How long is 100 yards? How high is 500 feet? 60 feet? Many
people have trouble with numbers. Have you ever seen the raffle contest where
you must guess how many marbles are in a jar? We give our best guesses working
from what experience we have and most of those guesses are completely wrong. The
vast majority of us don’t have the proper experience to develop an accurate
answer. However, a football fan has a good idea what the length of 100 yards is,
a climber knows 500 feet, and of course a bowler can march off 60 feet with
ease. These numbers match something within our experience. Concrete visual,
physical things that give the numbers 100, 500 and 60 some meaning.
Many coaches have had the difficulty of getting across to the
team how important it is to pick pins. This is especially true of younger
bowlers. To tell a team of 9 year olds that they left 243 pins on the lane might
sound like a specific number that the team would be able to understand but the
problem is that they don’t. By and large numbers have little meaning without
the proper experience. The Smartie™ Challenge is a way to give a team
the visual representation that it needs in order to make the number of points
left on the lane meaningful.
REQUIREMENTS One very large box of Smarties™ (a few
hundred), one spoon, one clear jar
SIMPLE LOSS
Have the team play a game, keeping score as usual. Whenever a
bowler leaves pins on the lanes at the end of a frame have the bowler take the
spoon and put that many Smarties™ in the clear jar. If the bowler counts
thirteen in the frame, two Smarties™ will be placed in the jar. A count of
eight would have seven Smarties™ placed in the jar. Each bowler does this
until the end of the game. The total number of Smarties™ in the jar represent
the number of pins on the lane. This is the simple loss from not picking pins.
Adding these points to the score of the team would give the minimum score
possible in the game that was bowled had all the pins been picked.
The simple loss game begins to teach the bowlers about the
value of the pins left on the lane but it doesn’t do a very good job of
teaching the bowlers about the true nature of the game and the importance of
spares. For that type of training, the team should play the compound loss format
of this game.
As a team progresses or with older players the object of the
game becomes one of computing the compound loss. The rules for this Smartie™
Challenge are basically the same as with simple loss but with one large
difference. In compound loss the maximum game possible is being computed. If a
bowler counts thirteen on the first ball and misses the corner pin on the next
two balls, two Smarties™ are put into the jar. However if the bowler throws a
strike in the next frame fifteen more Smarties™ are put in the jar. This
represents the number of pins lost because the spare was not converted. The
general rule for compound loss is that any pin combination that can reasonably
be expected to be spared should be spared. Headpins, Aces and Splits cannot be
expected to be spared. If a bowler punches a three pin on the first ball, doesn’t
spare the next ball and gets fifteen in the frame, no Smarties™ are put in the
jar yet but however many points the bowler gets on the first ball the next frame
will be put in the jar for the lost opportunity by missing the spare.
ACTUAL USE
The coach will keep track of how many points are usually left
on the lane during games. If 200 are often left on the lane and the coach would
like to reduce this number, the coach will set a goal of say 150 pins. The coach
introduces the Smartie™ Challenge and if at the end of the game the team has
put in less than 150 Smarties™ into the jar, the team gets to eat the Smarties™
in the jar. If the team is over the goal then the Smarties™ go back into the
box and the team can try to do better next time. NEVER GIVE OUT SMARTIES™
FOR GETTING CLOSE!!!! It is important that the coach pick a useful goal that
may be achievable in time but is not so difficult that the team will not have
any chance of success. The goal should not be very easily achievable or the
coach is giving the wrong message. To move from 200 to 190 is not a reasonable
goal. It is too easy. You want to encourage marked improvement with pin picking.
AGE GROUPINGS
This game was designed for Bantam aged bowlers so that they
could look into the jar and see how many points were being left on the lane. It
was later found that Senior YBC bowlers will do a lot for Smarties™ as they
also wanted to play the Smartie™ Challenge.
* This game is copyright by Ken
Gryschuk. You may download the game for your own private use. You
may not publish this game in any medium. All rights are held by
Ken Gryschuk.