Mini-review of The Secret Of Monkey Island (and a non-review of its two sequels) Introduction: So many words have been used to talk about this series of games, that I am doubtful that another opinion is of much worth at all. However, due to sheer accident, I ended up buying and playing the three Monkey Islands games in reverse order of their release. This may not make more knowledgable about the games, but it did provide me with a somewhat unique perspective. This review is mostly about Monkey Island I (The Secret of Monkey Island), with some comments about the two sequels. For brevity, I will refer to them by the abbreviations MI1, MI2, and MI3. My apologies to Lucas Arts, but I really am as lazy as my reviews might indicate :-) Writing is hard work... Graphics (quality, animations, cut scenes): As expected, the graphics got better as time went on, so I finished with the crudest graphics of the three games. That being said, here's the shocker -- I found the graphics in MI1 to be far superior to the others. It wasn't the number of pixels that counted, nor the number of colours. Somehow, MI1 was able to capture that sense of mystery and adventure, while the sequels just looked pretty. Maybe it was the purple colours and nighttime lighting on Melee(TM) Island, or maybe the artists just captured the essence of the game when they had a limited palette to draw from. For whatever reasons, I found the oldest game to be the most immersive and impressive. Sound (music, voices, special effects) The sound and music in all the games was quite good, with no jarring notes at any point. Sound was used for proper and complete support of the game's atmosphere throughout. Small aside: For those readers that wonder what it takes to make me rave about sound, they should play Discworld Noir. The startling jazz in that game had me wanting to buy the soundtrack. Other than that, I expect the sound to be supportive of the game's atmosphere; if I notice the sound, then it is probably failing to do its job. Story (plot, theme, depth): Guybrush Threepwood (who ever thought up that name?) wants to become a pirate. To do so, the usual quest is required, only this quest starts out silly and gets sillier as it goes on. It's all a lot of fun, and there is enough story to keep you enthralled from the start to the very end of the game. From the very opening scene, you have the feeling of being dropped into some sort of Caribbean paradise populated by comic misfits. It was strange playing this game after its sequels, and it showed how much Lucas Arts was riding on a past success. MI2 and MI3 just didn't have the same joie de vivre of the first game. They weren't bad games, but they were just riding on the coattails of a truly great game. Characters (depth, development,interaction): Hey, come on now. This is a humourous game, not any attempt to produce the adventurer's version of War and Peace. Guybrush Threepwood does exactly as much character development as required to get him to the end of the story. And he does it in fine style too, thank you. After all, he does need to have the right stuff to become a pirate. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): MI1 presented some truly unique puzzles to the gaming world, and they were a lot of fun. I won't say too much more, except for a giving a rousing cheer to such originality, especially someone who can come up with a use for hairy yaks with wax lips. The sequels were a completely different story. Again, it really shows how much Lucas Arts just copied MI1 for the sequels. Some of the puzzles were almost exact copies from the first game. No fair. Even worse, the sequels started resorting to timed puzzles and arcade sequences to fill in the gaps. Controls (user interface, save/restore, sound/video adjustments): MI1 was probably the loser in this category, since the SCUMM engine definitely improved as time went on. Pictured inventory items instead of words, fewer verbs to worry about trying, and more screen space allocated to the game picture itself. However, even the first game in the series gave me no troubles whatsoever. Bugs or problems: None at all. Ran perfectly every time, all the time. Pros: The Secret of Monkey Island is a truly wonderful game that deserves the word "classic" that is often used to describe it. Adventure games don't really get much better than this; many games are graphically prettier, but this one succeeds in immersing you, even with it's limitations. Cons: It had sequels which just didn't live up to its greatness. I guess that's what you get when a game is so successful; Myst wasn't the only game that had clones. Conclusion: By playing the games in reverse order, I expected them to get worse each time. Instead, The Secret of Monkey Island showed up the other two games for the formulaic copies that they were. The original game is truly an original, with an honoured spot in my top ten list. Now, my only worry is that Lucas Arts is going to make the fourth game in the series yet another clone with yet more advanced graphics. I want original art, not superb printmaking.