F.a.q. (Frequently Asked Questions)    

 

12/01/09: Stone and Steel F.A.Q. (must read)
01/29/09: Roleplaying Guide (optional)
 
 

"Greetings, Dwarf! Guessin' by the confused look on yer mug, ya look like ya have some questions. Well, feel free ta look around here... Perhaps if ye quench the thirst of one of the Longbeards they'll tell ya whut ya need ta know."

- Engineer Wikum of Mount Glander
 
   

 

 >> Stone and Steel F.a.q. <<
11/03/07: Who are Stone and Steel?
05/20/07: What is our Mission Statement?
05/20/07: What are our Values?
10/26/07: What are our Goals?
02/23/06: What is the Guild Charter?
07/31/09: What is our Code of Conduct?
01/18/04: What are the Virtues of the Guild?
12/21/07: How do I join the Guild?
06/06/09: What Ranks are available?
12/01/09: What Server are we on?
12/01/09: What is the Guild History?
12/21/07: What is the Guild's Policy on Alternate Characters?
08/26/07: What is the Guild's Policy on Voice Chat?
 

- back to top -

 

 

 

 >> Who are Stone and Steel? <<
Stone and Steel is one of the oldest Dwarf-only rpg guilds in existence today and certainly one of the most successful with a long and proven track record in several games. Lead by its founder, Warfield Goblincleaver, Stone and Steel was formerly known as the Champions of Brell, which originally formed in Everquest on the Bertoxxulous server in August of 1999.

Stone and Steel recruits mature, friendly, and skilled players who choose Dwarfs as their primary characters in online games. We take these games seriously, striving to be the best at our chosen classes while maintaining a strong roleplayed environment. If you'd rather play dozens of characters instead of focusing on one, making them the best they can be and getting to know your guild mates, then look elsewhere.

The guild atmosphere is friendly and fun, but also mature and competitive. Our membership is primarily North American and play during the EST through PST time zones. We are looking for players who combine an enjoyment of player vs player combat with an enjoyment of roleplaying a Dwarf. If you can bring these two characteristics together, then we may want you.

Stone and Steel isn't for everyone. If you don't enjoy PvP, if you aren't a Dwarf fanatic, if you're lacking maturity, then you won't last long in Stone and Steel, assuming you make it in at all. We believe that to be the best, you need to recruit the best and we are leaving no stone unturned in our search for the next generation of Dwarf heroes. If you think you have what it takes and would like to be part of the toughest group of Dwarfs in Warhammer Online, stop by our Beardlings Barracks and submit an application to join.

Become feared on the battlefield by your enemies and respected off of it by your peers, join Stone and Steel. You will not find a finer Dwarf RP/PvP guild on North American servers.
 

Warhammer Online:
Many of the Dwarfs in the Stone and Steel regiment are from the founding clans of Mount Glander, an eastern Karak in the World's Edge Mountains. The fall of Mount Glander was preceded by a greenskin siege lead by Goregut Dwarf-Hater. However, it was not the greenskins that captured Mount Glander. The siege was broken by a terrible dragon named Zharung. After the greenskin army was scattered, the beast turned its attention to Mount Glander and the riches therein. The Dwarfs put up a valiant defense, but in the end their Hold was taken and grudge against both Zharung and its offspring remain to this day. The exiled Dwarfs took Death Pass to Karak Eight Peaks and it was there that they were given safe refuge by the benevolent Dwarf King Belegar.

The clans of Mount Glander formed Stone and Steel to become one of the regiments within Karak Eight Peaks' throng. Their first major task was a clearing expedition of the Underway linking Karak Eight Peaks to Karaz-a-Karak. Many Skaven nests were found and purged. However, it was during this campaign that Karak Eight Peaks was attacked by a greenskin horde lead by the goblin shaman, Gazbag, and the Orc, Grumlok. Using powerful Dark Elf magic, a sudden and surprising breach of Karak Eight Peaks' defenses occurred and the defenders were unprepared to deal with the vast numbers of orcs and goblins pouring into the Hold. Sadly, many Dwarf defenders were slain and the hold fell to the greenskins. When news of Karak Eight Peak's fall reached the Stone and Steel regiment deep within the Underway, it was decided to head to the Dwarf capital, Karaz-a-Karak, in hopes of recapturing Karak Eight Peaks with the aid of the High King's forces.

It is at this time that we join Stone and Steel in the next chapter of their long and remarkable history.
 

