Half-Dragon PCs For All Worlds


Originally from Dragon Magazine, edited down and updated for 3rd Edition by me.
Fantasy genetics
Some basic restrictions should be laid down regarding half-dragons. There are important exceptions to these rules, but for the most part they should be taken as basic fantasy "truths." First, only male dragons and female humans or demihumans can create half-dragon children; female dragons cannot be impregnated by male humans or demihumans, and beings other than humans or demihumans cannot bear a dragon's children. (An exception occurs with the Oriental dragons, as detailed later.) Demihumans include elves, half-elves, dwarves, gnomes, halflings, kender, and similar humanlike races (including drow). This category does not include giants, ogres, orcs, half-orcs, half-ogres, goblins, centaurs, and other "nonhuman" races; for now, we'll assume that these races are not fertile with dragons, or that dragons won't have anything to do with them.
Second, only those dragons with the innate power to polymorph themselves into human or demihuman shape can interbreed with the latter while in the latter's form.
Third, interbreeding is not possible while a dragon is using a normal polymorph self spell, so a red dragon or shadow dragon with a fourth-level spell slot could not impregnate a human or demihuman female.
Fourth, some dragons that might have the power to create half-dragon offspring simply have no interest in doing so, and actively avoid it. These are most commonly dragons who have little or no interest in humanity or have strong prejudices against humans, demihumans, or mammals in general, greatly preferring the company of other dragons alone. (This point allows us to eliminate the half-platinum, half-adamantite, half-radiant, and other potentially over-powerful types--not a bad thing, as these admittedly make little sense in a carefully considered campaign. Imagine Zeus falling desperately in love with an overly intelligent hamster and wanting the fuzzy little rodent to bear his children. One must draw the line somewhere!)
The COUNCIL OF WYRMS set provides the rules for generating half-dragons in the Io's Blood islands campaign, and these rules are generally followed here. However, not all dragons on all worlds are alike, as you will see--and there are more sorts of dragons than just gold, silver, and bronze. As noted above, we also open up the world of half-dragon/half-human offspring.

General notes
Much of what follows applies to half-dragon offspring whose dragon parents were a metallic type. The material is based on the principles set forth in the COUNCIL OF WYRMS boxed set. The children of Oriental dragons, however, are much different in nature and receive much different treatment.
Half-dragons are subjected to considerable prejudice in many lands on many worlds, making the majority of them exiles and outsiders. The idea of creatures as different as dragons and demihumans (or dragons and humans) having offspring is considered repugnant by most individuals of any species, even within the COUNCIL OF WYRMS setting. For example, half-dragons have no official place in the COUNCIL OF WYRMS setting itself, even though this is where they are most commonly found, and most half-dragons find themselves cast out of the societies of either parent.
Even among those dragons who willingly engage in intimate relations with human or demihuman mates, producing half-dragon young is basically unacceptable. A dragon may truly love a mate, but dragon societies of almost any land find the idea of creating half-dragons intolerable. Thus, half-dragon young are quite rare.
Half-dragon infants take the physical form of their human or demihuman parent. Few physical features identify a newborn babe as a half-dragon, though there are telltale signs that a careful observer could not miss. (Fear of discovery thus leads most mothers to leave home, never to return, to seek a secure wilderness area to give birth--often the lair of the dragon parent.) The half-dragon newborn usually has eyes or hair that are the color of the dragon parent's scales, such as gold, silver, or bronze.
As they reach adulthood, half-dragons grow tall and lean, no matter what human or demihuman blood mixes with their draconic heritage. The dragon heritage then begins to develop, overwhelming "lesser" genes. During adolescence, dragonlike powers manifest themselves. (These are called "discretionary abilities" in D&D game terms, as they are chosen by the player during the character's progression.) These abilities become stronger and more pronounced with time and use, until a half-dragon grows to full power. Physical changes accompany the appearance of these abilities, eventually metamorphosing the youth into a beautiful and unique being--but the beauty is an alien one, not entirely along human or demihuman standards.
A mature half-dragon looks like a very tall, slender humanoid with elflike features: a thin frame, lean muscles, long limbs, and pointed ears. It does not matter which human or demihuman stock runs through the half-dragon's blood. Skin has the look and texture of normal flesh, though with the pigmentation of the draconic parent (golden, silvery, or bronze-tinged, for example). The half-dragon's hair is luxurious and thick, of a deeper or richer shade of the flesh's color. The fingers are long and thin, with nails like talons. Yet the true mark of dragon heritage is in the face, which has a remarkably reptilian appearance: snakelike eyes, elongated features, and a hint of horns protruding from above the temples. Half-dragons have no wings, no tails, and no scales.
Half-dragons do not automatically learn any language except for those taught by their parents. If the dragon parent is present, whatever draconic languages that parent knows may be learned, and the human or demihuman parent's native tongues also may be picked up.
Beyond these generalities, half-dragons of various D&D game worlds have few things in common. A short look at each world follows, with appropriate notes and comments.

