Mini Review of Tex Murphy, Overseer Introduction: My wife and I were saving this game for a rainy day, much like we would store a bottle of fine wine in the cellar for a while. Just like the wine, once we had played it, it would be over; no more Text Murphy games for us to play. Well, we finally played the game (and opened the vintage wine), and I just can't find it in myself to write any sort of objective review of the game. I have enjoyed every one of the Tex Murphy games, and I am truly a fan of Chris Jones and Suzanne Barnes. So, instead of my normal review, I will cover some of the highlights very quickly. As far as a "real" review goes, forget it. This write-up is more in the way of praise. Graphics (quality, animations, cut scenes): Very good. FMV games may have been panned in their heyday, but Overseer is about as good as it gets. Sound (music, voices, special effects): Characters (depth, development, interaction): Excellent throughout. Chris Jones just gets better with practice. There was one or two characters that overacted a bit, and I am guessing that they were stage actors not really used to the intimacy of the camera. The voices were great, the acting was great. Story (plot, theme, depth): Hmm, I enjoyed the story, but I really don't want to say anything more about it. This is one game where the story is yours to discover as the game unfolds. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): There were two mazes, but they both had some redeeming features. There was one really, really nasty tone based puzzle. My wife has grade 10 in both voice and piano, and it still required quite a few attempts before we could solve it. The previous games had timed sequences, and this one was no exception. For some reason, the ones in this game didn't seem quite so onerous. It may have just been the rose coloured glasses I was wearing :-) Controls (user interface, save/restore, sound/video adjustments): The game engine was updated and modernized quite a bit from the one used in Under a Killing Moon and Pandora Directive. Gone is the need to switch between movement and interaction modes via the spacebar. It took a bit of time to get used to, but it did help provide a more immersive gaming experience. Bugs or problems: I installed the patch for the game, but was still unable to get it to run correctly with hardware rendering (it crashed to the desktop immediately). However, the software rendering worked fine (albeit somewhat slower than I would have liked), with no other problems throughout the game. Pros: Wonderful (mostly) acting and voices Great music Great story Great (and memorable) characters Graphics engine much improved (simpler, more intuitive) Nice hint system Ability to bypass any puzzle if it irritated too much Cons: Timed sequences Dialog and action choices which killed with little or no warning Nasty (really nasty) tone-based puzzle Conclusion: I really wish we could go back in time and get a few more of these games produced. Barring that, I would even accept sequels starring characters other than Chris Jones and Suzanne Barnes. In any case, I was truly sad when I finished this game. Final note: Just do whatever you have to to get your hands on any of the three Tex Murphy games; you won't regret it.