Mount Glander*
Founded in -512, nearly a thousand years after the Time of Woes, and a year after the fall of Karak Eight Peaks to Goblin and Skaven forces. Mount Glander is the lost home to many clans that make up the Stone and Steel Regiment now of Karaz-a-Karak. It is located south of the volcano Karag Dron (Thunder Mountain) and north of Death Pass.

It is well known that after the Time of Woes shook the World's Edge Mountains many Dwarf clans headed west to settle the Grey Mountains and establish new Holds. Believing the mountains to the east to be uncontested by other Dwarf clans and that Karaz-a-Karak's existing Miners Guild would be unwelcoming of new competition, Norin Silverbeard, Prospector of Karak Eight Peaks and head of the Miner's guild convinced most of the mining clans to follow him east while King Lunn of Karak Eight Peaks took his retreating followers to Karaz-a-Karak in the year of -513.

Having a majority of the best miners from Karak Eight Peaks at his command, Norin worked quickly to delve a new Hold into the peak of what would eventually be known as Mount Glander. Upon reaching the heart of the mountain, Norin made a grand discovery. A glimmering white gemstone embedded into the rock had fallen at his feet. Prying it loose, Norin soon learned that it was too large for him to be able to close his hand around it. This gemstone was white like a diamond, but had a soft aura around it unlike anything he had ever seen before and it grew brighter as he held it. He pondered this new discovery and named the gem The Glanderstone, to mean pinnacle of all gemstones. Later that night, at the Hold's Hall of Voices meeting, he announced his discovery to the Dwarfs in attendance and that he would be changing his surname from Silverbeard to Glanderstone. The other Dwarfs nodded their approval, seeing the discovery as a sign from Grungni, the Ancestor god of mining. For his leadership in the delving of the new Hold and the discovery of this gemstone he was unanimously selected to become the first King of Mount Glander from that night onward.

In the year 2303, just prior to the Great War Against Chaos, the eighth King of Mount Glander, Thurgrum Glanderstone, was marching his forces to aid the High King in the defense of Karaz-a-Karak. It was at this time, that the future heir to the Throne of Mount Glander was born. Upon Thurgrum's return from that campaign, his son's Khazalid given name was changed to Warfield to serve as a constant reminder that the King was defending the Dwarf realm when his son was born.

At the Battle of the Jaws, in the year 2498 ,Warfield became King of Mount Glander for sadly his father was slain that day. At 196 years old, Warfield was present and leading a regiment of Longbeards into battle. At hearing the news of his father's death, near numberless Goblins and Orcs were slain in Warfield's fury, earning him the title of Goblincleaver at his coronation ceremony held months later back in Mount Glander.

Through the valiant efforts and contributions of King Thurgrum Glanderstone, Mount Glander and Karak Eight Peaks have enjoyed very friendly relations over the years. So it was no surprise that when, 23 years later in 2521, Dwarfs from Mount Glander fleeing the dragon Zharung who had taken their Hold were welcomed to Karak Eight Peaks with open arms.

*Note: This is not an official hold created by Games Workshop.
 

- back to top -

 

 

 

>> What is our Mission Statement? <<
A mission statement is an inspiring, long-term, easily understood core purpose of the guild and why it exists. The mission reflects members' motivations for participating in the guild and the reasons for joining.

Stone and Steel Mission Statement

To be the number one Dwarf-only Roleplaying Guild in Player vs Player combat on our server

 

- back to top -

 

 

 

>> What are our Values? <<
Values represent the deeply held beliefs within the guild and are demonstrated through the day-to-day behaviors of all members. A guild's values make an open proclamation about how it expects everyone to behave. Values endure over the long-term and provide a constant source of strength for a guild.

The following are the values of Stone and Steel:

Roleplaying:  Remaining in character and not using "leet speak" terms in guild chat. Having a character name based on the fantasy genre.
Maturity:  Being respectful of others and keeping your word.
Teamwork:  Putting the goals of the guild ahead of your own.
PvP-Focus:  Improving our PvP ability through events, item acquisition, and the discussion of tactics.

 

- back to top -

 

 

 

>> What are our Goals? <<
Stone and Steel has been formed to help members accomplish the following goals in game:

1) To be involved in the retaking of Karak Eight Peaks and the slaying of the goblin shaman, Gazbag, and the orc warboss, Grumlok as often as possible.
2) To be part of the best Dwarf-only guild in PvP by being the top guild renown points earner for our realm tracked weekly on the War Herald.
3) To become known as heroes by achieving the highest personal renown rank possible.
4) To enjoy the benefits of a high end guild by helping to grow the guild to its 100th level.



