Non-review of Mystery of the Mummy Copyright Murray Peterson, 2003 Introduction: I seem to be having very bad luck with games lately. Mystery of the Mummy is another game that my wife and I were unwilling to finish. After three evenings of play, we quietly uninstalled the game and went to read a good book. Graphics (quality, animations, cut scenes): The game is played in first person, with our character (Sherlock) being shown in third person during the cutscenes. The graphics were quite good, with lots of detail and lighting that suited the intended mood of the game. Although dark in tone, I didn't have problems seeing items in the screen. The cut scenes were well done and very pretty. Sound (music, voices, special effects) The game does not allow you to set the music and voices levels independently. This caused a problem in the opening scene, where the music and special effects made the voiceover almost cmopletely unintelligible. Music and sounds effects were acceptable, without anything really bad (or good) that stands out. Sherlock's voice is irritating after a short period of time; a pinched British accent done in a fairly high pitched voice, making comments that quickly grow tiresome. We found ourselves turning the volume completely down at times. Story (plot, theme, depth): Supposedly, you are playing the character of Sherlock Holmes, and have been asked to solve the mystery of how a friend's father "really" died. In reality, it appears that Sherlock was merely a paste-on character; there is nothing in the game that would make it work any worse if the main character was named "Joe Gamer". In other words, the story really has nothing whatsoever to do with Sherlock Holmes. I should mention that there really wasn't all that much story either. Beyond some letters left behind by various people, you are wandering around a house trying to get through locked doors and find the secret passages. Characters (depth, development, interaction): There really isn't any character interaction in this game, at least for the portion that we played. Our character (Sherlock Holmes) is revealed through all of the comments he makes when looking items and solving puzzles. This is one of the major problems we had with the game; the voice was irritating, especially when he continually made snide pronouncements. I'll give one example. The very first puzzle in the game has three likely solutions, with only one that really makes sense. However, one of the less sensible solutions was in fact the one that worked. When we solved the puzzle, Sherlock comments with "Well, that was obvious" in a snide tone. This is not a good way to make the gameplay enjoyable. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): The game designers obviously ran into problems when it came time to design the puzzles for this game. MotM contains a poorly thought out mismash of puzzles that have been pasted into the game with little thought. For example, clicking on a box beside a door gives you the voiceover comment "I'll need something to open it". After solving a different puzzle, clicking on the same box now brings up a slider puzzle. There are many timed sequences. There are slider puzzles. There are some Rube Goldberg contraptions that need manipulating. There is pixel hunting, since you need to hunt everywhere for various objects that have been hidden in unlikely places for no apparent reason. Overall, the puzzles just didn't have much integration with the environment itself. Too many of them were obviously just pasted in place to act as a barrier to your progress, without having anything to do with the game itself. Controls (user interface, save/restore, sound/video adjustments): Movement is node-based, and some of the node transitions make navigation very difficult. For example, if you go through a door, you never knew where you would be facing afterwards. Go through one door and you would be facing back towards the door you just came through. Go through the next door, and you would be facing a door across the hall. The result was very confusing at times. The cursor was a picture of Sherlock's pipe, which was a distracting choice -- visually, it had no good hotspot. Bugs or problems: None Install/Uninstall: No problems encountered. The game allows a maximum install, which reduced the CD access to a minimum. Pros: Nice graphics Good cutscenes Good sense of atmosphere Cons: Snide, irritating voiceovers by Sherlock Pastiche of poorly integrated puzzles Timed sequences Sliders Conclusion: It's very sad when you find yourself playing a game in order to get it finished, instead of playing it for enjoyment. The irritating character of Sherlock, combined with poorly designed puzzles and awkward navigation, makes this game less than enjoyable.