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12/01/09: Stone and Steel F.A.Q. (must read) 01/29/09: Roleplaying Guide (optional)
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| >> Stone and Steel F.a.q. << |
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11/03/07:
Who are Stone and Steel? 05/20/07: What is our Mission Statement? 05/20/07: What are our Values? 10/26/07: What are our Goals? 02/23/06: What is the Guild Charter? 07/31/09: What is our Code of Conduct? 01/18/04: What are the Virtues of the Guild? 12/21/07: How do I join the Guild? 06/06/09: What Ranks are available? 12/01/09: What Server are we on? 12/01/09: What is the Guild History? 12/21/07: What is the Guild's Policy on Alternate Characters? 08/26/07: What is the Guild's Policy on Voice Chat? |
| >> Who are Stone and Steel? << |
Stone
and Steel is one of the oldest Dwarf-only rpg guilds in existence today and
certainly one of the most successful with a long and proven track record in several games. Lead by its founder, Warfield Goblincleaver, Stone and Steel was formerly known as the Champions of Brell, which originally formed in Everquest
on the Bertoxxulous server in August of 1999.Stone and Steel recruits mature, friendly, and skilled players who choose Dwarfs as their primary characters in online games. We take these games seriously, striving to be the best at our chosen classes while maintaining a strong roleplayed environment. If you'd rather play dozens of characters instead of focusing on one, making them the best they can be and getting to know your guild mates, then look elsewhere.
The guild atmosphere is friendly and fun,
but also mature and competitive. Our membership is primarily North American and
play during the EST through PST time zones. We are looking for players who combine an enjoyment of
player vs player combat with an enjoyment of roleplaying a Dwarf. If you can
bring these two characteristics together, then we may want you.
Stone and Steel isn't for everyone. If you don't enjoy PvP, if you aren't a
Dwarf fanatic, if you're lacking maturity, then you won't last long in Stone and
Steel, assuming you make it in at all.
We believe that to be the best, you need to recruit the best and we are leaving
no stone unturned in our search for the next generation of Dwarf heroes. If you
think you have what it takes and would like to be part of the toughest group of
Dwarfs in Warhammer Online, stop by our
Beardlings Barracks and submit an
application to join.
Become feared on the battlefield by your enemies and respected off of it by your
peers, join Stone and Steel. You will not find a finer Dwarf RP/PvP guild on
North American servers.
Warhammer Online:
Many of the Dwarfs in the
Stone and Steel regiment are from the founding clans of Mount Glander, an eastern Karak
in the World's Edge Mountains. The fall of Mount Glander was preceded by a greenskin siege
lead by Goregut Dwarf-Hater. However, it was not the greenskins that
captured Mount Glander. The siege was broken by a terrible dragon named Zharung.
After the greenskin
army was scattered, the beast turned its attention to Mount Glander and the
riches therein. The Dwarfs put up a valiant defense, but in the end their
Hold was taken and grudge against both Zharung and its offspring remain to this
day. The exiled Dwarfs took Death Pass to Karak Eight Peaks and it was there
that they were given safe refuge by the benevolent Dwarf King Belegar.
The clans of Mount Glander formed
Stone and Steel to become one of the regiments within Karak Eight Peaks' throng.
Their first major task was a clearing expedition of the Underway linking Karak
Eight Peaks to Karaz-a-Karak. Many Skaven nests were found and purged. However,
it was during this campaign that Karak Eight Peaks was attacked by a greenskin
horde lead by the goblin
shaman, Gazbag, and the Orc, Grumlok. Using powerful Dark Elf magic, a sudden and surprising breach of Karak Eight Peaks'
defenses occurred and the defenders were unprepared to deal with the vast numbers of orcs
and goblins pouring into the Hold. Sadly, many Dwarf defenders were slain and
the hold fell to the greenskins. When news of Karak Eight Peak's fall reached
the Stone and Steel regiment deep within the Underway, it was decided to head to the Dwarf capital, Karaz-a-Karak, in hopes of
recapturing Karak Eight Peaks with the aid of the High King's forces.
