Unit 430 2012-13 IMP League: Results, Schedules, Statistics Conditions of Contest
Flight A/X Unlimited, strat X is 0-2000 by team average
A/X Standings A/X Results Grid A/X Division Notes
Anthony (X) Ayukawa (A) Fenton (X) Litwin (A) Peca (A)
Raywood (X) Sache (A) Yue Su (A) Tang (X) Vincent (A)
Flight B Team average under 1500
B Standings B Results Grid B Division Notes
Baldwin Corney Eddy McIntyre Meyer
Flight C Non-Life Masters (under 500) only
C Standings C Results Grid C Division Notes
  Bamanieh     Burrows        Main        Maunsell       Moens         Stark         Stone         Trester    
Back to vancouverbridge.com Last update: Friday, May 17, 2013.  Contact McBruce if your result is missing.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Back to vancouverbridge.com A Results Grid A Division Notes Top Page (Links)
Unit 430 IMP League Flight A/X Standings B Standings
Click Name to go to  
Team Stats Page  
Matches
Played

Won

Lost

Tied
Total
VPs
VP
Avg.
IMP
Avg.

Seed
Flight A:
1st Place
Flight X:
1st Place
Flight A:
Playoffs
Flight X:
Playoffs
Litwin  9 7 2 0 178 19.78 +24.00 1 100.0% 100.0%
Vincent  9 7 2 0 168 18.67 +14.56 4 0.0% 100.0%
Peca  9 6 3 0 162 18.00 +14.67 2 0.0% 100.0%
Raywood  9 5 4 0 155 17.22 +12.00 8 0.0% 100.0% 100.0% 100.0%
Yue Su  9 5 3 1 143 15.89 +2.22 5 0.0% 100.0%
Sache  9 5 4 0 141 15.67 +2.11 3 0.0% 0.0%
Tang  9 2 7 0 111 12.33 -9.33 10 0.0% 0.0% 0.0% 100.0%
Anthony  9 3 5 1 109 12.11 -19.78 9 0.0% 0.0% 0.0% 0.0%
Fenton  9 2 7 0 100 11.11 -15.00 7 0.0% 0.0% 0.0% 0.0%
Ayukawa  9 2 7 0 83 9.22 -25.44 6 0.0% 0.0%
The 10 teams in A play 9 matches each this season.  The top 5 teams make the playoffs.   In Strat X, the top 2 teams make the playoffs.  
Whizbang has simulated the unplayed matches 50000 times and predicts that...

... 178 - 178 - 178 VPs (19.8 - 19.8 - 19.8 VPs per match) gives a team a 25% - 50% - 75% chance to finish in first place overall in strat A.
... 143 - 143 - 143 VPs (15.9 - 15.9 - 15.9 VPs per match) gives a team a 25% - 50% - 75% chance to make the strat A playoffs.

... 155 - 155 - 155 VPs (17.2 - 17.2 - 17.2 VPs per match) gives a team a 25% - 50% - 75% chance to finish in first place overall in strat X.
... 111 - 111 - 111 VPs (12.3 - 12.3 - 12.3 VPs per match) gives a team a 25% - 50% - 75% chance to make the strat X playoffs.
Back to vancouverbridge.com A Results Grid A Division Notes Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Back to vancouverbridge.com B Results Grid B Division Notes Top Page (Links)
Unit 430 IMP League Flight B Standings A Standings
Click Name to go to  
Team Stats Page  
Matches
Played

Won

Lost

Tied
Total
VPs
VP
Avg.
IMP
Avg.

Seed
Flight B:
1st Place
Flight B:
Playoffs
Meyer  8 8 0 0 184 23.00 +33.75 3 100.0% 100.0%
Eddy  7 3 3 1 116 16.57 +18.57 1 0.0% 100.0%
Baldwin  7 1 5 1 87 12.43 -6.00 4 0.0% 70.6%
Corney  8 3 5 0 95 11.88 -16.38 5 0.0% 10.6%
McIntyre  6 2 4 0 58 9.67 -37.83 2 0.0% 18.8%
The 5 teams in B play 8 matches each this season.  The top 3 teams make the playoffs.  
Whizbang has simulated the unplayed matches 50000 times and predicts that...

... 184 - 184 - 184 VPs (23.0 - 23.0 - 23.0 VPs per match) gives a team a 25% - 50% - 75% chance to finish in first place overall in strat B.
... 98 - 104 - 110 VPs (12.2 - 13.0 - 13.8 VPs per match) gives a team a 25% - 50% - 75% chance to make the strat B playoffs.
Back to vancouverbridge.com B Results Grid B Division Notes Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Unit 430 IMP League Flight A/X Results Grid B Results Grid
Back to vancouverbridge.com A Standings A Division Notes Top Page (Links)
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match One Raywood Peca Vincent Sache Ayukawa Anthony Litwin Tang Yue Su Fenton
Play By WIN! loss loss WIN! WIN! loss loss loss WIN! WIN!
Oct 24 23VPs 4VPs 7VPs 21VPs 26VPs 7VPs 9VPs 8VPs 22VPs 23VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Two Fenton Raywood Anthony Tang Vincent Ayukawa Yue Su Sache Litwin Peca
Play By WIN! loss loss WIN! WIN! WIN! loss WIN! loss loss
Nov 21 17VPs 2VPs 13VPs 19VPs 20VPs 28VPs 8VPs 22VPs 11VPs 10VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Three Peca Fenton Ayukawa Yue Su Anthony Vincent Tang Litwin Sache Raywood
Play By loss WIN! loss WIN! WIN! WIN! WIN! loss loss loss
Dec 12 13VPs 16VPs 14VPs 24VPs 17VPs 23VPs 20VPs 6VPs 10VPs 7VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Four Vincent Litwin Sache Ayukawa Tang Yue Su Fenton Raywood Peca Anthony
Play By loss loss WIN! WIN! WIN! loss loss WIN! loss WIN!
Jan 02 2VPs 5VPs 18VPs 25VPs 25VPs 10VPs 12VPs 20VPs 5VPs 28VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Five Litwin Vincent Yue Su Anthony Sache Tang Peca Fenton Raywood Ayukawa
Play By loss loss loss WIN! loss WIN! WIN! WIN! loss WIN!
Jan 23 0VPs 10VPs 7VPs 30VPs 12VPs 22VPs 18VPs 23VPs 8VPs 20VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Six Ayukawa Anthony Tang Vincent Yue Su Sache Raywood Peca Fenton Litwin
Play By WIN! loss WIN! loss loss loss WIN! WIN! loss WIN!
Feb 13 20VPs 10VPs 16VPs 10VPs 11VPs 10VPs 20VPs 19VPs 14VPs 20VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Seven Sache Tang Litwin Fenton Raywood Peca Anthony Vincent Ayukawa Yue Su
Play By loss WIN! loss WIN! WIN! loss WIN! loss loss WIN!
Mar 06 8VPs 18VPs 11VPs 19VPs 20VPs 10VPs 22VPs 11VPs 12VPs 19VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Eight Yue Su Sache Peca Raywood Fenton Litwin Ayukawa Anthony Vincent Tang
Play By Tied loss loss loss WIN! WIN! WIN! Tied loss WIN!
Mar 27 15VPs 7VPs 6VPs 7VPs 24VPs 23VPs 23VPs 15VPs 10VPs 20VPs
Anthony
vs
Ayukawa
vs
  Fenton  
vs
  Litwin  
vs
    Peca    
vs
Raywood
vs
  Sache  
vs
  Yue Su  
vs
    Tang    
vs
Vincent
vs
Match Nine Tang Yue Su Raywood Peca Litwin Fenton Vincent Ayukawa Anthony Sache
Play By loss loss loss WIN! loss WIN! loss WIN! WIN! WIN!
Apr 17 11VPs 11VPs 8VPs 23VPs 7VPs 22VPs 9VPs 19VPs 19VPs 21VPs
Back to vancouverbridge.com A Standings A Division Notes Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Unit 430 IMP League Flight B Results Grid A Results Grid
Back to vancouverbridge.com B Standings B Division Notes Top Page (Links)
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match One Eddy Meyer Baldwin bye Corney
Play By loss loss WIN! bye WIN!
Nov 14 8VPs 6VPs 22VPs 24VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Two bye McIntyre Meyer Corney Eddy
Play By bye WIN! loss loss WIN!
Dec 05 23VPs 6VPs 7VPs 24VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Three Meyer bye McIntyre Eddy Baldwin
Play By loss bye WIN! loss WIN!
Dec 26 12VPs 30VPs 0VPs 18VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Four McIntyre Eddy Corney Baldwin bye
Play By loss loss WIN! WIN! bye
Jan 16 12VPs 8VPs 22VPs 18VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Five Corney Baldwin bye Meyer McIntyre
Play By loss WIN! bye loss WIN!
Jan 30 7VPs 23VPs 10VPs 20VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Six Eddy Meyer Baldwin bye Corney
Play By Tied loss Tied bye WIN!
Feb 13 15VPs 4VPs 15VPs 26VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Seven bye McIntyre Meyer Corney Eddy
Play By bye loss loss WIN! WIN!
Mar 06 11VPs 10VPs 19VPs 20VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Eight Meyer bye McIntyre Eddy Baldwin
Play By loss bye late... late... WIN!
Mar 20 4VPs 26VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Nine McIntyre Eddy Corney Baldwin bye
Play By late... WIN! loss late... bye
Apr 03 19VPs 11VPs
Baldwin
vs
  Corney  
vs
    Eddy    
vs
McIntyre
vs
  Meyer  
vs
Match Ten Corney Baldwin bye Meyer McIntyre
Play By WIN! loss bye loss WIN!
Apr 17 29VPs 1VPs 4VPs 26VPs
Back to vancouverbridge.com B Standings B Division Notes Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Unit 430 IMP League Flight A/X Division Notes B Division Notes
Back to vancouverbridge.com A Standings A Results Grid Top Page (Links)

IMP LEAGUE 2012-13 – Flight A/X Division Notes (10 teams, 9 matches)

With 9 teams in Flight A/X, we have a full round-robin with consistent three-week deadlines.  As in previous years, matches can be played late, but do not get to a point where you cannot complete all of your matches.  (Before that happens you'll be warned and possibly penalized.)

