Mini-review of Alida Copyright October 10, 2004 by Murray Peterson Introduction: Over the years, I have lost track of how many games that get branded as Myst clones. I rarely agree with that characterization, since Myst-style navigation and mechanical puzzles don't make a game a clone of Myst. For me, Alida is the exception to this rule. Alida is a Myst clone, in almost every aspect. The navigation, the pre-rendered graphics, the puzzles, the story, and so on. It is all there, and it is all so, so reminiscent of Myst. I suppose this could be a bad thing, but not for me (or my wife). We enjoyed Myst, and we very much enjoyed Alida. After saying this, it almost feels like I should stop right here. Oh well, I do have a few more things to say about the game, so onwards. Since I am calling the game a Myst clone, I'll try to compare it to Myst as I go. Graphics (quality, animations, cut scenes): The graphics are first person viewpoint, and very good. They aren't up to the best of the current crop of games, but the pre-rendered scens are very pretty. The graphics are all displayed at 640x480 resolution through Quicktime, and there is lots of eye candy for the greedy adventurer. Call them better than Myst (no small window), but perhaps not up to Riven quality. Sound (music, voices, special effects) All of the sound was good throughout. Birds, insects, big gears moving, some nice music. Nothing as spectacular as the Myst soundtrack, but nothing out of place at any time. Story (plot, theme, depth): As in Myst, the story is minimal. On the downside, I founf it to be rather more abrupt and muddled than Myst, with some weird inconsistencies and plot holes towards the end. Characters (depth, development, interaction): Basically, you get one character that speaks more than one or two sentences. Sounds familiar somehow. Puzzles (difficulty, uniqueness, suitability, ugliness, linearity): Here is where Alida shines. The best puzzles are those that manage to make the gamer feel brilliant, and Alida succeeded admirably. Hard enough to make you work, but elegant enough that they can be solved without devoting your life to the problem. The worst failing of Alida is lack of feedback; you could complete a puzzle successfully, and there was no feedback whatsoever that the puzzle was completed. This one one of the reasons why we looked at a walkthrough, only to find that we had done everything correctly. There are no timed sequences, no arcade sequences, no mazes. There are some audio puzzles, so hearing impaired people will need a walkthrough. One puzzle would kill you if you got it wrong. The cursor didn't change when over a hotspot, which was the cause for another consultation with the walkthrough. Controls (user interface, save/restore, sound/video adjustments): Movement was all Quicktime-based "click to move or rotate", with rotation options always being 90 degrees to the left or right, and 180 degrees (turn around). There is no danger of becoming motion sick, but the 90 or 180 degree movement allowed you to become slightly lost at times. Alida included several nice features for getting around in a hurry. One was "Rocket Mode", which allowed you to zap instantly to a location without hitting all the steps in the middle. The other feature allowed you to skip animated sequences (such as elevator rides or tram rides); just hold down the alt key before clicking on the button or switch, and the entire animation would be skipped. Both of these features allowed you to really get around in a hurry once you got bored with seeing the same animation or pathway too many times. Like all other games originally written for a Mac, I found the default gamma settings to be far too dark whenplayed on a PC. There was no in-game gamma adjustment, but I quickly remembered to set the gamma before starting the game. Alida did not automatically adjust screen resolution. You had to do this manually before starting game (640x480). Bugs or problems: On my machine, Quicktime crashed during some animation sequences. Strangely enough, I could move the error popup to on side and keep playing the game. This "feature" allowed me to get through one particular animated sequence that just didn't want to work on my machine. However, be sure to save fairly frequently; the first crash caught us unprepared, and we had to replay a substantial amount of the game. The crashes never prevented us from completing the game, so I found them more of an annoyance than anything else. Install/Uninstall: The install and uninstall is completely manual. The manual just tells you which files to copy onto your hard drive, and after that, you just run the game executable to play the game. The manual also gives instructions for doing a complete install, which involves copying the contents of all five CDs to your hard drive. There was no copy protection, so a complete install to your hard drive allows you to play without ever putting or keeping a CD in the drive. Very simple, and very capable -- I liked the entire process. Pros: Wonderful puzzles Great graphics with lots of "neat" places to explore Could be played entirely from the hard drive No copy protection Cons: Quicktime crashing Lack of feedback on some puzzles No cursor change over hotspots Conclusion: If you enjoyed playing Myst, then I will recommend Alida. If you didn't like Myst, then you aren't going to like Alida.