If you miss the "Procedural Bevel" texture mixer from StudioPro 1.x, you're not alone. Many people on the StrataList had voiced their wishes to have it reinstated in Strata 3D, but Strata's powerful texture layering capability makes procedural bevel textures virtually unnecessary. Here's how I do it.
Extrude your logo or text and give it a bevel. Apply the base texture you want to use for the front. I used a procedural granite texture.
Create or load a brass texture for the bevels.

Here's your stencil. A 100 x 100 white square pasted into the Brass texture. This will stop the brass texture from extending beyond the borders. You could even use just a single white pixel for this. Or if you're in a hurry, create a new blank document, render the tiniest area you can, copy the resulting black square into your Brass texture stencil channel, and invert it to white.

Apply the brass texture and set it to Planar with No Tile, and then click "Position" and rotate it 90° to the side.

From the front view, drag the texture rectangle (the red line as seen edge-on) away from the object so that in shaded view it doesn't get obscured by the object itself.

From the side, resize and place the texture so that it is a sliver covering only the bevel portion, with a tiny bit of the bevel protruding (that one-pixel line of yellow on the left side of the red rectangle) so the face doesn't get covered.
This is the rendered result. (That gray business on the bottom left is some environment reflection in a shadowed portion of the object.)

Next, let's apply some wood to the sides. Don't forget to add your white stencil map to the texture. You could copy it from the previous Brass texture. I am using Cubic mapping so that the wood texture does not "smear" across the top of the A. I have it rotated to the right, and pulled to the right for easier placement and back from the bevel to where the brass texture ends. Because it's smaller than the object, note that I have allowed repetitions along the Y axis.
Here's the initial result. The stripe appears across the front because of the Y-axis repetition. (It's mapped cubically so you get repetition in one direction across the front, too.
That's easy to fix. Just drag the texture up so the front face repetition happens in space instead of on the object.
And there you have it. More time-consuming than the Procedural Bevel texture from StudioPro 1.x, but this shows you can get three different textures (or more!) on an beveled extrusion. These bevel effects even withstand warping with a deformation lattice or the Jiggle effect without crawling away from position!
GG
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