Five of the ten teams in Flight A will make the Flight A playoffs.

Two of the four teams eligible for strat X will play a Strat X Final.

The Flight A playoffs will be the usual curling-style system where #1 and #2 play, with the winner of that match advancing to the final and the loser playing the winner of #3 vs #4 or #5 (after a #4 vs #5 “play-in” match) for the other place in the final.  So the top two spots get the fastest route to the final (win or loss-win), with 3rd needing two wins and #4 and #5 needing three wins. No carryovers or choosing of opponents in playoff matches.

The rule regarding seating rights in playoff matches was changed in 2011.  The highest-ranked team still gets seating rights for both halves, and the lower-ranked team still has the right to know which four of the higher-ranking team's players will be in the lineup before seating their players.  What has changed is the rule which said that any single player on either team may object to the same four players appearing at either table in both halves.  This provision has been deleted in playoff matches: if the higher-ranking team wants to play the same people against the same opponents, this is now allowed.

Allowed Conventions: many non-GCC conventions are allowed, but you must do all of the following:

  • Let Commissioner Kai Zhou (908-8683 send e-mail) know in advance (a week before the match) which Mid-Chart or Super Chart conventions your team wishes to play, along with a link to the approved defense at the ACBL Defense Database: www.acbl.org/play/defensedatabase.html (include the number-letter combination, for example, 3b for Multi 2♦).  If your method is not on this page, describe it and suggest a reasonable defense to it.  He will alert you if the convention is not acceptable or the defense is insufficient, as long as he has sufficient time to look at it.
  • Alert the other team that you are playing a non-GCC convention as you arrange the match, or 48 hours before.
  • Print out two legible copies of the defense and bring them to the match.
  • Pre-alert your methods before bidding begins on the first board, whenever you have new opponents.  Make certain that they are aware that when the convention comes up, either opponent is allowed to consult the suggested defense, or even a defense of their own, during the auction, but without consultation.  If there is more than one suggested defense, they may consult to choose which one to use the first time it comes up.
  • Explain your non-GCC conventions clearly when asked.  Call the Director for assistance if the opponents feel the explanation is insufficient.

Reminder 1: Play your matches in reasonable time: more than two overtime matches will cost you VPs (unless you have established during play that the other team is solely at fault).  An overtime match is one which goes longer than two hours before the second half starts, or longer than 3½ hours total.  Boards will be removed from slow matches, so keep the discussions and delays within reason.

Reminder 2: If you play a match at a club, a Director's ruling must be followed.  If you disagree with the ruling, you may appeal the ruling with the Director later, or appeal it to the Commissioner.  What you cannot do is agree with the opponents to ignore the ruling.  A story about a Director's claim ruling being ignored by both sides went around a few years ago.  If you do this, or agree to this, you are putting your earned VPs at serious risk.

Reminder 3: The ACBL has amended the general CoCs for extended team games to allow for two substitutes per match, but at the discretion of the Commissioner, who hopes to keep the previous limits in place but will be lenient if there is a problem. Do not assume you can do what you want!  Teams which stretch the rules without reporting a problem to the Commisioner first may be penalized!

Flight A/X Rosters and Contact Information: we don't put this information on the Web: Get it from the VBC wall or from the Commissioner.

December 121 match minumum
January 22 matches minumum
January 233 matches minumum
February 134 matches minumum
March 65 matches minumum
March 277 matches minumum

Above is the schedule of deadlines for the absolute minimum number of matches a team must have played (including any matches played in advance).  If you fall behind this pace, you will be penalized 3VP for the first offense, 6 additional VPs for the second offense, and so on.

The absolute deadline for all regular-season matches is April 17.  Regular-season matches played after this date will count for match awards only: no VPs will be awarded.

Playoffs: The top five teams will make the Flight A playoffs.  A separate strat X final with the top two eligible teams will also take place. Team 1 has seating rights in all matches.  All playoff matches are 32 boards.

StratMatch #DeadlineTeam 1Team 2WinnerLoser
A    1 May 1 #4 Raywood#5 Yue SuYue Su wins!Raywood: 5th in A
A    2 May 8 #1 Litwin#2 VincentLitwin wins!Vincent to semis
A    3 May 22 #3 PecaYue SuMatch 3Out: 4th in A
    X4 May 29 #1 Raywood#2 TangTang: X Champions!Raywood: X Runners-Up
A    5 June 5 #2 VincentMatch 3 WinnerMatch 6Out: 3rd in A
A    6 June 26 #1 LitwinMatch 5 WinnerA Champions!A Runners-Up
Back to vancouverbridge.com A Standings A Results Grid Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Unit 430 IMP League Flight B Division Notes A Division Notes
Back to vancouverbridge.com B Standings B Results Grid Top Page (Links)

IMP LEAGUE 2012-13 – Flight B Division Notes (5 teams, 8 matches)

With 5 teams in Flight B, we have a double round-robin with mostly three-week deadlines.  Each team has two of the ten match periods off, so the occasional two week period will not be too difficult, often preceding or following a bye.  As in previous years, matches can be played late, but do not get to a point where you cannot complete all of your matches.  (Before that happens you'll be warned and possibly penalized.)  Here are the details for Flight B:

Three of the five teams will make the Flight B playoffs.

The Flight B regular season leader will book a trip to the final match, against the winner of the match between the second and third placed teams.  No carryovers or choosing of opponents in playoff matches.

The rule regarding seating rights in playoff matches was changed in 2011.  The highest-ranked team still gets seating rights for both halves, and the lower-ranked team still has the right to know which four of the higher-ranking team's players will be in the lineup before seating their players.  What has changed is the rule which said that any single player on either team may object to the same four players appearing at either table in both halves.  This provision has been deleted in playoff matches: if the higher-ranking team wants to play the same people against the same opponents, this is now allowed.

Allowed Conventions: some non-GCC conventions may be allowed, but you must do all of the following:

  • Let Commissioner Kai Zhou (908-8683 send e-mail) know in advance (a week before the match) which Mid-Chart or Super Chart conventions your team wishes to play, along with a link to the approved defense at the ACBL Defense Database: www.acbl.org/play/defensedatabase.html (include the number-letter combination, for example, 3b for Multi 2♦).  If your method is not on this page, describe it and suggest a reasonable defense to it.  He will alert you if the convention is not acceptable or the defense is insufficient, as long as he has sufficient time to look at it.
  • Alert the other team that you are playing a non-GCC convention as you arrange the match, or 48 hours before.
  • Print out two legible copies of the defense and bring them to the match.
  • Pre-alert your methods before bidding begins on the first board, whenever you have new opponents.  Make certain that they are aware that when the convention comes up, either opponent is allowed to consult the suggested defense, or even a defense of their own, during the auction, but without consultation.  If there is more than one suggested defense, they may consult to choose which one to use the first time it comes up.
  • Explain your non-GCC conventions clearly when asked.  Call the Director for assistance if the opponents feel the explanation is insufficient.

Reminder 1: Play your matches in reasonable time: more than two overtime matches will cost you VPs (unless you have established during play that the other team is solely at fault).  An overtime match is one which goes longer than two hours before the second half starts, or longer than 3½ hours total.  Boards will be removed from slow matches, so keep the discussions and delays within reason.

Reminder 2: If you play a match at a club, a Director's ruling must be followed.  If you disagree with the ruling, you may appeal the ruling with the Director later, or appeal it to the Commissioner.  What you cannot do is agree with the opponents to ignore the ruling.  A story about a Director's claim ruling being ignored by both sides went around a few years ago.  If you do this, or agree to this, you are putting your earned VPs at serious risk.

Reminder 3: The ACBL has amended the general CoCs for extended team games to allow for two substitutes per match, but at the discretion of the Commissioner, who hopes to keep the previous limits in place but will be lenient if there is a problem. Do not assume you can do what you want!  Teams which stretch the rules without reporting a problem to the Commisioner first may be penalized!

Flight B Rosters and Contact Information: we don't put this information on the Web: Get it from the VBC wall or from the Commissioner.

December 267 matches left
January 166 matches left
January 305 matches left
February 134 matches left
March 63 matches left
March 202 matches left
April 31 match left

Above is the schedule of deadlines for the absolute minimum number of matches a team must have remaining.  If you fall behind this pace, you will be penalized 3VP for the first offense, 6 additional VPs for the second offense, and so on.

The absolute deadline for all regular-season matches is April 17.  Regular-season matches played after this date will count for match awards only: no VPs will be awarded.

Playoffs: The top three teams will make the Flight B playoffs.  Team 1 has seating rights in all matches.  All playoff matches are 32 boards.

An extension has been granted by the Comissioner to get matches played and decide the playoff positions.  It is expected that the teams in the playoffs will do their best to play the matches as quickly as they can once the teams in the semifinal are decided.

