Mini-review of Faust: The seven games of the soul Introduction: It's not very often an adventure game comes along which transcends its own inevitable flaws to become something truly great. Faust is one of those games; it may not be a masterpiece, but it definitely achieves something more than the usual "save the world" quest. The problem I am going to have with this review is to describe why I loved it so much and still stay free of spoilers. Ah well, I will try my best, so read on... Story (plot, theme, depth): First, I guess I should describe the basic plot: You play the character of Marcellus Faust, having no memory of your past life at all. Mephistopheles ("call me Mephisto") invites you to help settle a dispute that he is having with "the Boss". To do so, you must examine the lives of seven of an amusement park's past inhabitants. So off you go to play the seven episodes of the game. Oh, and that's all I am going to tell you about the story; part of my fascination with this game is that the story is revealed to you in snippets as the game progresses. If I was to compare Faust with any other game I have played, I would have to pick Sanitarium; both of them become extremely gripping tales, not because the story necessarily has any deep meaning, but because you really don't know what the "tale" is even about except by playing more of the game. This seems to be a plot mechanism that works very well in adventure games; at least in the two samples I have run into. I have read reviews of Faust which accuse it of covering up a simplistic story with obtuse dialog in an attempt to make it seem to be more than it is. Personally, I don't think the story is all *that* shallow, nor do I see the philosophical musings as an attempt to "add depth". In fact, most of those musings are delivered by the character of Mephisto, and I consider them a believable (and necessary) part of his character. Graphics (quality, animations, cut scenes): If I just tell you that the graphics are "great", I won't be telling you enough. Part of what I enjoy in an adventure game is the anticipation and thrill of exploring a new world. The world of Faust is set in an abandoned amusement park, and your movements are strictly limited to small areas within that park. Sounds bad doesn't it? What makes it wonderful is the sheer beauty and strangeness that the artists managed to achieve. A simple house trailer looks boring and boxy, until you see the porch railing designed by Dali on the front. Or a house with curved, triangular doors, complete with huge hinges which would be needed in real life to hold up such a door and still allow it to work. I could go on here, but let me just say that the graphics were eye catching, beautiful and unique. I would guess that the primary artist was either an an architect in a previous career, or has wishes to become an architect. The world of Dreamland Park is not only unique, it has enough touches of reality to make you want to look at things more than just the first time. The characters were fully drawn in 3D, with a very distinctive, and perhaps even bizarre style, one which appealed to me immensely (my wife wasn't as impressed). In particular, I found the character of Mephisto to be a wonderful study in character drawing and animation. Usually cutscenes using 3D characters and the game engine look stilted and awkward; in the case of Mephisto, the slightly strange movements he made just added to my fascination. The cut scenes weren't just movies played out for you to watch; in many cases they were 1 or 2 second flashes of sight into the past (usually in black and white). It was a great way to gradually reveal a character's past without giving away the whole show at a single sitting. Sound (music, voices, special effects) The voices and voice acting was the best I have ever heard in an adventure game. Mephisto's voice in particular kept me spellbound at times, but there wasn't a single jarring voice in the entire game. The music was excellent, with some wonderful selections. However, here comes my first complaint about the game; it got extremely tedious when the same track played continuously during an entire episode. A little bit is great for atmosphere, but an hour (or two) of the same tune playing over and over is just too much. Even worse, there was a bug in the game controls; if you turned down the music volume slider, some portions of dialog got turned down along with it. It appears that the final sound mixing got things mixed up between the dialog track and the music and sound effects track. Characters (depth, development, interaction): These aren't fairy tale characters in this game. They are disturbing at times, and in the end become truly "real" and fully realized. The character's stories definitely make this a game for adults, but the characters are one of the true strengths of this game Controls (user interface, save/restore, sound/video adjustments): The game is played in first person perspective, with node-based movements in space and complete 360 degree viewing of a single location (by moving the mouse). The controls are extremely smooth, so those susceptible to motion sickness shouldn't have too much of a problem. The save/restore system worked flawlessly and easily. Save slots were grouped by episode, complete with a picture