Cure Graphs
About the Graphs
Just a couple things about the graphs. A well equipped WHM for cures will have a cure power in the 600-650 range. I think a BLU focused on curing can reasonably attain 550-600 power. The first set of graphs are the direct amount cured for different combinations of equip/daywx values.
Cure Graphs: Nothing much to say about the first set of Graphs. They all look the same but with different scales.
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Base cure with no equipment or daywx bonuses.
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Fairly standard cure bonus of a WHM.
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Maxed out cure graph. I changed the X scale to better catch the possible values someone might hit if they were trying to max out their cure.
Cure Efficiency Graphs: Next set of graphs are more interesting. These are the cure efficiency graphs for various different values of equip/daywx bonuses. For easy reference I have included a table for the regen efficiency values. On the graphs I plotted select Regen's for comparison.
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Base |
Briault |
Merits |
Both |
| Regen I |
8.0 |
9.6 |
16.0 |
17.6 |
| Regen II |
6.7 |
7.8 |
9.4 |
10.6 |
| Regen III |
6.3 |
7.2 |
7.8 |
8.8 |
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First graph plots base cures and normal regens. Besides Magic Fruit none of the cures even come close to touching regen efficiency.
Also note that Exuviation has horrible cure efficiency but along with curing it is also a self Erase. If you take off the MP cost of Erase from Exuviation (40-18) you almost cut in half the mp that actually goes towards the cure. Looking at it this way the real cure efficiency is almost 2 times what is shown on the graph. That puts it more in line with other efficiencies. Healing Breeze being an AOE cure also is understated on these graphs. Hitting 6 people fully with a Healing Breeze puts it far in the lead for efficiency.
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Now efficiencies for a more standard WHM setup. Nothing much to say except that standard WHM cures are starting to hit the efficiencies of regen II and III for really high stats.
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Now for a standard WHM setup in limbus. Notice that I am now plotting vs. Regens with a Briault. Although cure's are passing regen efficiencies for base Regen, they still have trouble surpassing even the smallest increase to Regens (the Briault).
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Just for fun graph as this type of situation won't really come up in any normal situation. This time plotted against max regen's (Briault and Merits). Also note the X scale has been extended. Some of the cures may pass Regen 2 and 3 for really high stats but nothing not even the hypothetical Magic Fruit can touch the efficiency of Regen 1 (BLU can't get this kind of cure potency anyways).
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