Discretionary/fixed abilities
As half-dragon characters mature and gain levels, they slowly become more like their dragon parents. These changes are reflected in the receiving of new abilities and powers as certain levels are reached. Two types of new abilities are involved here: discretionary and fixed.
Players, with their DM's permission, should decide which race (human, elf, dwarf, gnome, halfling, kender, half-elf, etc.) is mixed with their draconic heritage. As a starting character, the half-dragon PC has all the racial abilities of his demihuman parent (as detailed in the Player's Handbook or other appropriate reference), though the character of course looks like a half-dragon as previously described. Half-dragons with human parents start with no racial abilities.
As half-dragons increase in level, the metamorphosis lurking within them begins to manifest. Half-dragons at this point are treated differently, depending on whether they have human or demihuman parents.
At 2nd, 4th, and 6th level, the player of a half-dragon PC with a demihuman parent can choose one of the draconic discretionary abilities listed in the section "Half-dragon roster" and add it to her character sheet. To balance this, the character must lose one demihuman racial ability; this ability has been superseded and replaced by one of draconic origin, showing the character's inevitable shift toward dragonkind as her body matures.
For example, a 2nd-level half-bronze/half-elf is about to take the water breathing draconic ability. This replaces the character's elven low-light vision. A DM should decide beforehand if the player gets to choose which ability is replaced, or if the decision is made through random selection by player or DM.
Fixed abilities come into play here, too, but they are not chosen and occur regardless of other factors. At 5th level, all half-dragons with demihuman parents gain the ability to use their talonlike nails as claw weapons. At 7th level, they reach their full physical maturity and stop metamorphosing. While still obviously humanoid, they are also obviously related to dragonkind. At 7th level, they gain the ability to use their half-dragon breath weapon. Each of these fixed abilities must replace one demihuman racial ability, just as happens with discretionary abilities.
A half-dragon with a human parent has no innate racial abilities. The discretionary and fixed abilities are received as described above, but without the loss of any other ability. Furthermore, discretionary abilities continue to be received by the half-dragon at even-numbered levels beyond the 6th, as the half-dragon/half-human character becomes increasingly dragonlike with age. The receiving of discretionary abilities ends only when either the half-dragon has reached its maximum level within its character class, and thus cannot progress further and receive new abilities, or when no further abilities remain for it to take. A half-dragon/half-human character is likely to be more powerful in the long run than a half-dragon/half-demihuman character.

Half-dragon roster
The following material presents all the major types of half-dragons so far known in the various AD&D game worlds. Ability-score modifiers are used when half-dragon characters are generated. Alignment tendencies do not have to be strictly followed for PCs, but most half-dragons of each type have leanings toward the alignments given.
Half-dragons can exceed the level limits for the allowable classes listed here if they have high prime requisite scores (as presented in the DMG, page 15). What specific class or kit they belong to does not matter.
Discretionary and fixed abilities available to each half-dragon type are listed below. Note again that not all these abilities are available to half-dragon/half-demihuman characters, as each such character usually receives only three discretionary abilities and two fixed abilities, no matter what level of advancement is achieved.

Half-Gold
Appearance: Normal half-dragon with dark brown-gold hair, golden irises, pale gold skin.
Ability-score modifiers: +2 Strength, -2 Wisdom, +1 Charisma.
Starting age: 14+1d4 years.
Alignment tendency: Lawful good.
Favored Multiclass: Sorceror.
Discretionary abilities: Water breathing (at will); speak with animals (at will); bless (twice per day); detect lie (twice per day); sleep (twice per day); dragon fear (three times per day); immune to fire; immune to gas; 90-foot darkvision.
Fixed abilities: Claw attacks (1d6, x2 critical); breath weapon (spray of fire 10 feet long, damage 3d6, usable twice per day).

Half-Silver
Appearance: Normal half-dragon with silver-white hair, silver irises, very pale gray-white skin.
Ability-score modifiers: +1 Strength, +1 Constitution, -1 Intelligence.
Starting age: 14+1d4 years.
Alignment tendency: Lawful good.
Favored Multiclass: Ranger.
Discretionary abilities: Feather fall (once per day); wall of fog (once per day); cloud walk (one hour per level per day); dragon fear (twice per day); immune to cold; 90-foot darkvision.
Fixed abilities: Claw attacks (1d4, x2 critical); breath weapon (spray of cold 8 feet long, damage 4d4, usable twice per day).