of the game at the point of saving. As I have already mentioned, there was a nasty bug in the sound controls which made them almost useless. Bugs or problems: Well, first the good news -- the game never crashed or hung at any time. The bad news is that there were a fairly large number of bugs: One room in the game had the hot spots WAY off the mark. The exit was through the bathtub, and one drawer's hotspot was in the middle of a wall. This bug should have NEVER made it past final testing (more about that later). At least once, the cursor didn't change shape when it should have. It's hard to know you can manipulate an object when passing over it doesn't cause the cursor to change shape. A cursor shape for backing up that was the same as that for examining items. This caused some definite confusion at times. As mentioned, the sound controls didn't work in a useful manner. The subtitles were filled with spelling and grammar mistakes. The english text obviously never made it through a spell checker, and certainly wasn't reviewed by anyone literate in the english language. As an single example, "loose" was used instead of "lose" throughout the game. Gamma setting was a bit low, and Cryo still hasn't incorporated a gamma adjustment in their games. Shame on them -- I had to get hint because we completely missed an entire doorway because of the low gamma setting. Sometimes (not always), if my CD drive stopped in the middle of a long cutscene, the scene would continue to play, but the audio would cut out completely. I can only assume that this game was a beta release that was rushed to market. Some of the bugs should have never made it past even rudimentary play testing, but there are other indications as well. If you start hitting function keys, various debugging displays will show up on the top of your screen. Here's the ones I found: F1 -- Brings up a frames/second and frame number counter F2 -- Brings up a cursor X,Y position display F5 -- Brings up a up/down, left/right panning measurement F6 -- Brings up a rotation measurement F7 -- Locks the display (no panning) and shows cursor X, Y -- also shows some hex numbers (no idea what for) All of these were obviously never intended for customer use, and in fact look like useful features for isolating bugs when play testing the game. In other words, I really believe that Cryo shipped a beta version of this game. This is not exactly a good thing to do, and I would have expected them to have released a patch for it long ago. However, I did look, and no patch seems to be available. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): This is the most embarrassing section for me to fill in. My wife and I are reasonably good at solving puzzles in adventure games, but this game had us looking at the walkthrough more than any other game we have ever played. A few times were due to bugs in the game (cursor not changing shape, cursor hotspot way off the mark), and once was a puzzle we still find inscrutable. However, that is only three puzzles, and we had to look for help at least a dozen times. I honestly don't know if this is either a very badly designed set of puzzles, or just ones that hit us in our major weak spot. In general, if we get stuck in a game, the main reason is that we just didn't find something. Well, Faust is the ultimate in "purloined letters" for us; we failed to find objects so often it was downright embarrassing to us. All I can say is this -- hunt really hard in this game, or I guarantee you will miss things. Part of this difficulty was due to the very good graphics; there was no rough edges or items that looked out of place to help guide you to some object. Everything looked like it belonged there, so you had to hunt everywhere. There are two mazes in this game, but I must mention that they aren't as bad as you might think. Let's just say that we never had to map either one of them. The built-in hint system was either useless most of the time, or required that you play (and win) an arcade sequence to get a hint. This is a very poor design in a pure adventure game. I can't believe that Cryo would force the player to play the one and only timed sequence in the entire game just to get a hint. Very, very bad design here. Pros: Beautiful graphics. Wonderful artistry in the design of the the world. Best voice acting I have ever encountered in game. Great dialog and narration. Mephisto character was fascinating. A well written story that wasn't obvious from the start. Some fairly interesting puzzles. Cons: Very buggy -- what appears to be a beta product release. Not one, but two mazes. A few puzzles that seemed impossible without a hint. A hint system that required that you play an arcade sequence. Definitely adult-only fare; not suitable for children at all. Conclusion: In spite of its many flaws, Faust is the best type of adventure game -- one which drew me into its world and held me there. I found Faust to be a compelling game in almost all respects; the graphics, the story, the narration, and the voices all conspired to provide me with sleepless nights because I just couldn't bear to quit playing. This was one of those games that made me very sad to see the end, and wish for a much longer game. It may be far from perfect, but Faust still gets an easy entry into my top ten games list.