- back to top -

 

 

 

>> What are the Virtues of the Guild? <<
"By the maker's beard! Ye don't know what the virtues of Stone an' Steel be? They're just the two most important characteristics of a Stone and Steel Dwarf is all!

Well, ah guess ah should be the one t' tell ye... Ye see them runes on the wall? That one on the left be the Rune of Stone an' t' us Dwarfs that means Honor. For ye see, Stone does not lie, within it be the secrets of ages past. Now, that second rune, it be the Rune of Steel, an' that stands fer Valor. Dwarfs in this here Hold produce some of the finest steel in all the lands. Weapons an' armor wrought within this Hold will make ye fearless on the battlefield. Those be the two virtues of the guild. Now ye know it, an' now ye won't forget it."

- Gilnus Goldbeard, Champion of Stone and Steel.

 

 


>> Honor <<
We keep our word and treat others with the respect they deserve.

" Honor and Valor from below !! "

Warcry of Stone and Steel


>> Valor <<
We stand our ground on the battlefield when others flee.

 

- back to top -

 

 

 

>> How do I join? <<
"Hoi, beardling! Aye, gettin' accepted into Stone an' Steel be a lengthy an' detailed process, but fer worthwhile Dwarfs tis a simple task. Nay, put away yer coin, lad. Ye canna bribe voters, no matter how much the elders joke about that, heh heh. I just became a Clansman meself, so maybe if ye help me fill this mug, I can explain t' ye how this whole thing works."

- Torgrund Axehand, Clansman of Stone and Steel.

 

   

 

1. Apply on the forums
Make a post in the Beardlings Barracks forum on our message board with your character's info and reasons for wanting to join. Only applicants and those reviewing them are permitted to post in the Beardling Barracks. Please note that failure to show up within one week of the game's release will result in removal from the member list, mailing list, and private forums. You will need to re-apply should this happen.
2. Accepted or Declined
The guild leader will respond to the applicant's post with a simple "accepted" or "declined". Reasons for declining an application will not be given.
 
3. Trial Membership
Accepted applicants will begin a trial membership and are encouraged to be very active during this time. We are seeking members who are mature, make an attempt to roleplay, friendly, and are skilled with their character's class. If you do not meet these requirements, it is likely you will not pass your initiation.
 
4. The Vote
At the end of the month, a vote is held in the private forums on new members. If a new member gets at least 50% "AYE !" votes they will become full members, if they receive fewer than 50% "AYE!" votes or receive even one "NAY" vote they are immediately removed from the guild. Reasons for guild removal will not be explained to the applicant.
 
"AYE!" Beardling met all your expectations and would make an fine addition to the guild.
"NAY!" Beardling made a bad impression and is not Stone and Steel material. (reason required)
"WHO?" Did not get a chance to know the Beardling well enough to make a decision.

 

- back to top -

 

 

 

 >> What Ranks are available? <<
There are eight different Ranks available in Stone and Steel. There is no class restriction on what ranks are attainable. Below are details outlining the requirements and benefits for each rank. During formal discussions, it is considered appropriate to address fellow Dwarfs by their rank.

Ranks:
Beardling (Braidling)
Clansman (Clanswoman)
Longbeard (Longbraid)
Thane
Dwarf Lord (Lady)
 
Achievements:
Greatbeard (Greatbraid)
Vanquisher
Master Craftsman
 
Special Positions:
Ungrim Dawi

- back to top -

 

 >> Beardling <<

 
Description: New Member
Requirements: Submit a satisfactory application.
Introduce yourself in the Beardling's Barracks Forum, which can be found on our message board.
Duties: Meet as many Dwarfs of Stone and Steel as possible.
Make a good impression.
Keys: Halls of Training.
Notes:

None.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
  x                

- back to top -

 

 >> Clansman <<

Clansman Badge
Description: Full Member
Requirements: Must receive 50% or more "Aye" votes.
Duties: Must mark an oath upon the Stone and Steel Oathstone during a Royal Ceremony held at the end of each month
Uphold the Guild Virtues of Honor and Valor.
Jewel: Onyx -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

Receives a profile page.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
     x     x x        

- back to top -

 

 >> Longbeard <<

Longbeard Badge
Description: Veteran Member
Requirements: Must be a former member from one of our previous games or have one year service in our current game.
Duties: Be well versed in the Guild's History.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Emerald -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

None.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
  x     x x        

- back to top -

 

 >> Greatbeard <<

Greatbeard Badge
Description: Accomplished Member - PvE
Requirements: Must be a maximum level Clansman. 
Duties: Participate in defense of the guild's castle when a  Call to Arms is made.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Amethyst -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

None.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
     x   x x x        

- back to top -

 

 >> Vanquisher <<

Vanquisher Badge
Description: Accomplished Member - PvP
Requirements: Must attain maximum rank in Player vs Player combat.
Duties: Defend Dwarf and Allied lands.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Amethyst -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

None.