It is at this time that we join Stone and
Steel in the next chapter of their long and remarkable history.
Mount Glander*
Founded in -512, nearly a
thousand years after the Time of Woes, and a year after the fall of Karak Eight
Peaks to Goblin and Skaven forces. Mount Glander is the lost home to many clans
that make up the Stone and Steel Regiment now of Karaz-a-Karak. It is located
south of the volcano Karag Dron (Thunder Mountain) and north of Death Pass.
It is well known that after the Time of Woes shook the World's Edge Mountains
many Dwarf clans headed west to settle the Grey Mountains and establish new
Holds. Believing the mountains to the east to be uncontested by other Dwarf
clans and that Karaz-a-Karak's existing Miners Guild would be unwelcoming of new
competition, Norin Silverbeard, Prospector of Karak Eight Peaks and head of the
Miner's guild convinced most of the mining clans to follow him east while King
Lunn of Karak Eight Peaks took his retreating followers to Karaz-a-Karak in the
year of -513.
Having a majority of the best miners from Karak Eight Peaks at his command,
Norin worked quickly to delve a new Hold into the peak of what would eventually
be known as Mount Glander. Upon reaching the heart of the mountain, Norin made a
grand discovery. A glimmering white gemstone embedded into the rock had fallen
at his feet. Prying it loose, Norin soon learned that it was too large for him
to be able to close his hand around it. This gemstone was white like a diamond,
but had a soft aura around it unlike anything he had ever seen before and it
grew brighter as he held it. He pondered this new discovery and named the gem
The Glanderstone, to mean pinnacle of all gemstones. Later that night, at the
Hold's Hall of Voices meeting, he announced his discovery to the Dwarfs in
attendance and that he would be changing his surname from Silverbeard to
Glanderstone. The other Dwarfs nodded their approval, seeing the discovery as a
sign from Grungni, the Ancestor god of mining. For his leadership in the delving
of the new Hold and the discovery of this gemstone he was unanimously selected
to become the first King of Mount Glander from that night onward.
In the year 2303, just prior to the Great War Against Chaos, the eighth King of
Mount Glander, Thurgrum Glanderstone, was marching his forces to aid the High
King in the defense of Karaz-a-Karak. It was at this time, that the future heir
to the Throne of Mount Glander was born. Upon Thurgrum's return from that
campaign, his son's Khazalid given name was changed to Warfield to serve as a
constant reminder that the King was defending the Dwarf realm when his son was
born.
At the Battle of the Jaws, in the year 2498 ,Warfield became King of Mount
Glander for sadly his father was slain that day. At 196 years old, Warfield was
present and leading a regiment of Longbeards into battle. At hearing the news of
his father's death, near numberless Goblins and Orcs were slain in Warfield's
fury, earning him the title of Goblincleaver at his coronation ceremony held
months later back in Mount Glander.
Through the valiant efforts and contributions of King Thurgrum Glanderstone,
Mount Glander and Karak Eight Peaks have enjoyed very friendly relations over
the years. So it was no surprise that when, 23 years later in 2521, Dwarfs from
Mount Glander fleeing the dragon Zharung who had taken their Hold were welcomed
to Karak Eight Peaks with open arms.
*Note: This is not an official hold created by Games Workshop.
Stone and Steel Mission Statement
![]()
To be the number one Dwarf-only Roleplaying Guild in Player vs Player combat on our server
>> What are our Values? <<
The following are the values of Stone and Steel:
| Roleplaying: | Remaining in character and not using "leet speak" terms in guild chat. Having a character name based on the fantasy genre. |
| Maturity: | Being respectful of others and keeping your word. |
| Teamwork: | Putting the goals of the guild ahead of your own. |
| PvP-Focus: | Improving our PvP ability through events, item acquisition, and the discussion of tactics. |
>>
What are our Goals? <<
Stone and Steel has been formed to help members accomplish the following goals
in game:
1) To be involved in the retaking of Karak Eight Peaks and the slaying of the
goblin shaman, Gazbag, and the orc warboss, Grumlok as often as possible.