Match #DeadlineTeam 1Team 2WinnerLoser
1 May 31 2nd in B3rd in BMatch 2Out: 3rd in B
2 June 30 #1 MeyerWinner Match 1B Champions!B Runners-Up!
Back to vancouverbridge.com B Standings B Results Grid Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back to vancouverbridge.com A Standings A Results Grid A Division Notes Top Page (Links)
Team Anthony — Strat X — Seed 9 — 3-5-1, 109 VPs (12.11 per match)
Total IMPs: 524-702 (-19.78 per match) — Average Swing: 4.9 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 100.000% 0.000% 0.000%
X 0.000% 0.000% 100.000% 0.000%
Match Schedule and Results for Team Anthony

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Raywood Oct. 24 WIN! 81 - 52 29 - 16 23 - 7 1 3 4 6 1 3 4 6
Fenton Nov. 21 WIN! 44 - 42 20 - 25 17 - 13 1 2 4 5 1 2 4 6
Peca Dec. 12 loss 70 - 72 37 - 25 13 - 17 2 3 4 6 2 3 4 6
Vincent Jan. 02 loss 37 - 114 28 - 27 2 - 28 1 3 4 6 1 3 4 6
Litwin Jan. 23 loss 51 - 163 18 - 90 0 - 30 2 3 4 6 1 2 4 5
Ayukawa Feb. 13 WIN! 90 - 77 57 - 38 20 - 10 2 3 4 5 1 3 4 6
Sache Mar. 06 loss 46 - 67 30 - 9 8 - 22 1 2 3 4 1 2 3 4
Yue Su Mar. 27 Tie 55 - 55 41 - 16 15 - 15 1 2 3 5 1 2 3 6
Tang Apr. 17 loss 50 - 60 17 - 25 11 - 19 1 2 3 6 1 2 3 6
Player Statistics for Team Anthony
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     John Anthony  3.5 14 379 502 -0.63 81.9 2.75 4
2     Sid Segal  2.5 13 373 497 -0.68 78.1 2.25 4.5
3     Bill Osten  2.5 15 447 587 -0.67 92 2.5 5
4     Howard Rubin  3 14 419 587 -0.86 83 3 4
5     Jim Lenobel  2.5 4 151 152 -0.02 32.6 1.5 0.5
6     Neil McAllister  3.5 12 327 483 -0.93 68.4 2 4
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Team Ayukawa — Strat A — Seed 6 — 2-7-0, 83 VPs (9.22 per match)
Total IMPs: 429-658 (-25.44 per match) — Average Swing: 4.3 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 100.000%
Match Schedule and Results for Team Ayukawa

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Peca Oct. 24 loss 32 - 84 6 - 37 4 - 26 2 3 4 6 2 3 4 6
Raywood Nov. 21 loss 22 - 97 5 - 41 2 - 28 1 4 5 6 1 4 5 6
Fenton Dec. 12 WIN! 65 - 64 25 - 35 16 - 14 1 3 4 5 1 3 4 5
Litwin Jan. 02 loss 29 - 73 15 - 33 5 - 25 1 2 4 6 1 2 4 6
Vincent Jan. 23 loss 55 - 69 27 - 21 10 - 20 1 2 4 6 1 2 4 6
Anthony Feb. 13 loss 77 - 90 38 - 57 10 - 20 1 2 4 6 1 2 4 6
Tang Mar. 06 WIN! 52 - 46 14 - 38 18 - 12 1 2 4 6 1 2 4 6
Sache Mar. 27 loss 51 - 81 26 - 28 7 - 23 1 2 4 7 1 2 4 7
Yue Su Apr. 17 loss 46 - 54 20 - 41 11 - 19 1 2 4 6 1 2 4 6
Player Statistics for Team Ayukawa
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Dianne Ayukawa  2 16 397 574 -0.79 79 2 6
2     Andrew Lee  1 14 342 497 -0.79 65 1 6
3     Marylou Varga  1 4 97 148 -0.91 20 1 1
4     John Demeuelemeester  2 18 429 658 -0.91 83 2 7
5     Al French  1 4 87 161 -1.32 18 1 1
6     Gilbert Lambert  1 14 313 513 -1.02 60 1 6
7     Vicki Moffatt  0 2 51 81 -1.07 7 0 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Team Fenton — Strat X — Seed 7 — 2-7-0, 100 VPs (11.11 per match)
Total IMPs: 397-532 (-15.00 per match) — Average Swing: 3.7 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 100.000% 0.000%
X 0.000% 0.000% 0.000% 100.000%
Match Schedule and Results for Team Fenton

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Vincent Oct. 24 loss 40 - 73 22 - 44 7 - 23 1 2 3 4 1 2 3 4
Anthony Nov. 21 loss 42 - 44 25 - 20 13 - 17 1 2 3 4 1 2 3 4
Ayukawa Dec. 12 loss 64 - 65 35 - 25 14 - 16 1 2 3 4 1 2 3 4
Sache Jan. 02 WIN! 70 - 65 38 - 31 18 - 12 1 4 5 6 1 4 5 6
Yue Su Jan. 23 loss 29 - 60 1 - 44 7 - 23 1 2 3 4 1 2 3 4
Tang Feb. 13 WIN! 43 - 42 27 - 28 16 - 14 1 2 3 4 1 2 3 4
Litwin Mar. 06 loss 59 - 68 41 - 37 11 - 19 1 2 3 4 1 2 3 4
Peca Mar. 27 loss 26 - 66 4 - 46 6 - 24 2 3 5 6 2 3 5 6
Raywood Apr. 17 loss 24 - 49 20 - 21 8 - 22 1 2 3 4 1 2 3 4
Player Statistics for Team Fenton
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Angela Fenton  2 16 371 466 -0.42 94 2 6
2     Bob Gerrie  1 16 327 467 -0.62 82 1 7
3     Aban Gerrie  1 16 327 467 -0.62 82 1 7
4     Patti Adams  2 16 371 466 -0.42 94 2 6
5     Martin Henneberger  1 4 96 131 -0.62 24 1 1
6     Dianne Isfeld  1 4 96 131 -0.62 24 1 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Team Litwin — Strat A — Seed 1 — 7-2-0, 178 VPs (19.78 per match)
Total IMPs: 721-505 (+24.00 per match) — Average Swing: 4.9 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 100.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Litwin

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Sache Oct. 24 WIN! 71 - 52 34 - 28 21 - 9 2 3 4 5 2 3 4 5
Tang Nov. 21 WIN! 73 - 64 26 - 34 19 - 11 1 2 3 4 1 2 3 4
Yue Su Dec. 12 WIN! 86 - 52 36 - 36 24 - 6 1 2 3 4 1 2 3 4
Ayukawa Jan. 02 WIN! 73 - 29 33 - 15 25 - 5 2 3 4 5 2 3 4 5
Anthony Jan. 23 WIN! 163 - 51 90 - 18 30 - 0 1 2 3 4 1 2 3 4
Vincent Feb. 13 loss 61 - 74 28 - 38 10 - 20 1 2 3 4 1 2 3 4
Fenton Mar. 06 WIN! 68 - 59 37 - 41 19 - 11 2 3 4 5 2 3 4 5
Raywood Mar. 27 loss 53 - 80 25 - 29 7 - 23 2 3 4 5 2 3 4 5
Peca Apr. 17 WIN! 73 - 44 46 - 6 23 - 7 1 2 3 4 1 2 3 4
Player Statistics for Team Litwin
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Katrin Litwin  4 10 456 285 +1.22 106 4 1
2     Aidan Ballantyne  7 18 721 505 +0.86 178 7 2
3     Dan Jacob  7 18 721 505 +0.86 178 7 2
4     Larry Hicks  7 18 721 505 +0.86 178 7 2
5     Don Brazeau  3 8 265 220 +0.40 72 3 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Team Peca — Strat A — Seed 2 — 6-3-0, 162 VPs (18.00 per match)
Total IMPs: 548-416 (+14.67 per match) — Average Swing: 3.8 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 100.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Peca

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Ayukawa Oct. 24 WIN! 84 - 32 37 - 6 26 - 4 1 3 5 6 1 3 5 6
Vincent Nov. 21 WIN! 56 - 41 28 - 21 20 - 10 2 4 5 6 2 4 5 6
Anthony Dec. 12 WIN! 72 - 70 25 - 37 17 - 13 1 2 4 7 1 2 4 7
Tang Jan. 02 WIN! 88 - 38 37 - 10 25 - 5 3 4 5 6 3 4 5 6
Sache Jan. 23 loss 37 - 42 9 - 9 12 - 18 1 5 6 7 1 5 6 7
Yue Su Feb. 13 loss 49 - 57 27 - 29 11 - 19 1 2 3 4 1 2 3 4
Raywood Mar. 06 WIN! 52 - 37 32 - 8 20 - 10 2 4 5 6 2 4 5 6
Fenton Mar. 27 WIN! 66 - 26 46 - 4 24 - 6 1 3 5 6 1 3 5 6
Litwin Apr. 17 loss 44 - 73 6 - 46 7 - 23 1 4 5 6 1 4 5 6
Player Statistics for Team Peca
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Zoran Peca  3 12 352 300 +0.31 97 3 3
2     June Pocock  3 8 229 205 +0.21 68 3 1
3     Les Fouks  3 8 287 153 +1.20 86 3 1
4     Michael Yuen  4 12 361 316 +0.27 100 4 2
5     Bjarne Christoffersen  5 14 427 289 +0.70 134 5 2
6     Martin Johnson  5 14 427 289 +0.70 134 5 2
7     Mike Strebinger  1 4 109 112 -0.05 29 1 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Team Raywood — Strat X — Seed 8 — 5-4-0, 155 VPs (17.22 per match)
Total IMPs: 552-444 (+12.00 per match) — Average Swing: 4.0 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 100.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000%
X 100.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Raywood

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Anthony Oct. 24 loss 52 - 81 16 - 29 7 - 23 3 4 5 6 3 4 5 6
Ayukawa Nov. 21 WIN! 97 - 22 41 - 5 28 - 2 3 4 5 6 3 4 5 6
Vincent Dec. 12 WIN! 85 - 56 47 - 21 23 - 7 1 2 5 6 1 2 5 6
Yue Su Jan. 02 loss 33 - 48 23 - 19 10 - 20 1 2 3 4 1 2 3 4
Tang Jan. 23 WIN! 77 - 54 31 - 31 22 - 8 1 4 5 6 1 4 5 6
Sache Feb. 13 loss 42 - 54 8 - 46 10 - 20 2 3 5 6 2 3 5 6
Peca Mar. 06 loss 37 - 52 8 - 32 10 - 20 1 2 3 4 1 2 3 4
Litwin Mar. 27 WIN! 80 - 53 29 - 25 23 - 7 1 2 5 6 1 2 5 6
Fenton Apr. 17 WIN! 49 - 24 21 - 20 22 - 8 1 2 3 4 1 2 3 4
Player Statistics for Team Raywood
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Kelvin Raywood  4 12 361 287 +0.44 110 4 2
2     Gray McMullin  3 12 326 287 +0.23 98 3 3
3     John Reay  2 12 310 281 +0.17 87 2 4
4     Dennis McMahon  3 12 345 281 +0.38 99 3 3
5     Dee Steil  4 12 433 320 +0.67 113 4 2
6     Gus Axen  4 12 433 320 +0.67 113 4 2
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com A Standings A Results Grid A Division Notes Top Page (Links)
Team Sache — Strat A — Seed 3 — 5-4-0, 141 VPs (15.67 per match)
Total IMPs: 500-481 (+2.11 per match) — Average Swing: 3.9 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 0.000% 100.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Sache