                 

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
     x   x x x        

- back to top -

 

 >> Master Craftsman <<

Master Craftsman Badge
Description: Accomplished Member - Tradeskills
Requirements: Must attain maximum rank in at least one tradeskill.
Duties: Perform crafting services for the Hold.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Amethyst -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

None.

                 

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
     x   x x x        

- back to top -

 

 >> Thane <<

                   


 
Description: Officer
Requirements: This is a temporary position lasting three months.
There will be up to five Thanes.
Must be a Longbeard. 
Must be an active member.
Open to any class.
Must be an example of Valor and Honor.
Duties: Gather aimless Dwarfs into groups.
Field recruitment inquiries by sending them to the website to read the FAQ and then post an application in the Beardling's Barracks.
Carry one of Stone and Steel's six battle standards.
Claim, release and upgrade Keeps.
Invite newly accepted Beardlings into the Hold.
Mentor inexperienced members of your class.
Handle complaints by guild members.
Manage the regiment’s armory and treasury.
Advise the Dwarf Lord on various issues concerning the Hold.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Ruby -
Keys: The Ancestor Underhalls.
Throne of the Dwarf Lord.
Vaults of Lore.
Halls of Training.
Notes:

Name appears in gromril on the Member List.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
    x x x x x x  x   x

- back to top -

 

 >> Dwarf Lord <<

Dwarf Lord Badge
 
Description: Guild Leader
Requirements: Must be a Longbeard or higher rank.
Nominated by at least two Longbeards.
Must win a majority in an anonymous vote if multiple Dwarfs are nominated.
Must be an active member.
Must be an example of Valor and Honor.
Duties: Maintain a guild website or forum.
Raise funds needed to purchase a guild charter, guild emblem, and guildhall.
Responsible for accomplishing the goals of the guild as mentioned above.
Handle complaints by guild members.
Uphold the Guild Virtues of Honor and Valor.
Jewel: Glanderstone -
Keys: The Ancestor Underhalls.
Throne of the Dwarf Lord.
Vaults of Lore.
Halls of Training.
Notes:

Name appears in dwarf gold on the Member List.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
    x x x x x x x x x

- back to top -

 

 >> Ungrim Dawi <<


 
Description: Alternate Character
Requirements: Main Character must be a Greatbeard.
Must have permission from the Dwarf Lord to be guilded.
Duties: Uphold the Guild Virtues of Honor and Valor.
Jewel: Sapphire -
Keys: The Ancestor Underhalls.
Vaults of Lore.
Halls of Training.
Notes:

None.

                   

Benefits:

Guild Chat Officer Chat Alliance Chat Emblem Vote Invite Remove Promote GMOTD
    x     x x        

- back to top -


 

 

>> What server are we on? <<
Stone and Steel can always be found on North American servers and typically play during evenings and weekends of the CST timezone. The following is a list of the games we currently play as well as what server we have formed on for each.

Lord of the Rings Online
Stone and Steel can be found the Elendilmir server for Lord of the Rings Online.

Warhammer Online:
I am pleased to announce that Stone and Steel has made its home on Badlands for Warhammer Online.

- back to top -

 

 

 

 

>> What is our Code of Conduct? <<
"Our Code of Conduct be broken down into four categories makin' up the values of our Hold: Roleplaying, Maturity, Teamwork, an' PvP-Focus. While Stone and Steel be active in the realm, breakin' any of these rules be grounds fer permanent expulsion. Only one warnin' will be given an' in severe cases there may be no warnin' at all! Once a Thane or Dwarf Lord has decided to expel, the decision be final."

- Borgar Stonehammer, Longbeard of Stone and Steel.

Roleplaying
Maturity
Teamwork
PvP Focus

- back to top -

 

>> Roleplaying <<
Stone and Steel is a roleplaying guild. The level of roleplay from member to member will vary. Some will simply have a character with an appropriate name, others will go as far as to talk with an accent. The purpose of roleplaying is to create a personality for your character and then be consistent with your character's behavior when dealing with various situations.

- back to top -

 

>> Maturity <<
The majority of our members are adults over the age of 21 and while we do not recruit based on age, we do recruit based on maturity.