2) To be part of the best Dwarf-only guild
in PvP by being the top guild renown points earner for our realm tracked weekly on the
War Herald.
3) To become known as heroes by achieving the highest personal renown rank possible.
4) To enjoy the benefits of a high end guild by helping to grow the guild to its
100th level.
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>> Honor << We keep our word and treat others with the respect they deserve. |
![]() " Honor and Valor from below !! " Warcry of Stone and Steel |
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>> How do I join? << "Hoi, beardling! Aye, gettin' accepted into Stone an' Steel be a lengthy an' detailed process, but fer worthwhile Dwarfs tis a simple task. Nay, put away yer coin, lad. Ye canna bribe voters, no matter how much the elders joke about that, heh heh. I just became a Clansman meself, so maybe if ye help me fill this mug, I can explain t' ye how this whole thing works." - Torgrund Axehand, Clansman of Stone and Steel.
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| 1.
Apply on the forums Make a post in the Beardlings Barracks forum on our message board with your character's info and reasons for wanting to join. Only applicants and those reviewing them are permitted to post in the Beardling Barracks. Please note that failure to show up within one week of the game's release will result in removal from the member list, mailing list, and private forums. You will need to re-apply should this happen. |
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| 2. Accepted or
Declined The guild leader will respond to the applicant's post with a simple "accepted" or "declined". Reasons for declining an application will not be given. |
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| 3. Trial
Membership Accepted applicants will begin a trial membership and are encouraged to be very active during this time. We are seeking members who are mature, make an attempt to roleplay, friendly, and are skilled with their character's class. If you do not meet these requirements, it is likely you will not pass your initiation. |
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| 4. The Vote At the end of the month, a vote is held in the private forums on new members. If a new member gets at least 50% "AYE !" votes they will become full members, if they receive fewer than 50% "AYE!" votes or receive even one "NAY" vote they are immediately removed from the guild. Reasons for guild removal will not be explained to the applicant.
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>> What Ranks
are available? <<
There are eight different Ranks available in
Stone and Steel. There is no class restriction on what ranks are attainable. Below
are details outlining the requirements and benefits for each rank. During formal
discussions, it is considered appropriate to address fellow Dwarfs by their
rank.
| Ranks: |
| Beardling (Braidling) |
| Clansman (Clanswoman) |
| Longbeard (Longbraid) |
| Thane |
| Dwarf Lord (Lady) |
| Achievements: |
| Greatbeard (Greatbraid) |
| Vanquisher |
| Master Craftsman |
| Special Positions: |
| Ungrim Dawi |
| >> Beardling << | ||||||||||
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Description: | New Member | ||||||||
| Requirements: |
Submit a satisfactory application. Introduce yourself in the Beardling's Barracks Forum, which can be found on our message board. |
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| Duties: |
Meet as many Dwarfs of Stone and Steel as possible. Make a good impression. |
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| Keys: | Halls of Training. | |||||||||
| Notes: |
None. |
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Benefits: |
Guild Chat | Officer Chat | Alliance Chat | Emblem | Vote | Invite | Remove | Promote | GMOTD | |
| x | ||||||||||
| >> Clansman << | ||||||||||
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Description: | Full Member | ||||||||
| Requirements: | Must receive 50% or more "Aye" votes. | |||||||||
| Duties: |
Must mark an oath upon the
Stone and Steel Oathstone
during a Royal Ceremony held at the end of each month Uphold the Guild Virtues of Honor and Valor. |
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| Jewel: |
Onyx -
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| Keys: |
The Ancestor Underhalls. Vaults of Lore. Halls of Training. |
