Mini-review of Odyssey...The Search for Ulysses Introduction: Odyssey...The Search for Ulysses is a Cryo game, which had led me to some pretty high expectations for the game. The last Cryo game I played was The Sacred Amulet, and I liked it very, very much. Odyssey didn't live up to my expectations, but I guess they can't all be winners. I am just surprised that Cryo got so many things wrong in this game. Graphics (quality, animations, cut scenes): Like many other games these days, Odyssey uses 3D characters on a 2D background. Some of the background scenery was extremely beautiful, but the characters themselves were pretty crude. They were all very blocky (few polygons), with no mouth movements at all. After playing The Longest Journey, Odyssey was a big let down. The cut scenes were up to Cryo's usual standard (very pretty), and the animations were acceptable for 3D characters (fairly crude). Sound (music, voices, special effects) The music as quite good and suited the mood throughout. The voice acting was pretty sub-standard, with some voice acting being almost painfully bad. Overall, I guess the voice acting was acceptable, but they could have done much, much better. Story (plot, theme, depth): Hey, this is Greek mythology, so you know the story can't be all that bad. Penelope (Ulysses' wife) is worried about Ulysses' long absence, so she sends you (Heriseus) out to find him. Your character follows in the steps of Ulysses, so you encounter many of the same monsters and gods that he did. The story itself certainly makes a good basis for an adventure game. Characters (depth, development, interaction): Again, this is Greek mythology, so the characters are all bigger than life (and some of them are quite a bit of fun). Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): For a variety of reasons, the puzzles in this game could be extremely frustrating. Here are the major items that annoyed me: Your character could die with absolutely no warning that you had done anything wrong. You could make a conversation choice which killed you immediately, but the same choice with a previous character was no problem at all. Most places, you couldn't walk off cliffs or buildings, but in a few places you could walk into water and die, or walk into a hole and die. Oh, and there was no warning that you would die in those spots. Basically, save often and save early (which is why only 30 save slots aren't enough). There were many timed sequences where the solution to a puzzle was to run fast or time your actions to avoid the bad guy. Oh, and you die if you get it wrong. They just had to include a maze, and then they made it even worse. The changing camera angles made it extremely difficult to map the maze, and on top of that, there was a timed sequence for getting through the maze. Several puzzles were randomly generated, with a different solution every time you played it. Not a nice thing to do to people who want to replay a section. Puzzles where an required action was only valid if you were standing in a particular place and/or facing a particular direction. These ones got me using the walkthrough almost every time. Some puzzles required an amazingly arcane set of actions and assumptions on your part. One of them took several hours to get through, even when using a walkthrough. Controls (user interface, save/restore, sound/video adjustments): Odyssey is keyboard controlled, much like Grim Fandango, only GF had some nice features not found in Odyssey. I really missed the GF feature of the character "looking" at interesting items. As it was, you had to move up to something and hit the space bar to see if it could be picked up. On top of that, your character didn't comment on things around him, so you had to figure out things completely on your own. This definitely made the gameplay a bit more frustrating at times. Another major "feature" of the game was the camera control. The camera switched position depending on where you were, and then followed your character at all times until the next viewpoint change. This caused some extremely strange effects; when you walked directly under the camera, you could get dizzy from all the camera spin and tilt. Also, when you were trying to confront some monster, the camera could actually change viewpoints such that your opponent wasn't even visible any more. An interesting experiment by Cryo, but one that I would call a failure. You were given 30 game save slots, which were easily used up. You could erase given saved games, but I don't see why they couldn't have just let you save as many as you wanted. Artificial limitations like this one don't endear you to a game. Like almost all Cryo games, be prepared to boost your video card's gamma settings, since many portions of the game are extremely dark. I really wish Cryo would add a gamma control setting to their games (like UAKM). It would save me from having to exit the game every time I needed to make a gamma adjustment. The "highlighted" Dialog choice was the only one NOT in bold. Very backwards. Overall, the game's controls were less than thrilling. Bugs or problems: This game had quite a few bugs. There were places where I could get my character completely frozen and the only way out was to restore a previous game. At one point, I was allowed to go somewhere I shouldn't, so I ended up talking to characters holding a ten foot plank in front of my face. The graphics boundaries were pretty sloppy, so my character's head or feet would frequently disappear completely into a stone wall (or another character). Pros: Beautiful graphics Fun story Cons: Poor user interface Poorly designed puzzles Timed sequences A maze (with timed sequence included) Death without warning or reason Buggy Conclusion: Overall, I would call this game playable, but just barely. Cryo got so many things wrong on this one, which disappoints me because I know they can do so much better. It feels like a game which was pushed into release long before it should have been. It needed better play testing, and a lot more debugging before it was ready to release. Final verdict: don't spend a lot of money on this one, but it's worth something just for the sheer beauty of some of the scenes and a peek into the world of Ulysses.