 

- back to top -

 

>> Teamwork <<
Stone and Steel is the epitome of teamwork and camaraderie, never placing our own needs above the needs of the guild. When the guild succeeds, so will you.

- back to top -

 

>> PvP Focus <<
Stone and Steel strives to improve our PvP ability through events, item acquisition, and the discussion of tactics on our forums. Other Dwarf RP guilds are content waiting for someone else to come along and fight their battles for them. We are like the dwarfs of old, ones who conquer and don't hide in their Holds.

- back to top -

 

 


>> What is the Guild History? <<
"Good day t' ye, lad. Nay, ah'm nay doin' much. Unless ye considers a distinguished Longbeard smokin' his favorite pipeweed out o' his favorite pipe t' be doin' much... which ye should. So, yer wantin' t' know a bit about our history, eh? Well, sit down an' buy this old Dwarf an ale an' ah may feel inclined to tell ye in proper Dwarven fashion, which means in great detail, of course. Hmm, well first thing ye'll notice is that the tavern isn't all that boisterous at the moment, but ah'm sure it wull quickly fill up when the call be made to enter the next world, as it always does. Ahh, here comes me ale! Now listen up, beardling, ah've alot t' tell ye an' all o' it be important."

- Dimlin Silverhorn, Greatbeard of Stone and Steel.

Timeline:
 
 

>> The Age of Enchantment <<
In the twilight of the first age, on the world known as Norrath, the Dwarven god, Brell, makes the guild's first home. A mighty Dwarven citadel carved into the mountain's side, named Kaladim, becomes home to many proud and determined Dwarfs. For many, it is a time of amazement and wonder, with much to see and to do. While the world in which these Dwarfs inhabit is rich with adventure, it is also wrought with peril. Numerous camps of hostile goblins encroach on the Dwarfs' city, and scores of undead rise up and take hold of part of their land. It is during this time that the call from Brell reaches the ears of a young Dwarf in the hills of Butcherblock Mountains...

June 1999: Everquest
The guild "Champions of Brell" is conceptualized by Warfield Goblincleaver for the game of Everquest. While only Dwarven Clerics, Paladins, and Warriors were allowed to join, a Gnome Magician, named Xdibik Terremotto assisted in the creation of the guild. Guild creation at this time required ten players to email the game developers, providing their character's name and guild which they wanted to help found. The guild creation process took over six weeks to complete.
 
August 1999: Everquest
After numerous requests to Everquest Game Master, the guild "Champions of Brell" is formed in Everquest on the Bertoxxulous server. Of those founding members, only two survived. These two are known as Warfield Goblincleaver and Dator Sojat. Warfield begins recruiting Dwarfs to fight in the Goblin Wars against Clan Runnyeye, the fiercest known Goblin tribe at the time and the Champions of Brell become renown on the server for both their teamwork and exceptional roleplaying.
 
June 2000: Everquest
In an effort to relieve the overcrowding conditions on the Bertoxxulous server, Verant conducts a server split. Veteran member, Dragdar Dragonblood, moves to the newly created 7th Hammer server with a couple of members and requests assistance from Warfield Goblincleaver to form a Champions of Brell guild on this new server. Under Dragdar's leadership, membership swells to over 130 members.
 
 July 2000: Everquest
A second attempt to address overcrowding on Bertoxxulous is performed by Verant. Disenchanted with the greed and hostility of the server populace, Warfield leads over half the remaining guild members to the new Terris Thule server, leaving Martyr Firestorm in charge of the Bertoxxulous server guild with a handful of dedicated members. Under Martyr's leadership and with the council of the Great Beards who remained behind, many great Dwarfs and Gnomes rally to the Champions of Brell banner and the Champions of Brell's glory on Bertoxxulous is restored.
 
February 2001: Everquest
In order to meet the increasing challenges of Everquest, other races are permitted as ambassadors to the Terris Thule guild. While good folk, the spirit of the guild is lost with the inclusion of other races. Warfield seeks a new home for the guild and finds an alliance of Dwarven guilds awaiting Shadowbane, called the Mithril Alliance.
 
April 2001: Everquest
In preparation for Shadowbane, the Terris Thule guild was disbanded in Everquest on the docks of Butcherblock. It is here that Warfield sets sail on the last ship to leave the lands of Norrath and the Champions' community gathered together in anticipation of new lands under the name Champions of Thurin. A new guildhall and barracks is unveiled. Recruitment of initiates begins. Several stout-hearted Dwarven Crusaders and Prelates enlist and await the release of Shadowbane with great anticipation. The guildhall is bustling with activity during this time and many discussions are held about the direction of the guild and plans for Shadowbane.
 