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| Notes: |
Receives a profile page. |
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Benefits: |
Guild Chat | Officer Chat | Alliance Chat | Emblem | Vote | Invite | Remove | Promote | GMOTD | |
| x | x | x | ||||||||
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Description: | Officer | ||||||||
| Requirements: | This is a
temporary position lasting three months. There will be up to five Thanes. Must be a Longbeard. Must be an active member. Open to any class. Must be an example of Valor and Honor. |
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| Duties: | Gather
aimless Dwarfs into groups. Field recruitment inquiries by sending them to the website to read the FAQ and then post an application in the Beardling's Barracks. Carry one of Stone and Steel's six battle standards. Claim, release and upgrade Keeps. Invite newly accepted Beardlings into the Hold. Mentor inexperienced members of your class. Handle complaints by guild members. Manage the regiment’s armory and treasury. Advise the Dwarf Lord on various issues concerning the Hold. Uphold the Guild Virtues of Honor and Valor. |
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| Jewel: |
Ruby -
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| Keys: |
The Ancestor Underhalls. Throne of the Dwarf Lord. Vaults of Lore. Halls of Training. |
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| Notes: |
Name appears in gromril on the Member List. |
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Benefits: |
Guild Chat | Officer Chat | Alliance Chat | Emblem | Vote | Invite | Remove | Promote | GMOTD | |
| x | x | x | x | x | x | x | x | |||
>> What server
are we on? <<
Stone and Steel can always be found on North
American servers and typically play during evenings and weekends of the CST timezone. The following is a
list of the games we currently play as well as what server we have formed on for each.
Lord of the Rings
Online
Stone and Steel can be found the
Elendilmir server for
Lord of the Rings Online.
Warhammer Online:
I am pleased to announce that Stone and Steel
has made its home on Badlands for Warhammer Online.
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>> What is our Code of Conduct? << "Our Code of Conduct be broken down into four categories makin' up the values of our Hold: Roleplaying, Maturity, Teamwork, an' PvP-Focus. While Stone and Steel be active in the realm, breakin' any of these rules be grounds fer permanent expulsion. Only one warnin' will be given an' in severe cases there may be no warnin' at all! Once a Thane or Dwarf Lord has decided to expel, the decision be final." - Borgar Stonehammer, Longbeard of Stone and Steel. Roleplaying Maturity Teamwork PvP Focus |
>>
Roleplaying <<
Stone and Steel is a roleplaying guild. The level of roleplay from member to
member will vary. Some will simply have a character with an appropriate name,
others will go as far as to talk with an accent. The purpose of roleplaying is
to create a personality for your character and then be consistent with your
character's behavior when dealing with various situations.
>> Maturity <<
The majority of our members are
adults over the age of 21 and while we do not recruit based on age, we do
recruit based on maturity.
>> Teamwork
<<
Stone and Steel is the epitome of teamwork and camaraderie, never placing our
own needs above the needs of the guild. When the guild succeeds, so will you.
>> PvP Focus
<<
Stone and Steel strives to improve our PvP ability through events, item
acquisition, and the discussion of tactics on our forums. Other Dwarf
RP guilds are content waiting for someone else to come along and fight their battles for them. We
are like the dwarfs of old, ones who conquer and don't hide in their
Holds.
>> The Age of
Enchantment <<
In the twilight of the first age, on the world known as Norrath, the Dwarven
god, Brell, makes the guild's
first home. A mighty Dwarven citadel carved into the mountain's side, named
Kaladim, becomes home to many
proud and determined
Dwarfs. For many, it is a time of amazement and wonder, with much to see and to
do. While the world in which these Dwarfs inhabit is rich with adventure,
it is also wrought with peril. Numerous camps of hostile goblins encroach on the
Dwarfs' city, and scores of undead rise up and take hold of part of their land.