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Litwin Oct. 24 loss 52 - 71 28 - 34 9 - 21 1 2 3 4 1 2 3 4
Yue Su Nov. 21 loss 40 - 61 20 - 45 8 - 22 1 2 3 4 1 2 3 4
Tang Dec. 12 WIN! 58 - 44 10 - 27 20 - 10 1 2 3 4 1 2 3 4
Fenton Jan. 02 loss 65 - 70 31 - 38 12 - 18 1 2 3 4 1 2 3 4
Peca Jan. 23 WIN! 42 - 37 9 - 9 18 - 12 1 2 3 4 1 2 3 4
Raywood Feb. 13 WIN! 54 - 42 46 - 8 20 - 10 1 2 3 4 1 2 3 4
Anthony Mar. 06 WIN! 67 - 46 9 - 30 22 - 8 1 2 3 4 1 2 3 4
Ayukawa Mar. 27 WIN! 81 - 51 28 - 26 23 - 7 1 2 3 4 1 2 3 4
Vincent Apr. 17 loss 41 - 59 22 - 23 9 - 21 1 2 3 4 1 2 3 4
Player Statistics for Team Sache
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Don Sache  5 18 500 481 +0.08 141 5 4
2     Mike Wilson  5 18 500 481 +0.08 141 5 4
3     Gary Harper  5 18 500 481 +0.08 141 5 4
4     Ron Ohmart  5 18 500 481 +0.08 141 5 4
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com A Standings A Results Grid A Division Notes Top Page (Links)
Team Yue Su — Strat A — Seed 5 — 5-3-1, 143 VPs (15.89 per match)
Total IMPs: 488-468 (+2.22 per match) — Average Swing: 3.8 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 100.000% 0.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Yue Su

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Tang Oct. 24 loss 40 - 61 19 - 34 8 - 22 1 2 5 7 1 2 5 7
Sache Nov. 21 WIN! 61 - 40 45 - 20 22 - 8 1 2 5 6 1 2 5 6
Litwin Dec. 12 loss 52 - 86 36 - 36 6 - 24 1 3 6 7 3 5 6 7
Raywood Jan. 02 WIN! 48 - 33 19 - 23 20 - 10 1 2 6 7 2 5 6 7
Fenton Jan. 23 WIN! 60 - 29 44 - 1 23 - 7 2 5 6 7 2 5 6 7
Peca Feb. 13 WIN! 57 - 49 29 - 27 19 - 11 1 3 6 7 1 3 6 7
Vincent Mar. 06 loss 61 - 69 15 - 55 11 - 19 1 2 5 7 1 2 5 7
Anthony Mar. 27 Tie 55 - 55 16 - 41 15 - 15 3 5 6 7 3 5 6 7
Ayukawa Apr. 17 WIN! 54 - 46 41 - 20 19 - 11 2 3 5 7 2 3 5 7
Player Statistics for Team Yue Su
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Yue Su  3 10 274 278 -0.03 71.3 2.25 2.25
2     Larry Pocock  4 12 324 278 +0.27 103 4 2
3     Eric Pan  2.5 8 218 236 -0.16 59 2.5 1.5
5     Kai Zhou  4.5 14 376 360 +0.08 112.7 4.25 3.25
6     Tao Feng  4.5 12 333 292 +0.24 105 4.5 1.5
7     Jack Lee  4.5 16 427 428 -0.00 121 4.5 3.5
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com A Standings A Results Grid A Division Notes Top Page (Links)
Team Tang — Strat X — Seed 10 — 2-7-0, 111 VPs (12.33 per match)
Total IMPs: 467-551 (-9.33 per match) — Average Swing: 4.0 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 100.000% 0.000% 0.000% 0.000%
X 0.000% 100.000% 0.000% 0.000%
Match Schedule and Results for Team Tang

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Yue Su Oct. 24 WIN! 61 - 40 34 - 19 22 - 8 1 2 3 5 1 2 3 5
Litwin Nov. 21 loss 64 - 73 34 - 26 11 - 19 1 2 3 5 1 2 3 5
Sache Dec. 12 loss 44 - 58 27 - 10 10 - 20 1 2 3 6 1 2 3 6
Peca Jan. 02 loss 38 - 88 10 - 37 5 - 25 3 4 5 6 3 4 5 6
Raywood Jan. 23 loss 54 - 77 31 - 31 8 - 22 1 2 3 6 1 2 3 6
Fenton Feb. 13 loss 42 - 43 28 - 27 14 - 16 1 2 4 5 1 2 4 5
Ayukawa Mar. 06 loss 46 - 52 38 - 14 12 - 18 3 4 5 6 3 4 5 6
Vincent Mar. 27 loss 58 - 70 24 - 40 10 - 20 1 2 3 4 1 2 3 4
Anthony Apr. 17 WIN! 60 - 50 25 - 17 19 - 11 1 2 3 4 1 2 3 4
Player Statistics for Team Tang
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Kam Tang  2 14 383 411 -0.14 94 2 5
2     Samuel Lai  2 14 383 411 -0.14 94 2 5
3     Ken Ramsay  2 16 425 508 -0.37 97 2 6
4     Andrew Nalos  1 10 244 303 -0.42 60 1 4
5     Eda Kadar  1 10 251 296 -0.32 64 1 4
6     Andrew Krywaniuk  0 8 182 275 -0.83 35 0 4
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com A Standings A Results Grid A Division Notes Top Page (Links)
Team Vincent — Strat A — Seed 4 — 7-2-0, 168 VPs (18.67 per match)
Total IMPs: 625-494 (+14.56 per match) — Average Swing: 4.4 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
A 0.000% 100.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Vincent

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Fenton Oct. 24 WIN! 73 - 40 44 - 22 23 - 7 1 2 4 6 1 2 4 6
Peca Nov. 21 loss 41 - 56 21 - 28 10 - 20 1 2 3 5 1 2 3 5
Raywood Dec. 12 loss 56 - 85 21 - 47 7 - 23 3 4 5 6 3 4 5 6
Anthony Jan. 02 WIN! 114 - 37 27 - 28 28 - 2 1 2 5 6 1 2 5 6
Ayukawa Jan. 23 WIN! 69 - 55 21 - 27 20 - 10 2 3 4 5 2 3 4 5
Litwin Feb. 13 WIN! 74 - 61 38 - 28 20 - 10 1 2 4 6 1 2 4 6
Yue Su Mar. 06 WIN! 69 - 61 55 - 15 19 - 11 1 3 5 6 1 3 5 6
Tang Mar. 27 WIN! 70 - 58 40 - 24 20 - 10 1 3 4 6 1 3 4 6
Sache Apr. 17 WIN! 59 - 41 23 - 22 21 - 9 3 4 5 6 3 4 5 6
Player Statistics for Team Vincent
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Stephen Vincent  5 12 441 313 +0.76 120 5 1
2     David Waterman  4 10 371 249 +0.87 101 4 1
3     Ben Takemori  4 12 364 356 +0.05 97 4 2
4     Michael Dimich  5 12 401 340 +0.36 111 5 1
5     Nick Stock  4 12 408 335 +0.43 105 4 2
6     Brad Bart  6 14 515 383 +0.67 138 6 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 8 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)
Team Baldwin — Strat B — Seed 4 — 1-5-1, 87 VPs (12.43 per match)
Total IMPs: 455-497 (-6.00 per match) — Average Swing: 4.9 IMPs per board
Late matches: 1 — Matches remaining: 1
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th
B 0.000% 0.024% 70.570% 11.670% 17.736%
Match Schedule and Results for Team Baldwin

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Eddy Nov. 14 loss 41 - 65 15 - 19 8 - 22 1 2 3 4 1 2 3 4
(bye) Dec. 05 bye                
Meyer Dec. 26 loss 74 - 80 52 - 44 12 - 18 1 3 5 6 1 3 5 6
McIntyre Jan. 16 loss 63 - 69 32 - 28 12 - 18 3 4 5 6 3 4 5 6
Corney Jan. 30 loss 74 - 107 6 - 53 7 - 23 1 2 3 4 1 2 3 4
Eddy Feb. 13 Tie 66 - 66 33 - 33 15 - 15 1 2 3 4 3 4 5 6
(bye) Mar. 06 bye                
Meyer Mar. 20 loss 66 - 66 33 - 33 15 - 15 1 2 3 4 3 4 5 6
McIntyre Apr. 03 late...                
Corney Apr. 17 WIN! 66 - 66 33 - 33 15 - 15 1 2 3 4 3 4 5 6
Player Statistics for Team Baldwin
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Fred Baldwin  1.5 9 329 307 +0.17 63.5 1.25 3.25
2     Peggy Winter  1.5 9 285 315 -0.24 55.5 1.25 3.25
3     Diane Griffiths  0.5 12 348 475 -0.76 58 0.5 5.5
4     Edie Rumley  1.5 10 351 329 +0.16 71 1.5 3.5
5     Ralph Buckley  1.5 9 307 292 +0.12 64.5 1.25 3.25
6     Dave Gabel  0.5 7 200 270 -0.71 35.5 0.25 3.25
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 7 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)
Team Corney — Strat B — Seed 5 — 3-5-0, 95 VPs (11.88 per match)
Total IMPs: 446-577 (-16.38 per match) — Average Swing: 4.6 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th
B 0.000% 0.000% 10.612% 79.288% 10.100%
Match Schedule and Results for Team Corney

