild provides assassins who are experts in their field and never miss their mark. For the right price, anyone can be a target. The Guild reserves the right to refuse a mark with no explanations. Prices vary per mark and danger present.


Bardic Guild

Guildmaster: Rosemary Firehart
Open to all bard of any experiance level or specialty. Be they an artist, a musican, a writer or a singer the guild is open to all to display, improve or teach your skills. Classes are open to all interested to learn a bardic skill and the guild is there to help each member find work.


Dragon Fleet

Guildmasters: Calypso, Ramoth and Orphan
Calypso, Ramoth and Orphan are in charge of the Dragon Fleet of Cordaire. The compound is to the East of the city by the shore amongst seaside cliffs. All are welcomed to join if they are a Dragon, dragon rider, contain the blood of a dragon or wish to learn Draconic knowlage. Classes are available to learn of the lore and legends of dragons as well as how to properly ride and equip a dragon for battle.
 

Elemental Guilds of Cordaire
Guildmasters: Emma LaTerre (Earth), Simon LeFeu (Fire)
The Elemental Guild is divided into four separate wings, Airt (Air), Deas (Fire), Iar (Water) and Tuath (Earth). Each of these elements have different characteristics, strengths and weaknesses therefore only one element may be studied at one time.


The Lochdach "Thieves Guild"
Guildmaster: The Gentleman of Repute.
Primary Agent - Desdinova Mulengro

The Lochdach is a corporation broken into divisions.   A ruling council of five members along with the Gentleman, called The Circle, oversees the general actions of the Guild, but leaves the day to day works in the hands of the people below them.   Their true names, along with that of the Gentleman of Repute, are not known.  The city is broken into Wards, and each Ward has someone watching over it, usually a trusted, older thief who has shown themselves able to control the area, with other guild members under them.  Inter-ward conflict is not unknown, but the Circle will step in if it gets out of hand.

 
The Mages' Guild:
Guildmaster: Magister
The Mages' Guild is dedicated to preserving and promoting all things magical in the world, from ancient knowledge to lost books and powerful artifacts. As part of this important role they also take it upon themselves to monitor and police magic users, ensuring that no one abuses magic. However, they do not involve themselves in petty politics – they operate under absolute neutrality. In Cor Cathair the Mages' Guild is led by Magister, a powerful spirit who maintains the Guild's great library in the city.

 
Mercenary Guild

Guildmaster: Berek
The Guild is under the watchful eyes of Berek, a gifted swordsman and master Dark Knight. He is looking to hire smiths, armourers, and a cook. Apply in person at the Mercenaries Guild. Bring your own gear, equipment and weapons. You will be provided gear for assignments only.

 

   
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