It is during this time that the call from Brell reaches the ears of a young
Dwarf in the hills of Butcherblock Mountains...
| June 1999: Everquest |
| The guild "Champions of Brell" is conceptualized by Warfield Goblincleaver for the game of Everquest. While only Dwarven Clerics, Paladins, and Warriors were allowed to join, a Gnome Magician, named Xdibik Terremotto assisted in the creation of the guild. Guild creation at this time required ten players to email the game developers, providing their character's name and guild which they wanted to help found. The guild creation process took over six weeks to complete. |
| August 1999: Everquest |
| After numerous requests to Everquest Game Master, the guild "Champions of Brell" is formed in Everquest on the Bertoxxulous server. Of those founding members, only two survived. These two are known as Warfield Goblincleaver and Dator Sojat. Warfield begins recruiting Dwarfs to fight in the Goblin Wars against Clan Runnyeye, the fiercest known Goblin tribe at the time and the Champions of Brell become renown on the server for both their teamwork and exceptional roleplaying. |
| June 2000: Everquest |
| In an effort to relieve the overcrowding conditions on the Bertoxxulous server, Verant conducts a server split. Veteran member, Dragdar Dragonblood, moves to the newly created 7th Hammer server with a couple of members and requests assistance from Warfield Goblincleaver to form a Champions of Brell guild on this new server. Under Dragdar's leadership, membership swells to over 130 members. |
| July 2000: Everquest |
| A second attempt to address overcrowding on Bertoxxulous is performed by Verant. Disenchanted with the greed and hostility of the server populace, Warfield leads over half the remaining guild members to the new Terris Thule server, leaving Martyr Firestorm in charge of the Bertoxxulous server guild with a handful of dedicated members. Under Martyr's leadership and with the council of the Great Beards who remained behind, many great Dwarfs and Gnomes rally to the Champions of Brell banner and the Champions of Brell's glory on Bertoxxulous is restored. |
| February 2001: Everquest |
| In order to meet the increasing challenges of Everquest, other races are permitted as ambassadors to the Terris Thule guild. While good folk, the spirit of the guild is lost with the inclusion of other races. Warfield seeks a new home for the guild and finds an alliance of Dwarven guilds awaiting Shadowbane, called the Mithril Alliance. |
| April 2001: Everquest |
| In preparation for Shadowbane, the Terris Thule guild was disbanded in Everquest on the docks of Butcherblock. It is here that Warfield sets sail on the last ship to leave the lands of Norrath and the Champions' community gathered together in anticipation of new lands under the name Champions of Thurin. A new guildhall and barracks is unveiled. Recruitment of initiates begins. Several stout-hearted Dwarven Crusaders and Prelates enlist and await the release of Shadowbane with great anticipation. The guildhall is bustling with activity during this time and many discussions are held about the direction of the guild and plans for Shadowbane. |
>> The Age of
Frozen Ale <<
Restless while awaiting a new world to open, the
Dwarfs from Norrath prepare
to move to the northern realm of Midgard. It is a cold, harsh, and desolate place,
much too cold to properly brew and store ale. A
strong contingent of Dwarfs is left behind to safeguard the old world, but many
others make the journey to Midgard looking for new
adventures. For some, the desolation
proved too much to bear and with the lack of ale, many grew dark and grim, even
by Dwarven standards. Craving a good mug of ale and to once again look upon the
halls of Kaladim, these Dwarfs make the journey back to Norrath. Those
who remained made their home in the small Dwarven town of Haggerfel, located in
the snowy hills of Midgard, and swore to fend of invasions led by the Men from
Albion and the Fey creatures from Hibernia.
| October 2001: Dark Age of Camelot |
| During the wait for Shadowbane, the formation of the Champions of Haggerfel in the newly released Dark Age of Camelot on the Percival server occurs. During this time, the Champions of Haggerfel fight with grim determination and advance to become one of the top three guilds in Midgard's realm point standings, and remained in the top ten server-wide for almost a year. A feat unequalled by any other race-restricted guild on the Percival server to date. |
| February 2002: Everquest |
| Leadership of the guild on the Bertoxxulous server is given to Axefixer. Shortly after, the decision to allow all races and classes into the guild is made. |
>> The Age of Broken
Anvils <<
The dawn of a new age finally arrives. At
long last, the world in which the Dwarfs had hoped to build their new home was
upon them! The Dwarven god, Thurin, begins to summon his creations to this new
world and the call was made to the five Dwarven Holds. With great anticipation, the
Champions of Thurin proudly arrived in the greatest number. It was these five
Dwarven Holds that forged the second Mithril Alliance (the first being formed by
two guilds in Norrath years before). Something was not right
however, the desolation was far greater than in Midgard and the mountains were unstable and thus, uninhabitable. The influence of the roofless folk on
the Dwarfs of allied Holds began to take its toll. During this short period of time, a great number of
Dwarfs were swallowed
up by the void, with most of the Champions of Thurin willingly casting
themselves into the immense chasm. Very few allied Dwarfs stayed behind, but
those that did fought valiantly until they too cast themselves into the void or
joined the roofless armies that offered them a home.