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Meyer Nov. 14 loss 16 - 52 15 - 30 6 - 24 2 3 5 6 2 3 5 6
McIntyre Dec. 05 WIN! 76 - 45 41 - 20 23 - 7 1 2 3 4 1 2 3 4
(bye) Dec. 26 bye                
Eddy Jan. 16 loss 47 - 69 31 - 22 8 - 22 2 3 5 6 2 3 5 6
Baldwin Jan. 30 WIN! 107 - 74 53 - 6 23 - 7 1 2 3 4 1 2 3 4
Meyer Feb. 13 loss 46 - 99 16 - 58 4 - 26 1 4 5 6 1 4 5 6
McIntyre Mar. 06 loss 68 - 77 31 - 61 11 - 19 1 2 3 4 1 2 3 4
(bye) Mar. 20 bye                
Eddy Apr. 03 WIN! 68 - 77 31 - 61 11 - 19 1 2 3 4 1 2 3 4
Baldwin Apr. 17 loss 68 - 77 31 - 61 11 - 19 1 2 3 4 1 2 3 4
Player Statistics for Team Corney
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Frances Corney  2 8 297 295 +0.02 61 2 2
2     Stuart Carr  3 12 378 371 +0.04 90 3 3
3     Tom Davis  3 14 400 478 -0.40 91 3 4
4     Mhairi Longridge  2 10 319 402 -0.59 62 2 3
5     Bob Sewell  1 10 195 381 -1.33 38 1 4
6     Steve Ottridge  1 10 195 381 -1.33 38 1 4
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 7 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)
Team Eddy — Strat B — Seed 1 — 3-3-1, 116 VPs (16.57 per match)
Total IMPs: 496-366 (+18.57 per match) — Average Swing: 4.4 IMPs per board
Late matches: 1 — Matches remaining: 1
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th
B 0.000% 99.920% 0.080% 0.000% 0.000%
Match Schedule and Results for Team Eddy

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Baldwin Nov. 14 WIN! 65 - 41 19 - 15 22 - 8 1 2 5 6 1 2 5 6
Meyer Dec. 05 loss 40 - 74 27 - 27 6 - 24 1 3 5 6 1 3 5 6
McIntyre Dec. 26 WIN! 157 - 18 75 - 9 30 - 0 1 2 4 6 1 2 4 6
Corney Jan. 16 WIN! 69 - 47 22 - 31 22 - 8 1 4 5 7 1 4 5 7
(bye) Jan. 30 bye                
Baldwin Feb. 13 Tie 66 - 66 33 - 33 15 - 15 1 2 3 4 1 2 5 6
Meyer Mar. 06 loss 45 - 56 24 - 36 10 - 20 1 2 4 5 1 2 4 5
McIntyre Mar. 20 late...                
Corney Apr. 03 loss 45 - 56 24 - 36 10 - 20 1 2 4 5 1 2 4 5
(bye) Apr. 17 bye                
Player Statistics for Team Eddy
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Mark Eddy  3.5 14 496 366 +0.66 116 3.5 3.5
2     Ewa Gutman  2.5 10 387 245 +1.01 88 2.5 2.5
3     Lauren Weiler  0.5 5 127 171 -0.63 24.5 0.25 2.25
4     Allan Karro  2.5 7 304 154 +1.53 69.5 2.25 1.25
5     Nigel Fullbrook  2.5 11 306 315 -0.06 78.5 2.25 3.25
6     Marguerite Chiarenza  2.5 7 295 166 +1.32 65.5 2.25 1.25
7     Pauline McClafferty  1 2 69 47 +0.79 22 1 0
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 7 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)
Team McIntyre — Strat B — Seed 2 — 2-4-0, 58 VPs (9.67 per match)
Total IMPs: 305-532 (-37.83 per match) — Average Swing: 5.0 IMPs per board
Late matches: 2 — Matches remaining: 2
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th
B 0.000% 0.056% 18.738% 9.042% 72.164%
Match Schedule and Results for Team McIntyre

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
(bye) Nov. 14 bye                
Corney Dec. 05 loss 45 - 76 20 - 41 7 - 23 1 2 3 5 1 2 3 5
Eddy Dec. 26 loss 18 - 157 9 - 75 0 - 30 1 2 4 8 1 2 4 8
Baldwin Jan. 16 WIN! 69 - 63 28 - 32 18 - 12 2 3 4 6 1 4 5 6
Meyer Jan. 30 loss 54 - 66 26 - 30 10 - 20 1 2 3 5 1 2 3 5
(bye) Feb. 13 bye                
Corney Mar. 06 WIN! 77 - 68 61 - 31 19 - 11 1 2 3 8 1 2 3 8
Eddy Mar. 20 late...                
Baldwin Apr. 03 late...                
Meyer Apr. 17 loss 77 - 68 61 - 31 19 - 11 1 2 3 8 1 2 3 8
Player Statistics for Team McIntyre
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Bruce McIntyre  2 11 277 500 -1.45 51.8 1.75 4
2     Richard Dunn  2 11 264 501 -1.54 46.2 1.25 4
3     Ted Dagan  2 9 246 344 -0.78 46.2 1.25 3
4     Kathryn Shannon  1 4 87 220 -2.38 18 1 1
5     Ron Kuiper  1 5 140 173 -0.47 28.8 0.75 2
6     Jacquie Thibert  1 2 69 63 +0.21 18 1 0
7     Joe Moore  0 2 42 102 -2.14 4 0 1
8     Clay Connolly  1 4 95 225 -2.32 19 1 1
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 7 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Back to vancouverbridge.com B Standings B Results Grid B Division Notes Top Page (Links)
Team Meyer — Strat B — Seed 3 — 8-0-0, 184 VPs (23.00 per match)
Total IMPs: 617-347 (+33.75 per match) — Average Swing: 4.3 IMPs per board
Late matches: 0 — Matches remaining: 0
Whizbang estimates of final rank:
Strat 1st 2nd 3rd 4th 5th
B 100.000% 0.000% 0.000% 0.000% 0.000%
Match Schedule and Results for Team Meyer

Opponent

Deadline

Result
Final
Score
Halftime
Score
Victory
Points
1st Half
Players
2nd Half
Players
Corney Nov. 14 WIN! 52 - 16 30 - 15 24 - 6 1 2 5 6 1 2 5 6
Eddy Dec. 05 WIN! 74 - 40 27 - 27 24 - 6 1 3 4 5 1 3 4 5
Baldwin Dec. 26 WIN! 80 - 74 44 - 52 18 - 12 1 2 5 6 1 2 5 6
(bye) Jan. 16 bye                
McIntyre Jan. 30 WIN! 66 - 54 30 - 26 20 - 10 3 4 5 6 3 4 5 6
Corney Feb. 13 WIN! 99 - 46 58 - 16 26 - 4 1 3 4 6 1 3 4 6
Eddy Mar. 06 WIN! 56 - 45 36 - 24 20 - 10 2 3 4 5 2 3 4 5
Baldwin Mar. 20 WIN! 56 - 45 36 - 24 20 - 10 2 3 4 5 2 3 4 5
(bye) Apr. 03 bye                
McIntyre Apr. 17 WIN! 56 - 45 36 - 24 20 - 10 2 3 4 5 2 3 4 5
Player Statistics for Team Meyer
Player
Number

        Player 

Wins
Halves
Played
Plus
IMPs
Minus
IMPs
Net IMPs
per board
Earned
VPs
Earned
Wins
Earned
Losses
1     Larry Meyer  4 8 305 176 +1.15 92 4 0
2     Rod Coote  5 10 378 207 +1.22 114 5 0
3     Greg Morse  6 12 485 257 +1.36 142 6 0
4     Andy Hellquist  6 12 485 257 +1.36 142 6 0
5     Jim McKenzie  6 12 430 271 +0.95 132 6 0
6     Bob Takishita  5 10 385 220 +1.18 114 5 0
Players will not appear here until they have played in a match.

To play in the playoffs a player must have played in at least 7 half-matches.
(In rare cases the Commissioner will allow a player to play who has played in less--check for details.)
Earned VPs work as follows:
A player who plays the complete match earns the number of VPs his team earns.  A player who plays one half of the match will earn a portion of the VPs his team earns, depending on how well they did while he was playing.
Example: Mr. X plays in the first half, and leaves with the team down 30 IMPs.  Mr. Y replaces him in the second half and the team comes back to win the second half by 45 and the match by 15, for 20 VP.  The first half score of -30 IMPs, doubled to -60 IMPs, works out to 4 VPs on the 28-board scale, credited to Mr. X.  The second half score of +45 IMPs, doubled to +90 IMPs, works out to 29 VPs on the 28-board scale, credited to Mr. Y.  The team total of 20 earned VPs are split between Mr. X and Mr. Y so that Mr. X gets 4 parts (2.42 earned VPs) and Mr. Y gets 29 parts (17.58 earned VPs).  The other three players who played both halves each earn the full 20 VPs.
Earned Wins and Losses work as follows:
A player who plays the full match earned one win if the team wins, one loss if the team loses, and one-half of each if the match is tied.
A player playing one half of a TIED match earns 0.5 wins if his half is won by his team, and earns 0.5 losses if his half is lost by his team.  If both halves are tied, players playing one half earn 0.25 wins and 0.25 losses.
A player playing one-half of a match that his team WINS earns 0.5 wins if his team won both halves, 0.75 wins if his team won ONLY the half he was in, and 0.25 wins if his team lost or tied the half he was in.
A player playing one-half of a match that his team LOSES earns 0.5 losses if his team lost both halves, 0.75 losses if his team lost ONLY the half he was in, and 0.25 losses if his team won or tied the half he was in.
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Unit 430 IMP League Conditions Of Contest A Division Notes B Division Notes
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IMP LEAGUE 2012-2013 CONDITIONS OF CONTEST

One change this year which comes from the ACBL. The ACBL General Conditions of Contest for Extended Team Games (which outranks these Conditions) has recently been amended by the Board of Governors to allow for the possibility of two substitutes in each match: “Teams can have four, five or six members. Substitutes and Replacements are allowed at the discretion of the Event Coordinator or his/her designee, or of the DIC of the event where one exists, but should not appreciably strengthen a team. In teams with more than four members, a substitute should come from within the team. Team members, by entering the event, are committing to participate throughout the event. As this event takes place over multiple sessions, they should be aware of the scheduled play dates and times, and make plans to attend. If they are aware of a scheduling conflict, they should notify both their team captain and the director to see what accommodations can be made. This includes arranging a substitute or replacement or arranging an alternate play date. Replacements may earn overall awards if they meet (ACBL) play requirements. Substitutes may receive only match awards. Up to two substitutes per match may be permitted even if the team already has six members, subject to the aforementioned provisions.”
What this means for the IMP League is that our restrictions on substitutes (which our conditions call emergency players) cannot be enforced; you can have as many as you want. However, we would like to try to keep teams to six with the occasional seventh player, so that the league does not suddenly become a random collection of people playing. If your team is unable to find members from your roster, it remains a courtesy (not strictly required, but strongly encouraged) to inform your opponent in advance that someone unexpected will be on the team.

