The Sacred Amulet (previously published as Aztec) Introduction: The latest Cryo game (as of November, 1999) is proof that Cryo is getting better and better at creating adventure games. This game is an historical mystery, where you play the character of Little Serpent, a humble Aztec hunter. Little Serpent witnesses a murder, get accused of it, and must solve the mystery to prove his innocence. Graphics (quality, animations, cut scenes): I mentioned in my review of Atlantis II that they had cured the worst of their excessively dark scenes. In the Sacred Amulet, they have completely cured this problem. The graphics are extremely good, and the Aztec world you find yourself in is a wonderful sight to behold. The cut scenes are works of art in their own right. Graphically, this game was perfect. Sound (music, voices, special effects) The atmospheric music and sound effects were wonderful at all times, and sometimes even a bit too good. The music that accompanied the action scenes made them much more tense than they would have been without any sound. Since I am not a fan of "tense" when playing adventure games, this was perhaps the only problem I had with the game. As I said, the music was actually too good. The voice acting was good at all times, and the recording quality and mixing was very well done. Story (plot, theme, depth): The mystery story is a wonderful one, and it serves to drive the game without feeling awkward at any point. The mystery starts out as a "whodunit", but changes gradually throughout the game into a story where the problem is to prove "whodunit" to everybody else. Little Serpent is continually under threat of being discovered or killed, which helps keep the game moving along without feeling artificial or forced. Characters (depth, development, interaction): Almost all the characters fit well within the game, but there was at least one exception. One character seemed to just pop up whenever convenient, and the game would have been better if that character had been left out. Otherwise, I enjoyed the characters throughout the game. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): This was a fairly easy game, with no real stumpers for puzzles. For those that would like comparisons, think of it as harder than Amerzone, but easier than Atlantis II. All of the puzzles were fair, and all of them had some rationale behind their solution. At no point did I feel the urge to yell at Cryo because of solutions which seemed to require the reading of their minds. I don't like real-time sequences, and this game definitely contained a few of them. However, the game made it easy to get by them, and they fit into the story perfectly in all cases. You could always restore to the start of the sequence and try a different method of solving the problem, and none of them required real hand-eye coordination to solve. They were mental challenges more than physical challenges, and they seemed to "belong" in the game. I don't think you will ever need a walkthrough, since this game even had several built-in hint systems. One was a diary of Little Serpent's thoughts, which could give you pointers as to what he thought you should do next. Also, if you started wandering around a bit too far afield, up would pop a comment by Little Serpent which would hint as to what he needed to do. Even other characters would chime in with helpful hints at times throughout the game. Controls (user interface, save/restore, sound/video adjustments): I thought that the game controls were perfect. The game allowed full scrolling of the scene in all directions, and Cryo even installed a speed control to help reduce the sea-sickness effect that this can cause. The auto-save feature was actually helpful, since it save the game at useful points within the game (like just before making a choice which would kill you). You could also save manually at any desired point if you didn't trust the auto save feature. Cryo has also integrated an encyclopedia about the Aztecs with the game in an extremely elegant manner. Besides just allowing you to browse the encyclopedia, various hot spots in the game were added to link directly to the related entry for instant look up. It was a great way to get your historical facts fed to you one piece at a time, and only when you were interested in that item. This game makes looking up information actually fun. I honestly cannot think of any flaws in the game with respect to the user controls. Bugs or problems: None that I encountered. Pros: Wonderful graphics and cut scenes. Good music and sound effects. Great story with a good resolution. Great user controls. Elegant encyclopedia hyperlinks from within the game. Cons: One character that seemed a bit out of place and didn't fit within the story as well as the others. A few action scenes (but very mild and easily solved). Conclusion: This game does it all, and about as good as I could ever expect. Cryo could have even left out the entire encyclopedia portion of the game, and it still would have been wonderful. If this game was a novel, I would have rated it as a first rate page turner. The Sacred Amulet goes into my top ten game list.