| October 2002: Shadowbane |
| Shadowbane beta test begins and the formation of the Champions of Thurin is finally achieved. Unfortunately, the beta test was disappointing and the dream of a Dwarven nation was never realized at release. For various reasons, interest in Dark Age of Camelot declined shortly after this experience. Some returned to Everquest, and most took a break from gaming and wait until something better comes along. |
>> The Age of
the Four Winds <<
Travel-weary, and looking back upon their
experiences, the Dwarfs decide which path they must walk. Some delve deep into
the mountains to begin a long sleep, dreaming of what was and what will be.
Others return to Norrath, trying to recapture that lost feeling of enchantment.
Others still, return to Midgard, trying in earnest to brew ale able to weather
such harsh conditions. While this age has spread the Dwarfs across the worlds,
they listen carefully, above the howling of the four winds, for the drums and horns of
Mount Glander to call them home.
| January 2003: Everquest |
| Axefixer disbands the Champions of Brell on the Bertoxxulous server due to a lack of interest. |
| April 2003: Dark Age of Camelot |
| Warfield hands over control of the Champions of Haggerfel guild on the Percival server in Dark Age of Camelot to Brodder Foamymugs. Soon after, Warfield retires from Dark Age of Camelot after a relentless defense of Midgard's frontiers. |
| May 2003: Everquest |
| At the request of some veteran members, the guild is reformed in Everquest on the Maelin Starpyre server. Warfield reactivates his account to assist with the reformation and leaves shortly afterwards. Leadership of the guild is given to Sibo Stormaxe. |
| October 2003: Everquest |
| Dragdar Dragonblood retires from Everquest and leaves Thorvyn Thunderfist in charge of the Champions of Brell on the 7th Hammer server. |
| October 2003: Everquest |
| Warfield returns to Everquest to find that the guild has been changed to include races and classes not previously allowed and moves to resume control of the guild and return it to Dwarf and Gnome only. |
| November 2003: Everquest |
| A new guild under the leadership of Sibo Stormaxe is formed called Knights of the Underfoot. Control of the Champions of Brell is returned to Warfield Goblincleaver. |
| January 2004: Waiting... |
| The guild awaits the release of upcoming MMORPG titles such as EverQuest 2, World of Warcraft, Warhammer Online and Middle Earth online. The decision is made to rename the guild to Stone and Steel. |
>> The
Age of Fool's Gold <<
The blustering of the Four Winds dies down, replaced by the sound of thunderous
horns. A gathering of Dwarfs under the new banner of Stone and Steel prepares
to set sail to new lands. Crates of armor, weapons and supplies are packed and
brought aboard. The Dwarfs move onto the vast ship which has set its
course for the rich shores of Azeroth, home to the mighty stronghold of Ironforge.
