Pawns: The Fabric of Chess (Part 2)
Here I will present several key ideas sifted from the pages of "Pawn
Power in Chess" by Hans Kmoch.
"Pawns, unlike pieces, move only in one direction: forward.
They move little by little and usually at long intervals. The
march of a pawn is limited to six advances, but in most cases
it ends earlier or does not start at all. Most games are over
before all the pawns have come into action, and many of them end
before any pawn has reached the eighth rank. The critical examination
of a position requires a consideration of many factors, but those
concerning the pawn structure usually deserve priority."
The following game illustrates the power of pawns. Pawns shaped
and structured the entire game.
White: Scholastic/1541
Black: David Hayes/1562
Date: 2/16/94
Event: Queen of Hearts Open
Opening: Queen Pawn, Torre Attack
Comments by: David Hayes
1. d4 d5
Hoping for a complex strategical battle on a closed board which
Black perceived would favor his knowledge of pawn structures,
and frustrate his opponent's tactical skills.
2. Nf3 Nf6 3. Bg5 e6
There is a first time for everything. Black's strategy on move
one has forced him to face the Torre Attack for the first time.
Out of his book on move 3, he remains true to his strategy, avoiding
the more open tactical lines beginning with 3... Ne4.
4. e3
Committing prematurely to a strong but inflexible center pawn
structure. 4. N1d2 is preferable hoping for an e4 break in one
efficient move.
4... Be7 5. Bd3 N8d7 6. N1d2 h6 7. Bh4 c5
Avoiding O-O too soon, Black attacks White's rigid center. Do
not castle because you can, castle because you should.
8. c3 b6 9. O-O Bb7
To discourage the thematic e4.
10. Re1 O-O 11. e4?
The central unresolved tension caused by c5 marks Whites eleventh
move a mistake. Bg3 is better with an eye toward resolving the
center. Black's plan crystallizes. Isolate White's d-pawn and
attack it mercilessly.
11... dxe4 12. Nxe4 Nxe4 13. Bxe4 Bxe4 14. Rxe4 Bxh4 15. Nxh4?
Allowing Black to isolate the d-pawn and much, much worse! Better
was Rxh4.
Black played 15... Nf6?! What move did Black miss?
15... Nf6?!
Black missed a rare winning pawn combination 15... f5 followed
by g5 if necessary, picking up a whole piece. 15...f5 16. Rf4
g5 17. Rf3 gxh4.
16. Re3 cxd4 17. Qxd4 Qxd4 18. cxd4 Rfd8
Pressurizing the isolated pawn. White must use valuable pieces
to protect the pawn which has no other pawn to support it.
19. Nf3 Rd5
Blockading the pawn's forward movement and planning to double
the Rooks. The pawn cannot move toward the queening square. If
Black can pile up enough attacking pieces on the pawn, then it
will fall.
20. Rd3 R8d8 21. R1d1 Nd7
Angling for Nc6.
22. Kf1 Nb8 23. Ke2 Nc6 24. a3 f6
Planning a timely e5, and preventing a timely Ne5 after Black's
King enters the game.
25. h3?!
The pressure on d4 makes planning difficult for White, so he waits.
25... Kf7 26. Rc3 R8d6 27. R1d3
White feared Black's e5. 27. Ke3 is also OK.
27... Ke7
Of course not the immediate 27... Nd4 because of 28. Nxd4 Rxd4
29. Rxd4 Rxd4 30. Rc7+ and 31. Rxa7 where White is OK.
28. b4?
Ke3 was necessary as the game demonstrates.
28... Nxd4+ 29. Nxd4 Rxd4 30. Rxd4 Rxd4 31. Rc7+ Rd7 32. Rxd7+?!
Keeping White's Rook alive with perhaps 32. Rc3 was White's best
hope for counterplay. White now enters the endgame a pawn down.
32... Kxd7 33. Kd3
White's plan is this. Only needing a draw, White intends to force
Black to prove he can win. White intends to: 1. Oppose all attempts
by Black's King to invade either side's pawn mass (where Black
may win more of White's pawns, then Queen Black's pawns on that
side), 2. Be alert for opportunities to zugzwang Black (the inability
to make progress because any move will cause the moving side to
lose or at most draw), and 3. Watch the tactics.
33... Kc6
Black's plan is this. Black wishes to play on the King side to
take advantage of his pawn majority where he can create a passed
pawn or passer. The passer will force White's King into a defensive
position. If necessary Black will then abandon the King side passer
and race to win the Queen side pawns while White must expend valuable
moves or tempos disposing of Black's King side passer. The Queen
side pawns are then pushed to Queen and win. To accomplish all
this Black must: 1. Prevent White's King from invading either
side's pawn mass (possibly winning Black's pawns and Queening
White's pawns before Black's pawns can Queen on the opposite side),
2. Avoid zugzwang, and 3. Watch the tactics.
34. Kc4 b5+
Preventing any further advance of White's King or pawns on the
Queen side. Having secured the Queen side, Black now focuses on
the King side.
35. Kd4 e5+
35... Kd6 was more flexible. In other words, pawn moves cannot
be retracted because they can only move forward. However, piece
moves can be retracted. Therefore, piece moves are often more
desirable, because piece moves do not commit the moving side to
a particular structure or formation of pawns. Piece moves are
said to be more flexible.
36. Ke4 g6
Preventing 37. Kf5.
37. g4 Kd6 38. f3 Ke6 39. h4
39. Ke3 may have held a little longer, but after 39... f5 40.
h4 h5 41. g5 Kd5 42. Kd3 a6 43. Ke3 Black is in control.
39... f5+ 40. gxf5+ gxf5+ 41. Ke3 Kf6
This invasion by Black is made possible by Black's a-pawn; believe
it or not. Note how Black has resisted moving the a-pawn because
of the tempo contained in reserve. Again, unnecessary pawn moves
should be avoided to maintain flexibility. Black's game plan is
much easier now. Black plays to win White's h-pawn creating two
passers on the King side.
42. Kf2 Kg6 43. Kg2 Kh5 44. Kg3 f4+ 45. Kh3 a6! 46. Kh2 Kxh4
The remainder of the game is simple technique. Create a second
passer, then push both passers to overload White's King. One or
both passers Queen to win.
47. Kg2 Kg5 48. Kh3 Kf5 49. Kg2 e4 50. fxe4+ Kxe4 51. Kf2 h5 52.
Ke2 h4 53. Kf2 h3 54. Kf1 Kf3 55. Kg1 Ke2
White resigned as Black must Queen.