 - back to top -
 

>> The Age of Frozen Ale <<
Restless while awaiting a new world to open, the Dwarfs from Norrath prepare to move to the northern realm of Midgard. It is a cold, harsh, and desolate place, much too cold to properly brew and store ale. A strong contingent of Dwarfs is left behind to safeguard the old world, but many others make the journey to Midgard looking for new adventures. For some, the desolation proved too much to bear and with the lack of ale, many grew dark and grim, even by Dwarven standards. Craving a good mug of ale and to once again look upon the halls of Kaladim, these Dwarfs make the journey back to Norrath. Those who remained made their home in the small Dwarven town of Haggerfel, located in the snowy hills of Midgard, and swore to fend of invasions led by the Men from Albion and the Fey creatures from Hibernia.

October 2001: Dark Age of Camelot
During the wait for Shadowbane, the formation of the Champions of Haggerfel in the newly released Dark Age of Camelot on the Percival server occurs. During this time, the Champions of Haggerfel fight with grim determination and advance to become one of the top three guilds in Midgard's realm point standings, and remained in the top ten server-wide for almost a year. A feat unequalled by any other race-restricted guild on the Percival server to date.
 
February 2002: Everquest
Leadership of the guild on the Bertoxxulous server is given to Axefixer. Shortly after, the decision to allow all races and classes into the guild is made.
 

- back to top -

>> The Age of Broken Anvils <<
The dawn of a new age finally arrives. At long last, the world in which the Dwarfs had hoped to build their new home was upon them! The Dwarven god, Thurin, begins to summon his creations to this new world and the call was made to the five Dwarven Holds. With great anticipation, the Champions of Thurin proudly arrived in the greatest number. It was these five Dwarven Holds that forged the second Mithril Alliance (the first being formed by two guilds in Norrath years before). Something was not right however, the desolation was far greater than in Midgard and the mountains were unstable and thus, uninhabitable. The influence of the roofless folk on the Dwarfs of allied Holds began to take its toll. During this short period of time, a great number of Dwarfs were swallowed up by the void, with most of the Champions of Thurin willingly casting themselves into the immense chasm. Very few allied Dwarfs stayed behind, but those that did fought valiantly until they too cast themselves into the void or joined the roofless armies that offered them a home.

October 2002: Shadowbane
Shadowbane beta test begins and the formation of the Champions of Thurin is finally achieved. Unfortunately, the beta test was disappointing and the dream of a Dwarven nation was never realized at release. For various reasons, interest in Dark Age of Camelot declined shortly after this experience. Some returned to Everquest, and most took a break from gaming and wait until something better comes along.
 

- back to top -

>> The Age of the Four Winds <<
Travel-weary, and looking back upon their experiences, the Dwarfs decide which path they must walk. Some delve deep into the mountains to begin a long sleep, dreaming of what was and what will be. Others return to Norrath, trying to recapture that lost feeling of enchantment. Others still, return to Midgard, trying in earnest to brew ale able to weather such harsh conditions. While this age has spread the Dwarfs across the worlds, they listen carefully, above the howling of the four winds, for the drums and horns of Mount Glander to call them home.

January 2003: Everquest
Axefixer disbands the Champions of Brell on the Bertoxxulous server due to a lack of interest.
 
April 2003: Dark Age of Camelot
Warfield hands over control of the Champions of Haggerfel guild on the Percival server in Dark Age of Camelot to Brodder Foamymugs. Soon after, Warfield retires from Dark Age of Camelot after a relentless defense of Midgard's frontiers.
 
May 2003: Everquest
At the request of some veteran members, the guild is reformed in Everquest on the Maelin Starpyre server. Warfield reactivates his account to assist with the reformation and leaves shortly afterwards. Leadership of the guild is given to Sibo Stormaxe.
 
October 2003: Everquest
Dragdar Dragonblood retires from Everquest and leaves Thorvyn Thunderfist in charge of the Champions of Brell on the 7th Hammer server.
 
October 2003: Everquest
Warfield returns to Everquest to find that the guild has been changed to include races and classes not previously allowed and moves to resume control of the guild and return it to Dwarf and Gnome only.
 
November 2003: Everquest
A new guild under the leadership of Sibo Stormaxe is formed called Knights of the Underfoot. Control of the Champions of Brell is returned to Warfield Goblincleaver.
 
