The DIG: Before you get into this review, I should make it clear that there is a happy ending; I give it thumbs up in spite of all the whinging that follows. The game starts off really slowly, where you have to guide your character around on a space shuttle mission to plant some nuclear bombs on an asteroid to force a course change. There's not much in the way of puzzles here, you just "join the dots" and listen to the conversation between the characters. The conversation is pretty bland, almost like being forced to listen to a military training course on good teamwork. The game play picked up fairly quickly after this opening sequence; too bad the conversation didn't. If anything, the character interactions and conversations got progressively worse throughout the game. I was actually wincing when I heard some of the lines spouting through my speakers. Graphics: Fairly low res, but very nice in places. The subway trips were particularily pretty. Plot: Fairly simple. You got sent away somewhere, and you want to get back home. Solve the alien puzzles until you succeed. There are actually a few fun items thrown in when you start talking to the aliens, so the plot is quite acceptable. Characters: Awful doesn't even begin to describe it. This game gives all the appearances of a Myst-like game which had some extra characters thrown in at the end to satisfy the Myst-haters. I would have considered this a much better game if the other two characters in the game somehow got lost at the beginning. Voices: Considering the crud they were forced to spout, the voice talents did a very good job. No complaints there. Puzzles: Nothing obnoxious, but there were a few where I resorted to the walkthrough. No mazes, only one timed sequence, but it was easy enough even for me. Highs: Some fairly interesting puzzles, and the aliens are actually rather fun. Too bad the humans were so bad. Lows: Characters added to a game that would work far better without them. Hideous conversation, from characters you would rather not have met. Final Score: It's really hard to believe that The Dig was a LucasArts game. It has none of the humour of their other games; instead, it appears to be an attempt to produce a serious space opera. Instead, we are forced to play through some of the most banal, sterotypical conversations I have ever heard. In spite of the irritating characters, it was a reasonably fun way to waste my time. I probably won't play it again, but I don't have the urge to run out and sell it as soon as possible. To plagiarize Ebert, I'll call it a marginal thumbs up.