Eric the Unready Eric is a poor, bumbling (or cursed) knight who is required to go on various quests. This may be a simplistic plot, but it game works wonderfully. Here's a game which I can't praise enough. There were places where I actually had to stop playing for a while, because I was laughing too hard. The humour is rather lowbrow, but I am a sucker for that sort of comedy. As an example (and perhaps a warning), Eric's first quest requires that he catch a pig and kiss it. Of course, the pig jumps down the privy hole at the first opportunity, so you can imagine the tone of the jokes that follow. Controls: Eric the Unready is a mixed text/graphics adventure game, where the normal text input screen has been enhanced with a small graphics window where you can see a picture of your current location, or a map if you desire. You can use your mouse for gameplay, but most of the time it is easiest to use the keyboard to enter your commands. I really enjoyed the interface; it seemed to be the best combination of text and graphics games that one could ask for. Bugs/glitches: None. Worked perfectly on my Windows98 machine. Graphics: Considering its age, not bad at all. Good enough to enhance a pure text game experience to something quite a bit better. Plot: You are a bumbling knight who perform various quests, the major one being the rescue of a princess. Mind you, you also have to kiss a pig to turn it back into a farmer's daughter. Characters: Funny, articulate, amusing. These characters would make Terry Pratchett's characters look staid and boring. In other words, a lot of fun. Voices: None (text only). Puzzles: Nothing extremely difficult, but the best of them added immensely to the humour of the game. There is one puzzle sequence (in the fair) where my wife and I were roaring with laughter. Lows: You die if you don't complete one section by 7:00 P.M. No warnings, and no way around it, except to restore from a long ways back and replay the game without taking your time. I wish that game designers would quit trying to add excitement by putting time-limits on my game play. All it does is irritate me (to put it very mildly). Legend took a game which was as close to perfect as I could ever imagine, and then made it worse by this stunt. Humph. Conclusion: With the one exception, a perfect game. A funny game where the characters and puzzles both contribute to the humour. Proves that high quality graphics and sound aren't required to create a truly great game. I only wish it went on for much longer. One of my top ten.