January 2004: Waiting...
The guild awaits the release of upcoming MMORPG titles such as EverQuest 2, World of Warcraft, Warhammer Online and Middle Earth online. The decision is made to rename the guild to Stone and Steel.

- back to top -

>> The Age of Fool's Gold <<
The blustering of the Four Winds dies down, replaced by the sound of thunderous horns. A gathering of Dwarfs under the new banner of Stone and Steel prepares to set sail to new lands. Crates of armor, weapons and supplies are packed and brought aboard. The Dwarfs move onto the vast ship which has set its course for the rich shores of Azeroth, home to the mighty stronghold of Ironforge. The dawn of a new age is seemingly upon them, could this be the Golden Age of the Dwarfs? Unfortunately this was not to be the case. Due of the lack of substance in the Azeroth, this Age has been named The Age of Fool's Gold . While many great accomplishments were achieved by the Dwarfs of Stone and Steel during their stay, it turned out that Azeroth was shiny on the outside, but hollow on the inside.

November 2004: World of Warcraft
The Dwarfs of Stone and Steel, lead by Warfield Goblincleaver, decide to make World of Warcraft their next home. It is decided by way of vote to permit Gnome Mages to join the ranks of Stone and Steel.
 
April 2005: World of Warcraft
After a week long vote is held, it is decided to permit Gnome Warlocks to join the guild.
 
July 2005: World of Warcraft
Another vote was held, this time to allow Gnome Rogues and Warriors to join the guild.
 
November 2005: World of Warcraft
Grint Underfoot is named Thane of Stone and Steel and is successful, where others have failed, in creating an alliance with two other guilds to conquer Molten Core and slay the black Dragon, Onyxia.
 
December 2005: World of Warcraft
After three months of intense fighting against the Horde, Warfield Goblincleaver is promoted to Grand Marshal of the Alliance. He returns to the Hold bearing a mighty axe as reward.
 
March 2006: World of Warcraft
An alliance lead by Thane Grint slays Ragnaros, the titan of fire, in Molten Core!
 
May 2006: World of Warcraft
After a long campaign against the Horde, Hardolmer becomes Grand Marshal of the Alliance. He returns to Ironforge bearing a mighty axe as his reward.
 
July 2006: World of Warcraft
An alliance lead by Thanes Grint and Gathul slay Blackwing Lair's lord Nefarian!

- back to top -

>> The Age of Exploration <<
With interest in Azeroth waning and spurred on by a desire to explore new worlds, parties of adventurous Dwarfs set out in a flurry of exploration. Many worlds are discovered, such as the shores of Stormreach (DDO), Norrath (EQ2), Middle Earth (LotRO Beta), and Telon (Vanguard).

February 2006: Dungeon & Dragons Online
A small group of Dwarfs, lead by Warfield Goblincleaver, take a break from World of Warcraft and head to Dungeons & Dragons Online to reinvigorate their roleplaying experience on the Thelanis (RP) server.
 
March 2006: Dungeon & Dragons Online
After spending only a month exploring this port town and surrounding area, it was felt that the world didn't have enough to offer the adventurous Dwarfs of Stone and Steel. So it was decided to pack our gear and head home, offering to take new Dwarfs we met along the way with us,
 
August 2006: Everquest 2
With a desire for exploration still burning fiercely in their hearts, a band of Dwarfs head back to the lands of Norrath in hopes of rekindling the Age of Enchantment on the Venekor (RP/PvP) server.
 
September 2006: Everquest 2
The lands of Norrath had changed much. Established bands of thugs with powerful weapons and armor challenged the might of Stone and Steel daily. Many battles were fought and won, but just as many were lost. Few Dwarfs remained in a war of attrition, and just as the Dwarfs began to grow in power, it was decided that there were just too few left to continue the fight and the Dwarfs once again headed home.
 
December 2006: Lord of the Rings Online
Word had reached the adventurous Dwarfs of Stone and Steel that a portal to the fabled lands of Middle Earth had opened up. This was just too great an opportunity to pass up, so parties of Dwarfs traveled through the portal to see this fabled land first hand, up close and personal during the beta stress test.
 
January 2007: Lord of the Rings Online
After exploring the lands of Middle Earth for nearly a month, the Dwarfs grew restless. There was not much to see and exploring the land in its entirety took almost no time at all. In addition to this, battle-hardened Dwarfs found little to fight for. Perhaps it was this lasting peace and the discovery that they were not truly needed there that made them decide to leave and not return..
 