Somewhat recent changes to the Conditions:

  1. Consistent slow play WILL be punished: Three and a half hours is enough time to complete a 28-board match, and the second half must always begin no later than two hours into a match. Teams that repeatedly need extra time will be liable to lose IMPs or Victory Points:
    • The first board of the second 14-board set must be started at both tables no later than two hours following the scheduled start time of the match. If this does not happen, the Director removes one board from each table (two if more than 15 minutes late), and if one team is predominantly at fault, they receive a penalty of 3 IMPs for each board removed. If both teams are equally at fault, the missing boards are scored as no swing. Removed boards may not be played even if time permits.
  2. Kibitzing, which had been getting out of control in some matches, will be regulated as Law 76B demands. We have received some reports in the past of some very loud and active kibitzers. We all want to welcome spectators at IMP League games, but we do not want their presence to have any effect at all on the results. Law 76B governs the behavior of spectators. Any player may ask a spectator to stop any action contrary to the Laws; once asked, a second infraction will result in the spectator not being allowed to remain at either table of the match. This is what Law 76B says:
    • A spectator may not look at the hand of more than one player.
    • A spectator must not show any reaction to the bidding or play when a deal is in progress.
    • During a round, a spectator must refrain from mannerisms or remarks of any kind and must have no conversation with a player. [“During a round” means no opinions between deals.]
    • A spectator must not disturb a player.
    • A spectator shall not draw attention to any aspect of the game. [Including irregularities and misplays.]
  3. Non-GCC conventions must be pre-disclosed and a written defense must be provided: Conventions not on the General Convention Chart can be used in Flight A/X and sometimes in Flight B at the Commissioner's discretion (check with him first). But only if the team pre-discloses the convention to the opponent 48 hours before the match AND brings with them a written defense to the convention that the opponents can use. Even then, the game Director has the right to bar the convention if the partnership using it cannot give reasonable answers to questions about it.
  4. No masterpoints for playoffs: The ACBL has decided that they cannot support a two-stage event with masterpoint awards (at least, not this one). So, overall masterpoints and match awards will be only awarded for the regular season, but the playoffs in all strats will continue to determine the annual champion and the trophy winners. This actually means that more of your entry fee will go to the Unit Subsidy Fund, since we will not need to pay sanction fees for playoff matches.

UNIT 430 IMP LEAGUE – CONDITIONS OF CONTEST 2012-13

1) Hierarchy of Regulations: The IMP League will be governed by (in order of precedence) the Laws of Duplicate Bridge, ACBL Regulations, the Special Regulations governing each flight, the Conditions of Contest and the IMP League Commissioner (Kai Zhou 908-8683 send e-mail).   Where the Commissioner is a participant on a team, a deputy Commissioner will be appointed to handle disputes for that flight only.   Appeals on the rules or on a decision of the Commissioner (or a deputy) may be appealed in writing to the Unit 430 Board of Directors.   No appeal will be considered if more than 30 days have passed since the incident happened or the Commissioner's ruling was announced.   The Unit Board is at liberty to decide such appeals as it sees fit.

2) Dates and Schedule: IMP League play will normally begin in October and the regular season will conclude in mid-April, or earlier if the number of teams warrants fewer matches.  Teams will play 8-13 matches in Flight A/X and 5-11 matches in Flight B and C.  The schedule will normally be a complete round-robin in each flight, but if the required number of matches is undesirable, a flight may be split into divisions.  A flight without enough teams to make a reasonable league may be combined with the flight above or below (after consultation with the team captains in that flight).
    Approximately half of the teams in each flight will make the playoffs. All playoff matches will be 32 boards; all other matches will be 28 boards.  The playoff schedule will be decided separately for each flight.  The number of playoff teams in each flight will be decided before the end of December, based on the final number of teams in each flight.
    Flight C is a special case, as players in Flight C have expressed a strong preference to play several different opponents in a single-session, rather than play against only one team, as well as having pre-set dates for all (or most) teams to play matches, with preduplicated boards, hand records, and pre-game mini-lessons.  The schedule there will still be a round-robin but the matches will be broken up into segments and will be completed one segment at a time over several different match dates.

3) Team Rosters: No team may use more than six players in a match.  Additional substitutes or “spares” are not allowed to play except in an emergency.  No player may play on more than one team, even if the two teams are in different flights.  A team’s eligibility for strats is based on the team average of masterpoints on the September 1 cycle for initial players, and current holdings for later additions.  A team with more than 2500 masterpoints per player must play in strat A.  Any team signing up for Flight A with less than 2500 masterpoints per player will be placed in strat X.  No team with more than 1500 masterpoints per player, or any single player above 2000 masterpoints, may play in strat B.  Flight C teams must consist of non-Life Masters only.  Teams in limited strats must be careful not to add players to their teams that will make them ineligible for the strat.  The Commissioner can set an artificial masterpoint holding for experienced players who are new or non ACBL members.  The Commissioner may choose to change the number of strats within a division based on the number of teams signed up and their masterpoint levels.  The Commissioner may also suggest to the team captains before the season that the strat limits be adjusted to balance the number of teams in each strat.
    Teams must start the season with at least four players and no more than six.  One of the players must be designated as "match arranger" (not necessarily the captain) and is responsible for contacting other match arrangers to arrange matches, and for contacting other match arrangers to arrange matches, and for contacting the Commissioner when problems arise.  Each team must also designate an alternate contact and all teams should have at least one member with e-mail access who checks fairly regularly (at least every 48 hours).  Teams whose contacts prove impossible to contact in a scheduling dispute will be deemed at fault.  After the initial rosters have been submitted, roster moves will be limited to the following:
    a) Deleting a player: A player who has not yet played in any match but appears on a team's roster may be deleted from the roster at any time.  A player who has played but is unable to continue playing due to an emergency or a residence move may be deleted.
    b) Adding a player: A player who has not yet played in any match for any other team may be added, so long as the addition does not cause the team to have more than six players.  No player may be added after the conclusion of the regular season.  It is a courtesy to inform your next opponents if you plan to add or have added players to your roster.
    c) Using an non-roster player: If a captain is unable to field a team because an expected player has not arrived, or there are not enough available players on the team, and there is an available player who has not played in any match for any team, that player may be used as an emergency player, unless the other team feels that the emergency player materially strengthens the team.  Each team is permitted to use an emergency player three times during the regular season.  Only one emergency player may normally be used by a team in a regular-season match, but in dire circumstances two may be used (if so, only one more for the season is allowed).  Teams are asked to do their best to limit themselves to three emergency players per season and a maximum of two before and two after December 31.  No emergency players are allowed to play in the playoffs.
    No player may play for his team in playoff matches unless he has played in at least 40% of his team's regular season matches.  Participation is counted according to the number of half-matches for each player.  In the rare case that a playoff-bound team has less than four players playoff-eligible, or a player is unavailable for a significant portion of the season but has played nearly 40% of the boards, the Commissioner may declare a player that has played less than 40% of his team’s regular season matches eligible for the playoffs.  The Commissioner will penalize teams that stretch the roster rules.  Please be sure to stay in-bounds.

4) Matches: Active ethics and good sportsmanship will be the first priority in all matches.  Matches will be scored in Victory Points using the Victory Point Scale shown at the end of this document.  Matches will normally be played in two halves with comparison of scores at halftime.
    a) Seating rights (the right to have your players take their seats last) will be given to each team for one of the two halves, which half to which team to be decided before the match by the team captains.  Disputes will be resolved by a coin toss.  If the captains do not consult before the match and a dispute arises at halftime, the trailing team has seating rights for the second half.  If the score is tied, seating rights are decided randomly.  Seating rights do not include the right to choose your team’s four players only after it is known which four from the opposing team is playing.  If more than four players from either team are available and a dispute results, captains will list their four players for the half simultaneously, reveal the lists, and then seat players.  In regular-season matches only, at halftime, any one player on either team may object to a plan which has the same four players playing at a table.  This rule is meant to encourage switching opponents at half time and is not applicable for playoff matches.
    b) Timing.  Three and a half hours is enough time to complete a 28-board match, and the second half must always begin no later than two hours into a match.  Teams that repeatedly need extra time will be liable to lose IMPs or Victory Points.
    Match report slips have a box to check whenever the match takes more than 3½ hours from scheduled start time to the handing in of the match report slip.  Any player or the Director in charge may insist that this box be checked if appropriate.  If the DIC is convinced that one team is not the cause of the problem, he can indicate this on the match report slip.  Teams concerned about time wasting by the opponents will need to call the Director to point this out or both will be deemed at fault.
    There is no penalty for the first or second overtime match.  A team that has three overtime matches in a season will be penalized in Victory Points, losing 5 VPs for the third overtime match, 10 additional VPs for the fourth overtime match, 15 additional VPs for the sixth, and so on.
    The first board of the second half must be started at both tables no later than two hours following the scheduled start time of the match.  If this does not happen, the Director removes one board from each table (two if more than 15 minutes late), and if one team is predominantly at fault, they receive a penalty of 3 IMPs for each board removed.  If both teams are equally at fault, the missing boards are scored as no swing.  Removed boards may not be played even if time permits, without the permission of the Director in charge.
    c) Match Locations.  Matches may be played at bridge clubs or at any venue agreed by the team captains.  Matches played outside of a bridge club should have a means by which a Director can be called if necessary.  The winning team is responsible for ensuring that the report slip is completely filled out, including a signature from a member of the losing side, and that the report slip (or all data from the report slip) gets to the Commissioner.

