Creachann
Creachann
is the Dark Island. Recently an event occured that plunged
the island into darkness. No one knows exactly what happened,
and those sent to investigate never returned.
Those
who managed to escape the island returned with tales of fell
creatures inhabiting the island. Some have spoken of a mad
man sacrificing women and the awakening of the Great Wyvern.
Only two town remain safe; Bray Harbour and Windbarren. Blackshire
has become a town infested by evil, and Runebrer has been
reduced to ruins.
Notible
Towns and Landmarks
Blackshire:
The
town of Blackshire was so name for the rich black soil and
ebony forests. During the day, the town appears as normal
as any other, but by night the people undergo a change, and
become werecreatures. If one isn't careful, they will fall
victim to the curse and find themselves changing with the
rising of the room be it full or not.
Bray
Harbour: Bray Harbour was once the centre of trade
for the islands and the lands beyond the sea. Heavily fortified,
the town survived the darkness that befell Creachann, and
is now the only truly safe refuge. Ships still sail to and
from Bray Harbour, but at a great price.
Circle
of Stones: The Circle of Stones was once a focal
point of power sought out by druids and those who practice
elemental magic. Now it is said women are being sacrificed
there. Having been used for nefarious means, the power that
now flows from the circle is tainted and will infect those
of good or neutral alignment.
Darkwood:
This great forest is thick and difficult to navigate. Since
the island fell, the paths have become neglected and overgrown.
ordinary plantlinfe have become tainted by the evil that surrounds
the island and now has a life of its own. These plants are
now sought out for their unique properties, but those who
travel there, do so at their own risk.
Great
Wyvern's Cairn: This great mountain is home to not
only an ancient wyvern, but a powerful Djinn. With the falling
of the island, the wyvern has awakened to protect the Djinn
and its hoard of wealth. Adventureers seeking the Djinn and
the one wish bestowed should do so with caution, for there
is always a catch.
Grigori's
Mansion: Grigoria was a wealthy merchant who litterally
owned the entire island. Wealth and influence covered up a
dark secret. Grigori saw those from Cordaire as the master
race and all others lesser creatures. He kept a human zoo
that housed not only people of vsarious races, but humanoid
creatures rarely seen by men. The creatures of the zoo were
freed and rumoured to have killed Grigori. Now they roam the
land, and the forests around the mansion are home to deadly
wraiths.
Runebrer:
Once used to house and provide supplies for the men who fought
valiantly upon the wall, Runebrer now lies in ruins. It is
almost as if it was destroyed hundreds of years ago and not
recently, for everything has decayed rapidly. The ruins are
both cursed and haunted. Beware the shadows, for death lurks
where the light doesn't reach.
Windbarren:
This town is the only other one that still is inhabited by
men. It is fortified against the creatures of the island and
provides a safehaven for those who manage to make it there.
Ships rarely sail to Windbarren, but if you're lucky, someone
will help you for a price.
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