The dawn of a new age is seemingly upon them, could this be the Golden Age of
the Dwarfs? Unfortunately this was not to be the case. Due of the lack of
substance in the Azeroth, this Age has been named The Age of Fool's Gold . While
many great accomplishments were achieved by the Dwarfs of Stone and Steel during
their stay, it turned out that Azeroth was shiny on the outside, but hollow on
the inside.
| November 2004: World of Warcraft |
| The Dwarfs of Stone and Steel, lead by Warfield Goblincleaver, decide to make World of Warcraft their next home. It is decided by way of vote to permit Gnome Mages to join the ranks of Stone and Steel. |
| April 2005: World of Warcraft |
| After a week long vote is held, it is decided to permit Gnome Warlocks to join the guild. |
| July 2005: World of Warcraft |
| Another vote was held, this time to allow Gnome Rogues and Warriors to join the guild. |
| November 2005: World of Warcraft |
| Grint Underfoot is named Thane of Stone and Steel and is successful, where others have failed, in creating an alliance with two other guilds to conquer Molten Core and slay the black Dragon, Onyxia. |
| December 2005: World of Warcraft |
| After three months of intense fighting against the Horde, Warfield Goblincleaver is promoted to Grand Marshal of the Alliance. He returns to the Hold bearing a mighty axe as reward. |
| March 2006: World of Warcraft |
| An alliance lead by Thane Grint slays Ragnaros, the titan of fire, in Molten Core! |
| May 2006: World of Warcraft |
| After a long campaign against the Horde, Hardolmer becomes Grand Marshal of the Alliance. He returns to Ironforge bearing a mighty axe as his reward. |
| July 2006: World of Warcraft |
| An alliance lead by Thanes Grint and Gathul slay Blackwing Lair's lord Nefarian! |
>> The Age of
Exploration <<
With
interest in Azeroth waning and spurred on by a desire to explore new worlds,
parties of adventurous Dwarfs set out in a flurry of exploration. Many worlds
are discovered, such as the shores of Stormreach (DDO), Norrath (EQ2), Middle
Earth (LotRO Beta), and Telon (Vanguard).
| February 2006: Dungeon & Dragons Online |
| A small group of Dwarfs, lead by Warfield Goblincleaver, take a break from World of Warcraft and head to Dungeons & Dragons Online to reinvigorate their roleplaying experience on the Thelanis (RP) server. |
| March 2006: Dungeon & Dragons Online |
| After spending only a month exploring this port town and surrounding area, it was felt that the world didn't have enough to offer the adventurous Dwarfs of Stone and Steel. So it was decided to pack our gear and head home, offering to take new Dwarfs we met along the way with us, |
| August 2006: Everquest 2 |
| With a desire for exploration still burning fiercely in their hearts, a band of Dwarfs head back to the lands of Norrath in hopes of rekindling the Age of Enchantment on the Venekor (RP/PvP) server. |
| September 2006: Everquest 2 |
| The lands of Norrath had changed much. Established bands of thugs with powerful weapons and armor challenged the might of Stone and Steel daily. Many battles were fought and won, but just as many were lost. Few Dwarfs remained in a war of attrition, and just as the Dwarfs began to grow in power, it was decided that there were just too few left to continue the fight and the Dwarfs once again headed home. |
| December 2006: Lord of the Rings Online |
| Word had reached the adventurous Dwarfs of Stone and Steel that a portal to the fabled lands of Middle Earth had opened up. This was just too great an opportunity to pass up, so parties of Dwarfs traveled through the portal to see this fabled land first hand, up close and personal during the beta stress test. |
| January 2007: Lord of the Rings Online |
| After exploring the lands of Middle Earth for nearly a month, the Dwarfs grew restless. There was not much to see and exploring the land in its entirety took almost no time at all. In addition to this, battle-hardened Dwarfs found little to fight for. Perhaps it was this lasting peace and the discovery that they were not truly needed there that made them decide to leave and not return.. |
| February 2007: Vanguard: Saga of Heroes |
| Creators of the world in the Age of Enchantment have returned to forge a new world similar to Norrath. The desire to recreate that time of wonder ever burns in the hearts of the oldest Dwarfs. It was these few that decided to take the portal to Telon on the Florendyl (RP) server. Warfield decides to remain in his throne room for this adventure, thoroughly unsatisfied with recent past adventures and tiring of all the travel. Longbeard Halamur takes up the role of Thane and guides the Dwarfs through the lands of Telon. |
| April 2007: World of Warcraft |
| Activity in Azeroth has dwindled down to nothing. Many Dwarfs have packed their bags and left the shores in search of something more. A few Dwarfs remain behind or go their separate ways, waiting for the call of the warhorns to summon them to the next battle. |
| July 2007: Vanguard: Saga of Heroes |
| Frequent earthquakes rock the world and knock folks unconscious. Telon's instability not just frustrating to the Dwarfs, but to all who travel there. Dwarfs who persevere soon find out that the lands of Telon are sparse and little awaits accomplished adventurers. As a result, almost all the Dwarfs who set out initially have left the lands. |
| July 2007: Dark Age of Camelot |
| Dwarfs longing for battle return to Midgard, lead by Longbeard Baldaran. Warfield again decides to remain in his throne room for this adventure. |
>> Golden Age of the
Dwarfs <<
Wandering
Dwarfs finally return to the lands of their ancestors. A proper home for the
Dwarfs perhaps? Only time will tell.