5) Match Scheduling: At the beginning of each season, the Commissioner will release a schedule of match periods in which the participants must complete their regular season matches.  The length of each period will depend on the total number of matches, and the calendar schedule of other bridge events and major holidays.  The end date for each period will be referred to as its deadline.  The idea is for things to smoothly proceed from beginning to end without a hitch, but this won’t happen, so the following text is necessary:
    It is the responsibility of the captains to decide upon a date, a time, and a venue for each match.  The deadline is the last day to hold a match, not the last day to begin arranging one.  Captains should contact the Commissioner when a match has been scheduled, so that there is a record of both team’s agreement on the date, time, and place of a match, in case one team does not show.  Best is to send an e-mail to the Commissioner and a copy to the opposing team captain.
    Captains should also contact the Commissioner when there is difficulty in arranging a match, whether by insufficient dates available for both teams, or by lack of communication from the other captain.  The Commissioner will attempt to get the match scheduled, but may give warnings or impose penalties on one or both sides if the captains are at fault (by leaving things to the last minute, by having unacceptably few open dates, or by appearing to jockey for dates which favour their side’s available lineup).  Warnings and penalties will be more lenient at the beginning of the season, but penalties in Victory Points will be applied, possibly without prior warning, to any team that is for no apparent reason significantly behind by January.
    The absolute deadline for all regular season matches is the final end date for that flight.  No match played after that date will be counted under any circumstances.  Similarly, the playoffs (which in some cases have stretched into August in the past, making it difficult to attract new teams) will be under strict deadlines.

6) Late Arrivals: When a match begins later than the agreed time because of late arrivals, the non-offending side receives a penalty bonus of 3 IMPs per five minutes of delay, up to a maximum of 18 IMPs.  The captain of the non-offending side may waive the penalties before the beginning of play.  An emergency player may be used until the late player arrives (unless it is a playoff match).  If thirty minutes have elapsed, the match must be:
    a) rescheduled with the 18 IMP penalty to the non-offending team (the captain may waive the penalties);
    b) forfeited to the non-offending team; or
    c) completed using the emergency player, if permission to complete the match was given by the non-offending team before any further boards are played.  (This last option is not available in the playoffs.)  The Director may remove boards from the first half according to the guidelines in Rule 4b when a match starts more than fifteen minutes late, or may choose to give the players a chance to make up the time, removing boards from the second half if necessary.  A late arrival does not automatically make his team at fault if the match takes too long.

7) Standings: The order of teams for playoff purposes shall be decided on Victory Points.  Matches that are forfeited are scored as follows.  Offending teams get zero Victory Points.  A non-offending team gets the maximum of: (a) their average Victory Point total in all of their non-forfeited matches; (b) the average Victory Point total of the opponents of the offending side in all of the offending side's non-forfeited matches; or (c) 18 Victory Points.  Any fraction awarded by this rule is sufficient to break a tie in the standings.
    IMPORTANT: Teams which have not paid their entry fee by the end of their first match will be assessed a penalty of (their choice): per day since the first deadline added on to the team’s entry fee (all IMP League profits go to the Unit Subsidy Fund), or 1 VP for each day the payment is late, deducted from the team’s VP total.
    In the case of a tie in Victory Points between two teams, or a tie among three or more teams which has been broken by the procedure in the next paragraph to leave two teams tied, the tiebreaking procedure is: most wins (a draw is ½ of a win), most VPs against common opponents (if not playing a round robin), most wins against common opponents (if not playing a round robin).
    If there is a tie in Victory Points among three or more teams, the tiebreaking procedure is (in order of precedence): most wins (a draw is ½); highest average VPs against teams in the tied group; best win-loss record against teams in the tied group; most VPs against common opponents (if not playing a round robin).
    If teams are still tied after the tiebreaking procedures are used, and a significant playoff ranking is at stake, the teams must play a seven-board playoff to decide the final positions.  If such a playoff ends in a tie, further single boards are played until either team wins a board by 1 IMP or more.
    Forfeiting cannot disadvantage other teams.  If a team forfeits a match against another team, and because of the Victory Points received by the forfeit, the non-offending team finishes ahead of any uninvolved team, the Commissioner may, regardless of the Victory Point difference, reclassify the forfeiting team down enough positions so the forfeiting team finishes below the uninvolved team.  This rule could cost an offending team four or five wins and a playoff spot, so don’t let it happen to you!  Teams are expected to play all of their matches, whether in contention or not.

8) Allowed Conventions: Conventions on the ACBL General Convention Chart are allowed in all flights of the IMP League.  Other conventions must be disclosed to the opponents at least 48 hours before the match, with a clear explanation and a reasonable suggested defense (which must be supplied by the team using the convention at game time in written form), in order to be used in the match.  The opponents may appeal to the Commissioner any such conventions, and the Commissioner will decide based on the complexity of the convention, the level of the competition, and the quality of the explanation and suggested defense, whether the convention will be approved.  Even previously-approved conventions must be disclosed to the opponents in subsequent matches in order to be used again.  Defenses to many non-GCC conventions can be found in (and printed out from ) the ACBL Defense Database: link
    If a non-GCC convention is approved, the opponents must each be presented at gametime with a written description and defense (or a number of possible defenses).  When the convention is used, the opponents are free to consult the written defense for the remainder of the auction before they make a call.  When there is a choice of defenses, the defenders may choose one in advance, or they may choose to play different options against different forms of the convention, or they may choose to wait until it comes up: the first player to act may choose one of the defenses on the sheet without consultation and may convey this decision to the table before he makes a call.  Thereafter, that pair must use that defense each time it comes up.  The game Director has the right to disallow a non-GCC convention if it is clear that the partnership using it cannot adequately answer basic questions about what calls show and/or deny.
    Boards on which unapproved conventions are used may be appealed before the match report slip is signed by both teams.  To appeal a board, write down a complete record of the deal on the back of the match report slip: cards held by each player, dealer and vulnerability, the result of the deal (including the contract and result at the other table), and the complete auction, indicating all conventional calls with their explanations.  Indicate the disputed calls without comment and have one player from each team sign the report.  Indicate on the match report slip if one or more boards is under appeal.  NOTE: The proper way to appeal is to inform the opponents that you are doing so and collect the facts quietly—and once this is done to continue playing without comment.
    If a disallowed convention is used and the non-offending side wins less than three IMPs on the board, the result of the board will be thrown out and the non-offending side will be awarded three IMPs on the board.
    If it is found that the disputed convention was allowed (or the Commissioner judges that its use is not unreasonable), the appealing side will face a penalty from a simple warning to a severe penalty in Victory Points for repeat offenders.    It is well-known to the Commissioner that some players will appeal anything possible.    They are free to try, but they had better be right if they want all their earned Victory Points to count in the standings.

9) Spectators: Any player may disallow any idle member of the opposing team from kibitzing his team's match.  Any player may request that any one spectator be removed from his table without cause.  Spectators are expected to observe the limitations set out in Law 76B, and multiple violations of Law 76B noted by any player will result in the removal of the spectator from either table of a match.  A Law 76B summary: Spectators should be seen and rarely (if ever) heard.

IMP League Victory Point Scale


IMP Margin
Victory
Points
           
IMP Margin
Victory
Points
           
IMP Margin
Victory
Points
           
IMP Margin
Victory
Points
tie 15 - 15      7 - 10 19 - 11     27 - 3323 - 7     61 - 7127 - 3
1 16 - 14      11 - 15 20 - 10     34 - 4124 - 6     72 - 8328 - 2
2 17 - 13      16 - 20 21 - 9      42 - 5025 - 5     84 - 9529 - 1
3-6 18 - 12      21 - 26 22 - 8     51 - 6026 - 4     96 or more30 - 0

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Back to vancouverbridge.com C Results Grid C Division Notes Top Page (Links)
Unit 430 IMP League Flight C Standings A Standings B Standings
Click Name to go to  
Team Stats Page  
Incomplete Matches
Leading - Trailing - Tied
Completed Matches
Wins - Losses - Ties
Projected
Victory Pts.
Previous
Proj. VPs
IMPs
For
IMPs
Against
Boards
Played
Net IMPs
per Board
Average
Swing
Moens  7 - 0 - 0 7 - 0 - 0 172 179 603 283 168 +1.90 5.27
Maunsell  5 - 1 - 1 5 - 1 - 1 139 134 489 343 168 +0.87 4.95
Stone  3 - 4 - 0 3 - 4 - 0 108 109 461 422 168 +0.23 5.26
Trester  3 - 3 - 1 3 - 3 - 1 104 102 391 400 168 -0.05 4.71
Main  4 - 3 - 0 4 - 3 - 0 103 89 373 407 168 -0.20 4.64
Bahmanieh  3 - 4 - 0 3 - 4 - 0 101 113 396 403 168 -0.04 4.76
Stark  1 - 6 - 0 1 - 6 - 0 60 61 333 521 168 -1.12 5.08
Burrows  1 - 6 - 0 1 - 6 - 0 53 53 257 524 168 -1.59 4.65
The 8 teams in C played 7 24-board matches each this season, four-boards at a time on every third Sunday afternoon at the VBC.  On each matchday, seven of the eight teams participated and played four boards against the other six teams.  At the end of eight matchdays, all teams had played 24 boards against each other team.  The top 4 teams made the playoffs, which are head-to-head matches of 24 boards.  We are using the curling-style playoff format, so the top two will play for a spot in the final, the loser of that match to play the winner of the 3rd vs 4th match in the semifinal.

The column called "previous Proj VP total" shows you how your team moved up or down as a result of the most recent matchday.  You move up by extending leads in matches or closing in on teams that are ahead of you in your match so far.  Allowing opponents to add to their leads, or catch up if you are ahead, will move you downward in the standings.

The Moens team cruised into a first place spot, slowing up a bit in the last week while Maunsell continued to consolidate their second spot. Stone continued their late season march by moving into third on the last matchday, while Trester took the last spot by a few IMP over Main.

