Proposed changes to the quest levels

Version:  Jan 15
        Purpose:  make the quest levels more interesting.
 

        I'm considering quite a few changes to Nethack.   There's one set that I think of as "adding flavor".  They don't affect the game play at all, but they improve the "feel" of the game.  Jason Short's patch naming the Nazguls and Erinys (sp?) was a nice example of what I'm thinking of.

        To start with, I'm going to modify a lot of the pre-defined levels.  Since I won't be changing any code, it will be relatively easy for me to implement and for players to install.  I'm calling it Flavor Patch 1.  (Flavor Patch 2 will have changes to the code.)

        The biggest job is coming up with ideas for improving all the quest levels.  I've finished the Caveman quest, and I've got a fair start on a few of the others, and... it's time to ask for help.

        If you could give me any ideas, it would help.  If you could finish an entire quest, it would help even more.  (But please run your theme by me or by RGRN before spending too much time on it.)
 

Initial Ideas and what's possible
Example:  the Caveman quest
Preliminary notes on the quest levels
 

Rough notes on the other levels
 
 

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