Mini-review of Stupid Invaders Introduction: I found this game to be a mixed experience, so my review may end up looking the same way. Graphically and artistically, this game is at the top of the heap. From a game playing perspective, it's not very good. The end result was a game that is fun, but frustrating. I'll describe this mixture in more detail, and let you form your own conclusions... Oh, and an obligatory warning for those that are bothered by such things: I never have any spoilers in my reviews, but I do discuss things like action and timed sequences in great, bitchy detail. Graphics (quality, animations, cut scenes): This game is blessed with truly superb graphics, easily as good as any other game I have ever played. They are cartoon style, but with incredible detailing in the lighting, complete with motion blurring effects in the cut scenes to help add reality. If you have seen the TV show Space Goofs, then be prepared for a very pleasant surprise; this game's graphics make the TV show look very, very crude in comparison. At one point, I had to make a character go up some stairs several times in a row, just to watch the incredible effect of his shadow moving up the wall. This game is the best mixture of computer technology and human artistry I have ever seen in a computer game. If nothing else, the game was fun to play because of all the inventive and unique locations you got to visit throughout. In other words, it wasn't just good graphics in this game, but true artistry. The rooms, buildings, props, and machines were always a unique adventure in their won right. This game was very good at having no action sequences for the player, but was still able to give a sense of action through clever use of the cut scenes. More design and graphic artistry that I must commend. There is one major exception to this: towards the end of a game, you are "allowed" to watch a five minute cut scene which is funny for the first 5 seconds. The remainder of it appears to have been added for no other reason than to take up time and extend the game playing time. Sound (music, voices, special effects) Very good throughout. The voice acting was obviously professional, and perfectly matched the characters in all cases. The music was varied, and wasn't obtrusive, so it gets a thumbs up from me as well. Story (plot, theme, depth): I'll just mention that the characters are from the TV cartoon called Space Goofs, and that you have to help them get away from the bad guys, fix their spaceship, all so they can go home. There isn't much plot beyond that, but given the "cartoony" nature of the graphics and characters, it probably didn't need much more. I should probably talk about the humour here, since it has been a topic of discussion in reviews and the adventure newsgroup. It is definitely toilet humour, but I don't have anything against that (I did find some of the jokes quite funny). In general, the nature of the humour didn't do much for (or against) the game for me; it was just part of the story. If you don't find toilet humour offensive, then I don't think it will affect your enjoyment of the game. On the other hand, I don't think that Stupid Invaders was all that hilarious either. Cute, yes. Funny in spots, definitely. Hilarious, not really. However, lack of hilarity is not exactly a major sin, so my final comment about the toilet humour is "so what". Characters (depth, development, interaction): You get to play each character throughout the game, but it doesn't really affect the gameplay all that much. About the only thing that changes with each character is the type of humour used. Some of the "bit" players were a lot of fun; I liked the cows and chickens a lot. They were drawn inventively, and used inventively, which is yet more proof of the high level of artistry that went into this game. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): This is where Stupid Invaders just didn't make the grade. The artists involved knew how to make a visual treat, but they obviously didn't have much experience at adventure gaming. The good: No action sequences and no timed sequences. You could take all the time you wanted to do something, and there was no requirement to be fast on the mouse once you started. Many of the puzzles were entertaining, especially in the first half of the game. Oh, and the puzzles weren't fiendishly difficult, which may be a good point or a bad point, depending on what you like. The bad: You died a lot in this game, and you were given no warning whatsoever. It was so bad that I ended up saving the game before walking into a room or opening another door, since that could kill you. In many cases, the only way to solve a puzzle was to find the one sequence of actions that didn't kill you. I find it pretty bad when you solve puzzles by elimination in that manner. Oh, you were only given 27 slots for saving games; I probably used them 5 times over. Not only did you die a lot, but there was no auto-restore to the point just before you died. Nope -- you had to be religious about saving games. The cut scenes where you died were sometime a lot of fun to watch, but that doesn't make up for the fact that it wasn't very well designed gameplay. A huge, pointless maze. Another huge pointless maze. They called it a desert, but it was just another maze in sandy clothing. The ugly: Puzzles and cut scenes were added at the end with an obvious goal of doing nothing more than adding time to your gameplay. Some marketing idiot must have demanded that they have "at least X hours of gameplay", so the developers just merrily went and added time wasters. Here's a few examples: - a pointless cut scene that takes about 5 minutes to play - multiple puzzles that involved walking tremendous distance to get a single item which is needed to solve the "puzzle" Controls (user interface, save/restore, sound/video adjustments): With a few exceptions, the user controls for this game are "point and click" at its finest. Inventory, saving games and movement were all intuitive and easy. Some areas weren't marked as "go here" when the cursor moved over them, causing me to miss one area completely until I looked at a walkthrough. One area required you to flail about with the mouse in a dark area until you found a hot spot. Pixel hunting at its worst. There were a few items which had more than one action that could be performed on them, but there was no indicationthat this was the case. You had to right click to cycle through the other possibilites, but you weren't used to doing it since most items didn't require this. You died extremely often in this game, but there was no auto-restore available. You always had to explicitly go to the main menu and load a saved game. Bugs or problems: None. Install/Uninstall: I chose the "large" install, which installs all of the CDs onto your hard drive. You don't need to read a CD afterwards, even to start the game. Thumbs up for this feature -- it takes about 2GB of disk space and 30 minutes to install, but it worked perfectly for me. The un-install didn't ask me if I wan't to keep my saved games, and just deleted them all. It also left a few keys in the registry. I wonder why companies think that having their name in my registry is all that important? Especially considering the ill feelings they will generate when people find out about it. Pros: Beautiful graphics, innovative artistry, unique locations Fun cut scenes Excellent user interface (with a few glitches) Some fun puzzles Cons: You get killed frequently without reason or warning Two really pointless mazes Scenes and "puzzles" added to just take up time Fairly simplistic gameplay -- if you die, you did it wrong Conclusion: Stupid Invaders was blessed with wonderful graphics and cut scenes, and cursed with some pretty poorly designed gameplay. In spite of all the irritations, this was still a game which was fun to play. I recommend it, but don't expect any massive challenges or thrilling puzzles. I hope the developers do another game, only I hope they get an advisor to help them improve the "game" portion of their next adventure game.