Mini-review of Egypt 1156 B.C. Tomb of the Pharoah Introduction: I had great hopes for this game, since I had enjoyed The Sacred Amulet (also called Aztec) so much. I guess all of us are doomed to some level of disappointment in our lives. Graphics (quality, animations, cut scenes): Cryo obviously spent a lot of time here, because the graphics are not only gorgeous, but they also match reality as much as possible. The cut scenes are wonderful to watch. One last note -- the excessively dark gamma setting of most Cryo games is also a problem in this game. You will need to crank your monitor's gamma setting up quite a bit to play this game. I really wish Cryo would put a gamma adjustment into their game configuration options. Sound (music, voices, special effects) The music was awful and quickly became irritating. It didn't have anything to do with the game at all; just some abrasive, Egyptian "sounding" music that droned on and on. I think the game designers even knew how bad the music was, since the configuration had exactly one setting for sound options -- turn off the music. I was going to comment about bad voice acting, but on reflection, I think the problem was more a case of very bad scripting. The lines that the characters had to spout weren't anywhere close to what real people would say, so the voice actors were crippled before they even got started. The dialog was all stilted and formal, almost as if the writers wanted the characters to sound like they were speaking some form of archaic language. Whatever the reason, this was not a good game for listening to dialog. Story (plot, theme, depth): You play the character of Ramose, whose father has been accused of tomb robbery. Ramose must find the real tomb robber, and also find proof of his guilt in order to save his father. I can't really fault the basic story in this game, since it seems like it could form the basis of a fairly good game. Characters (depth, development, interaction): Almost nonexistent characters. As I have already mentioned, the dialog was awful, which made the characters seem like cardboard cut-outs at best. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): This is where the game fails in the worst possible way. There really aren't any puzzles in this game at all. The game mostly consists of going through every room, searching for articles or hotspots. Once you have found them, you have little more to do other than show them to another character or apply them to another item in your inventory. There is very little in the way of mental challenge in this game, and what little there is quickly becomes incomprehensible due to poor game design. There were a fair number of rooms which could be considered to be mazes -- darkly lit, lot's of moves available, and no easy way to tell where you were except by mapping them out. There were quite a few places where you could die without warning. The deaths only made sense AFTER you had died, not before, so I consider this bad game design. The manual did not completely describe the rules for the Egyptian game of sennet. It turns out that inferring the real rules for the game was the only real mental challenge in the entire game. Controls (user interface, save/restore, sound/video adjustments): The user interface was quite good, but was slightly flawed in comparison to that of Aztec. As in Aztec, the game allowed full scrolling of the scene in all directions, and Cryo even installed a speed control to help reduce the sea-sickness effect that this can cause. The flaw was the online encyclopedia; while playing this game, you couldn't easily access it. You had to "abandon this game" (Cryo's words) before getting to a point where the encyclopedia was available. Bugs or problems: None. Pros: Very pretty Historical and archeological accuracy Large encyclopedia of Egyptian "lore" and history Cons: Bad music Bad scriptwriting Poor (or nonexistent) puzzles Death without warning Conclusion: This game just wasn't any fun at all. It feels like Cryo had spent all their effort building this accurate portrayal of Egypt, and then just pasted a quick excuse for an adventure game on top of it. About half-way through the game, my wife and I found a walkthrough and used it frequently thereafter. We just can't get excited about playing a game which consists almost entirely of searching for objects in obcure places. If you can get this game really cheap, then it may be worth it for the encyclopedia and the graphics. They allow you to walk through the game sites without playing the game, so you don't even have to expose yourself to that pain if you don't wish to.