February 2007: Vanguard: Saga of Heroes
Creators of the world in the Age of Enchantment have returned to forge a new world similar to Norrath. The desire to recreate that time of wonder ever burns in the hearts of the oldest Dwarfs. It was these few that decided to take the portal to Telon on the Florendyl (RP) server. Warfield decides to remain in his throne room for this adventure, thoroughly unsatisfied with recent past adventures and tiring of all the travel. Longbeard Halamur takes up the role of Thane and guides the Dwarfs through the lands of Telon.
 
April 2007: World of Warcraft
Activity in Azeroth has dwindled down to nothing. Many Dwarfs have packed their bags and left the shores in search of something more. A few Dwarfs remain behind or go their separate ways, waiting for the call of the warhorns to summon them to the next battle.
 
July 2007: Vanguard: Saga of Heroes
Frequent earthquakes rock the world and knock folks unconscious. Telon's instability not just frustrating to the Dwarfs, but to all who travel there. Dwarfs who persevere soon find out that the lands of Telon are sparse and little awaits accomplished adventurers. As a result, almost all the Dwarfs who set out initially have left the lands.
 
July 2007: Dark Age of Camelot
Dwarfs longing for battle return to Midgard, lead by Longbeard Baldaran. Warfield again decides to remain in his throne room for this adventure.

- back to top -

>> Golden Age of the Dwarfs <<
Wandering Dwarfs finally return to the lands of their ancestors. A proper home for the Dwarfs perhaps? Only time will tell.

February 2008: Warhammer Online BETA
A small group of 14 Dwarfs, lead by Warfield Goblincleaver, begin exploration of the devastated lands of the Old World. Their hard work of restoring the Dwarf realm makes way for a moderate contingent of Dwarfs to join them, increasing their numbers to over 40. While there are many victories and many losses, much is learned and, more importantly, much is remembered for when the time comes to muster the might of the entire Hold to the rallying call of the High King, Thorgrim Grudgebearer.
 
Sept 2008: Warhammer Online
Horns blasts are heard, followed by the bellowing from the Herald of Mount Glander! An announcement of the throng's mustering has been made! Excited Dwarfs begin to assemble in the Halls of Training ready to march forth and reclaim what is rightfully theirs... After nearly three years of arduous preparations, the assembled throng of Stone and Steel approaches the height of its power, ready to return the Dwarf Realm of Karaz Ankor to its former glory and bring about the Golden Age Dwarfs once again! The decision is made to head for the Phoenix Throne (RP Core Ruleset server) and a spot in the Vaults of Karaz-a-Karak is made near the Phoenix Crown for the day when the Elf oath breakers raise our ire again. In the days following their arrival, the ranks of Stone and Steel swell with many eager Dwarfs and the regiment earns much renown among the forces of Order.
 
Dec 2009: Warhammer Online
The ravages of war take their toll on the stout Dwarfs of Stone and Steel. A portal opens to the realm of Badlands and the few remaining Dwarfs manage to escape the collapse of the Phoenix Throne. Warfield, having reached the esteemed rank of Longbeard, retires and returns to Mount Glander.
 

- back to top -

 

 

 

>> What is the Guild's Policy on Alternate Characters? <<
It is our firm belief that alternate characters can hurt guild camaraderie by distracting members away from your main character's persona. It has also been found that alternate characters tend to divert a guild's time and resources away from main characters, causing mains to never really reach their full potential as powerful characters. For these two reasons, alternate character have been frowned upon in previous games. Having said that, we will try to deal with matching power gamers with casual gamers by permitting one alternate character into the guild per member on these conditions:

1) Your main character must be at max level before you can have your alternate character guilded.
2) You may request to have a completely new main character guilded at any time. This can only be done once.
3) You may also request to change your alternate character if you have one. This too can only be done once.
4) There is no limit on deleting and restarting your main character (must have same name as before).
5) Main characters in attendance for guild events will be given first consideration when dividing up treasure.
6) Alternate characters must adhere to the policies outlined in the Code of Conduct, including naming policies.
7) You must be granted permission by the Dwarf Lord to have your alternate character guilded. Requests may be denied.

- back to top -
 

 

 

>> What is the Guild's Policy on Voice Chat? <<
We believe that voice chat (whether built into the game, or through the use of external programs like Ventrilo or Teamspeak) hurts roleplaying and immersiveness. Thus, we have decided against voice chat for general everyday use at this time. In addition to this, we feel that voice chat is not required by experienced and skilled gamers for competitive play. That said, we will be reviewing the use of voice chat for end game purposes (PvP) once we as a guild are at that point.
 

- back to top -