Half-Bronze
Appearance: Normal half-dragon with dark metallic-brown hair, bronze irises, warm bronze (light to medium brown) skin.
Ability-score modifiers: +1 Strength, +1 Dexterity, +1 Wisdom.
Starting age: 14+1d4 years.
Alignment tendency: Lawful good.
Favored Multiclass: Monk (note that half-bronze characters must still follow the multiclass restrictions for monks as written in the Player's Handbook).
Discretionary abilities: Water breathing (at will); speak with animals (at will); create food and water (twice per day); ESP (once per day); dragon fear (once per day); immune to electricity; 60-foot darkvision.
Fixed abilities: Claw attacks (1d4, x2 critical); breath weapon (bolt of lightning 8 feet long, damage 3d4, usable twice per day).

Half-Greyhawk
Appearance: Normal half-dragon, with dark gray hair, steel-gray irises, and light gray skin.
Ability-score modifiers: +2 Intelligence, +1 Strength, -1 Dexterity.
Starting age: 14+1d4 years.
Alignment tendency: Lawful neutral, lawful good.
Favored Multiclass: Wizard.
Discretionary abilities: Cast cantrip (twice per day); cast friends (once per day); dragon fear (once per day); +4 bonus to saves vs. 1st-level wizard spells; +4 bonus to saves vs. poison; 60-foot darkvision.
Fixed abilities: Claw attacks (1d3, x2 critical); breath weapon (spray of poisonous gas forming 10-foot-square cube in front of character, fort. save vs. D.C. 12 or die, usable twice per day).

Half-Steel
Appearance: Normal half-dragon, with dark gray hair, light gray skin, and two-color eyes (one silver, one dark gray).
Ability-score modifiers: +2 Intelligence, +1 Strength, -1 Dexterity.
Starting age: 14+1d4 years.
Alignment tendency: Lawful neutral, lawful good.
Favored Multiclass: Wizard.
Discretionary abilities: Cast detect lie (twice per day); cast charm person (twice per day); use dragon fear (once per day); Spell resistance 16; ability to use any magical item meant for mages/wizards; 60-foot darkvision.
Fixed abilities: Claw attacks (1d3, x2 critical); breath weapon (spray of poisonous gas forming 10-foot-square cube in front of character, fort. save vs. D.C 16 or must feign death for 2d10 turns as per the spell, usable twice per day)


Drow-Dragon
Appearance: Normal half-dragon, with black hair, bright red eyes, and deep maroon skin.
Ability-score modifiers: +2 Dexterity, -2 Wisdom.
Starting age: 14+1d4 years.
Alignment tendency: Chaotic evil.
Favored Multiclass: Rogue.
Discretionary abilities: Use detect magic (at will); cast true seeing (twice per day); immune to charm, sleep, hold magic; use dragon fear (once per day); +4 bonus to saves vs. and -1 on each die of damage from heat/fire/cold/ice spells; regenerate 1 hp/turn; 120-foot darkvision
Fixed abilities: Claw attacks (1d3, x2 critical), breath weapon (spray of flesh-corrosive gas 5 feet long, damage 3d4, usable twice per day).

Half-Iron
Appearance: Normal half-dragon, with black hair, dark gray eyes, and medium-gray or ash-black skin.
Ability-score modifiers: +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom.
Starting age: 14+1d4 years.
Alignment tendency: Lawful neutral.
Favored Multiclass: Fighter.
Discretionary abilities: Immune to all heat/fire attacks and spells; use dragon fear (once per day); cast heat metal (twice per day); cast stone shape (twice per day); 90-foot darkvision.
Fixed abilities: Claw attacks (1d6, x2 critical), breath weapon (spray of sparks 10 feet long, damage 3d6, usable twice per day).

Half-Dragon Characteristics (Male/Female)

Table 1: Height (Inches)
Race                 Base   Modifier
Half-Gold            78/72   2d8
Half-Silver          76/70   2d6
Half-Bronze          74/68   2d4
Half-Greyhawk        66/64   1d6
Half-Steel           66/64   1d6
Deep Dragon          56/60   2d4
Half-Iron            76/72   2d8
Table 2: Weight (Pounds)
Race               Base      Modifier
Half-Gold          180/170   4d8
Half-Silver        160/130   3d8
Half-Bronze        150/120   3d8
Half-Greyhawk      130/120   2d6
Half-Steel         130/120   2d6
Deep Dragon        100/115   2d4
Half-Iron          170/150   4d8
Table 3: Age Range (Years)
Race               Max.       Mid./Old/Ven.
Half-Gold          300+5d10   150/200/300
Half-Silver        250+3d20   125/167/250
Half-Bronze        200+4d10   100/133/200
Half-Greyhawk      170+4d8    85/115/170
Half-Steel         170+4d8    85/115/170
Deep Dragon        350+4d20   175/233/350
Half-Iron          400+3d10   200/267/400