| February 2008: Warhammer Online BETA |
| A small group of 14 Dwarfs, lead by Warfield Goblincleaver, begin exploration of the devastated lands of the Old World. Their hard work of restoring the Dwarf realm makes way for a moderate contingent of Dwarfs to join them, increasing their numbers to over 40. While there are many victories and many losses, much is learned and, more importantly, much is remembered for when the time comes to muster the might of the entire Hold to the rallying call of the High King, Thorgrim Grudgebearer. |
| Sept 2008: Warhammer Online |
| Horns blasts are heard, followed by the bellowing from the Herald of Mount Glander! An announcement of the throng's mustering has been made! Excited Dwarfs begin to assemble in the Halls of Training ready to march forth and reclaim what is rightfully theirs... After nearly three years of arduous preparations, the assembled throng of Stone and Steel approaches the height of its power, ready to return the Dwarf Realm of Karaz Ankor to its former glory and bring about the Golden Age Dwarfs once again! The decision is made to head for the Phoenix Throne (RP Core Ruleset server) and a spot in the Vaults of Karaz-a-Karak is made near the Phoenix Crown for the day when the Elf oath breakers raise our ire again. In the days following their arrival, the ranks of Stone and Steel swell with many eager Dwarfs and the regiment earns much renown among the forces of Order. |
| Dec 2009: Warhammer Online |
| The ravages of war take their toll on the stout Dwarfs of Stone and Steel. A portal opens to the realm of Badlands and the few remaining Dwarfs manage to escape the collapse of the Phoenix Throne. Warfield, having reached the esteemed rank of Longbeard, retires and returns to Mount Glander. |
>> What is the
Guild's Policy on Alternate Characters? <<
It is our firm belief that alternate
characters can hurt guild camaraderie by distracting members away from your main character's
persona. It has also been found that alternate characters tend to divert a
guild's time and resources away from main characters, causing mains to never
really reach their full potential as powerful characters. For these two reasons,
alternate character have been frowned upon in previous games. Having said that,
we will try to deal with matching power gamers with casual gamers by permitting
one alternate character into the guild per member on these conditions:
1) Your main character must be at max level before you can have your alternate
character guilded.
2) You may request to have a completely new main character guilded at any time.
This can only be done once.
3) You may also request to change your alternate
character if you have one. This too can only be done once.
4) There is no limit on deleting and restarting your main character (must have
same name as before).
5) Main characters in attendance for guild events will be given first
consideration when dividing up treasure.
6) Alternate characters must adhere to the policies outlined in the Code of
Conduct, including naming policies.
7) You must be granted permission by the Dwarf Lord to have your alternate
character guilded. Requests may be denied.
>> What is the
Guild's Policy on Voice Chat? <<
We believe that voice chat (whether built
into the game, or through the use of external programs like Ventrilo or
Teamspeak) hurts roleplaying and immersiveness. Thus, we have decided against
voice chat for general everyday use at this time. In addition to this, we feel
that voice chat is not required by experienced and skilled gamers for
competitive play. That said, we will be reviewing the use of voice chat for end
game purposes (PvP) once we as a guild are at that point.