Very busy month of May for me, but I am a few offdays away from finding time to figure out the masterpoints for the regular season. When this is done, I shall post them at the VBC. Meanwhile, playoff results are here.
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Unit 430 IMP League Flight C Results Grid C Standings
Back to vancouverbridge.com C Standings C Division Notes Top Page (Links)
Team
Trester

Bye Week:
Nov. 25
Trester
vs
Moens

Trester lost 40-97
Victory Points: 4-26
Trester
vs
Bahmanieh

Trester lost 39-47
Victory Points: 11-19
Trester
vs
Maunsell

A 58-58 tie!
Victory Points: 15-15
Trester
vs
Stark

Trester won 91-46
Victory Points: 25-5
Trester
vs
Stone

Trester won 54-44
Victory Points: 19-11
Trester
vs
Main

Trester lost 43-60
Victory Points: 9-21
Trester
vs
Burrows

Trester won 66-48
Victory Points: 21-9
Moens
vs
Trester

Moens won 97-40
Victory Points: 26-4
Team
Moens

Bye Week:
Dec. 16
Moens
vs
Bahmanieh

Moens won 77-57
Victory Points: 21-9
Moens
vs
Maunsell

Moens won 94-29
Victory Points: 27-3
Moens
vs
Stark

Moens won 84-56
Victory Points: 23-7
Moens
vs
Stone

Moens won 90-42
Victory Points: 25-5
Moens
vs
Main

Moens won 61-39
Victory Points: 22-8
Moens
vs
Burrows

Moens won 100-20
Victory Points: 28-2
Bahmanieh
vs
Trester

Bahmanieh won 47-39
Victory Points: 19-11
Bahmanieh
vs
Moens

Bahmanieh lost 57-77
Victory Points: 9-21
Team
Bahmanieh

Bye Week:
Jan. 6
Bahmanieh
vs
Maunsell

Bahmanieh lost 72-82
Victory Points: 11-19
Bahmanieh
vs
Stark

Bahmanieh won 86-34
Victory Points: 26-4
Bahmanieh
vs
Stone

Bahmanieh lost 21-65
Victory Points: 5-25
Bahmanieh
vs
Main

Bahmanieh won 76-34
Victory Points: 25-5
Bahmanieh
vs
Burrows

Bahmanieh lost 37-72
Victory Points: 6-24
Maunsell
vs
Trester

A 58-58 tie!
Victory Points: 15-15
Maunsell
vs
Moens

Maunsell lost 29-94
Victory Points: 3-27
Maunsell
vs
Bahmanieh

Maunsell won 82-72
Victory Points: 19-11
Team
Maunsell

Bye Week:
Jan. 27
Maunsell
vs
Stark

Maunsell won 93-27
Victory Points: 27-3
Maunsell
vs
Stone

Maunsell won 95-42
Victory Points: 26-4
Maunsell
vs
Main

Maunsell won 70-24
Victory Points: 25-5
Maunsell
vs
Burrows

Maunsell won match 62-26
Victory Points: 24-6
Stark
vs
Trester

Stark lost 46-91
Victory Points: 5-25
Stark
vs
Moens

Stark lost 56-84
Victory Points: 7-23
Stark
vs
Bahmanieh

Stark lost 34-86
Victory Points: 4-26
Stark
vs
Maunsell

Stark lost 27-93
Victory Points: 3-27
Team
Stark

Bye Week:
Feb. 17
Stark
vs
Stone

Stark lost 46-73
Victory Points: 7-23
Stark
vs
Main

Stark lost 55-76
Victory Points: 8-22
Stark
vs
Burrows

Stark won 69-18
Victory Points: 26-4
Stone
vs
Trester

Stone lost 44-54
Victory Points: 11-19
Stone
vs
Moens

Stone lost 42-90
Victory Points: 5-25
Stone
vs
Bahmanieh

Stone won 65-21
Victory Points: 25-5
Stone
vs
Maunsell

Stone lost 42-95
Victory Points: 4-26
Stone
vs
Stark

Stone won 73-46
Victory Points: 23-7
Team
Stone

Bye Week:
Mar. 10
Stone
vs
Main

Stone lost 68-77
Victory Points: 11-19
Stone
vs
Burrows

Stone won 127-39
Victory Points: 29-1
Main
vs
Trester

Main won 60-43
Victory Points: 21-9
Main
vs
Moens

Main lost 39-61
Victory Points: 8-22
Main
vs
Bahmanieh

Main lost 34-76
Victory Points: 5-25
Main
vs
Maunsell

Main lost 24-70
Victory Points: 5-25
Main
vs
Stark

Main won 76-55
Victory Points: 22-8
Main
vs
Stone

Main won 77-68
Victory Points: 19-11
Team
Main

Bye Week:
Mar. 24
Main
vs
Burrows

Main won 63-34
Victory Points: 23-7
Burrows
vs
Trester

Burrows lost 48-66
Victory Points: 9-21
Burrows
vs
Moens

Burrows lost 20-100
Victory Points: 2-28
Burrows
vs
Bahmanieh

Burrows won 72-37
Victory Points: 24-6
Burrows
vs
Maunsell

Burrows lost 26-62
Victory Points: 6-24
Burrows
vs
Stark

Burrows lost 18-69
Victory Points: 4-26
Burrows
vs
Stone

Burrows lost 39-127
Victory Points: 1-29
Burrows
vs
Main

Burrows lost 34-63
Victory Points: 7-23
Team
Burrows

Bye Week:
Apr. 21
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Unit 430 IMP League Flight C Division Notes C Standings
Back to vancouverbridge.com C Standings C Results Grid Top Page (Links)

IMP LEAGUE 2012-13 – Flight C Division Notes (8 teams, matchday format)

Flight C of the IMP League is restricted to non-Life Masters with less that 500 points (as of the September 2012 ACBL cycle).  Players who go over this limit during the season remain eligible to play.  Flight C players have expressed a preference to play the "matchday" system over the head-to-head system.  In the "matchday" system, all or most of the teams play on preset dates, playing a few boards against each other team.  At the end of the season, each team will have played 24 boards against each other team, and the results are scored using the same VP scale as Flight A and B.  However, this means that during the season, the standings for the league show incomplete matches and projected Victory Points.  Since the dates are set, substitutions are freely allowed as long as the substitutes are eligible to play in Flight C.  Team captains should contact Eurydice Nours if they cannot find enough players for a matchday.

The matchdays this year are set up for Sunday Afternoon sessions at the Vancouver Bridge Centre, every third Sunday with one exception (to avoid Easter Sunday).  Seven of the eight teams participate each week, playing four boards against the other six teams in attendance.  Matchday dates and bye weeks for each team can be found on the Flight C Result Grid page.  The teams play the same boards as the concurrent VBC pair games.  Players not playing for their teams that week are welcome to come and play in the regular game, and discuss the hands with their teammates afterwards.

The top four teams will advance to playoff matches using the curling-style playoff system.  The top two teams will play for a place in the final, with the loser of the 1 vs 2 match going to the semifinal against the winner of the 3 vs 4 match.  These matches will be head-to-head matches of 24 boards and can be scheduled at any time by the captains.

The rule regarding seating rights in head-to-head playoff matches was changed in 2011.  The highest-ranked team still gets seating rights for both halves, and the lower-ranked team still has the right to know which four of the higher-ranking team's players will be in the lineup before seating their players.  What has changed is the rule which said that any single player on either team may object to the same four players appearing at either table in both halves.  This provision has been deleted in playoff matches: if the higher-ranking team wants to play the same people against the same opponents, this is now allowed.

Allowed Conventions: in Flight C, only ACBL General Convention Chart conventions will be allowed.

Playoff Deadlines:

StratMatch #DeadlineTeam 1Team 2WinnerLoser
C1 May 1 #3 Stone#4 TresterStone wins!Trester: 4th in C
C2 May 1 #1 Moens#2 MaunsellMaunsell wins!Moens to semifinal
C3 May 15 #1 Moens#3 StoneMatch 4Out: 3rd in C
C4 May 29 #2 MaunsellMatch 3 WinnerFlight C Champions!Flight C Runners-Up
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Unit 430 IMP League Flight C Division Notes C Standings
Back to vancouverbridge.com C Standings C Results Grid Top Page (Links)

IMP LEAGUE 2012-13 – Flight C Division Notes (8 teams, matchday format)

Flight C of the IMP League is restricted to non-Life Masters with less that 500 points (as of the September 2012 ACBL cycle).  Players who go over this limit during the season remain eligible to play.  Flight C players have expressed a preference to play the "matchday" system over the head-to-head system.  In the "matchday" system, all or most of the teams play on preset dates, playing a few boards against each other team.  At the end of the season, each team will have played 24 boards against each other team, and the results are scored using the same VP scale as Flight A and B.  However, this means that during the season, the standings for the league show incomplete matches and projected Victory Points.  Since the dates are set, substitutions are freely allowed as long as the substitutes are eligible to play in Flight C.  Team captains should contact Eurydice Nours if they cannot find enough players for a matchday.

The matchdays this year are set up for Sunday Afternoon sessions at the Vancouver Bridge Centre, every third Sunday with one exception (to avoid Easter Sunday).  Seven of the eight teams participate each week, playing four boards against the other six teams in attendance.  Matchday dates and bye weeks for each team can be found on the Flight C Result Grid page.  The teams play the same boards as the concurrent VBC pair games.  Players not playing for their teams that week are welcome to come and play in the regular game, and discuss the hands with their teammates afterwards.

The top four teams will advance to playoff matches using the curling-style playoff system.  The top two teams will play for a place in the final, with the loser of the 1 vs 2 match going to the semifinal against the winner of the 3 vs 4 match.  These matches will be head-to-head matches of 24 boards and can be scheduled at any time by the captains.

The rule regarding seating rights in head-to-head playoff matches was changed in 2011.  The highest-ranked team still gets seating rights for both halves, and the lower-ranked team still has the right to know which four of the higher-ranking team's players will be in the lineup before seating their players.  What has changed is the rule which said that any single player on either team may object to the same four players appearing at either table in both halves.  This provision has been deleted in playoff matches: if the higher-ranking team wants to play the same people against the same opponents, this is now allowed.

Allowed Conventions: in Flight C, only ACBL General Convention Chart conventions will be allowed.

Playoff Deadlines:

StratMatch #DeadlineTeam 1Team 2WinnerLoser
C1 May 15 #3 Stone#4 TresterStone wins!Trester: 4th in C
C2 May 15 #1 Moens#2 MaunsellMaunsell wins!Moens to semifinal
C3 May 29 #1 Moens#3 StoneMatch 4Out: 3rd in C
C4 June 30 #3 MaunsellMatch 3 WinnerFlight C Champions!Flight C Runners-Up
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