Pawns: The Fabric of Chess (Part 3)
Pawns can attack also. The art of attacking with pawns requires
great skill. Creating a pawn storm is like building a house of
cards; the slightest miscalculation will cause one's pawn structure
to collapse. Therefore, the following lesson is more of an introduction
to pawn power play than an attempt to teach all the skills necessary
to the beginning player.
Pawns facing the front sector of the opposing King (rangers) should
advance in order to attack, while pawns covering the front sector
of their own King (home pawns) should remain stationary for the
sake of safety. The duties of the wing pawns become definite after
both sides have castled. Consequently, only the center pawns (d-pawn
and e-pawn) are entitled to advance in any case. The center pawns
should advance with caution, the rangers with gusto, but the home
pawns not at all.
Two pawns of the same party, placed next to each other so they
mutually cover their stop squares (the squares immediately in
front of each pawn), constitute an element which we call the duo.
For instance Pc4, Pd4 or Pc5, Pd5. The duo is the formation in
which pawns reach their top efficiency in the most economical
way. Two duos are apt to control an entire rank; an effect which
no other pawn formation can match. Consequently, pawns should
be used in such a way that they form or can form duos, and remain
able to do this again and again. The ability to produce duos is
the most important measure of the value of a pawn formation.
The passer duo (pawns whose path is not directly opposed or guarded
by an opposing pawn) is the strongest possible formation of connected
passed pawns. Its power is tremendous; so tremendous that it usually
makes no difference whether these pawns have helpers (flanking
pawns of the same party) or not.
The following game illustrates the attacking power of pawns and
the strength of a duo. Ranger pawns attack causing weaknesses
in both pawn structures. However, White is the first to realize
material gain leading to a passer duo which wins almost by its
presence alone.
White: John Morash/2100+
Black: Dan Pendergrass/1900
Date: 25 February 1994
Event: Huntsville Chess Club Open
Opening: Samiesh Attack
Comments by John Morash and David Hayes
1. e4 g6 2. d4 Bg7 3. Nc3 c6 4. Be3 d6 5. Qd2 Nf6 6. f3 b5 7.
O-O-O O-O
White and Black castle into the coming pawn storms!
8. Bh6
This is a multipurpose move. It prepares to remove Black's Bishop
on the long diagonal should it become annoying, and it blocks
Black's h-pawn from advancing to h5 in an effort to stop the advance
of White's h-pawn.
8... a5 9. h4 Bxh6
The only question is who will get there firstest with the mostest.
10. Qxh6 Kh8 11. h5 Ng8
After 11. h5, the h-pawn prepares to crack the shell around Black's
King. On 11... Nxh5? 12. g4 Nf6 13. e5 winning. But 11... gxh5!?
was worth a try.
12. Qd2 Qe8 13. g4 e5 14. Nh3 f6 15. hxg6 Qxg6 16. Bg2 Ra7?! 17.
dxe5 fxe5
On 17... dxe5 18. Qd6 Nd7 19. Qxc6.
18. Qxd6 Qxd6 19. Rxd6 Rd7 20. Re6 Kg7 21. Rxe5
After 21. Rxe5, a monster passer duo emerges from the tactical
swamp. Though not obvious at this stage of the game, the e/f pawn
passer duo is a hideous monster. Note that White's g-pawn is not
a full passer because its advance is guarded by Black's h-pawn.
21... h6 22. g5 Rd6 23. gxh6+ Rxh6 24. Rg5+ Kh7 25. Rg3 Na6 26.
Ne2 Nc5 27. N2f4 Bxh3 28. Nxh3 Ne6 29. Kd2 Nf6 30. Ke3 Nh5 31.
Ng5+ Nxg5 32. Rxg5 Nf4 33. Rxh6+ Kxh6 34. Rg4 Nh5 35. f4 Nf6 36.
Rh4+ Kg7 37. e5 Nd5+ 38. Bxd5 cxd5 39. Rg4+ Kf7 40. f5 Rc8 41.
c3 Rc6 42. Rd4 Rc5 43. Kf4 Rc4?
The horror of the passer duo makes trading Rooks a mistake. Still,
an active death is perhaps preferable to the slow "death
by duo" advance.
44. Rxc4 dxc4 45. Ke4 b4 46. Kd4 b3 47. a3
Black resigned. A victim of pawns.
