ASSASSIN'S IZDARI
Written for games playing in the world of Zalanthas.


The source.


MOVING PIECES

CONTROLS
Use the arrows to move the cursor. Press space to select or deselect a piece. A selected piece will move where you move the cursor.
Archers may move 1 square h|v OR fire if a valid target exists.
Assassins may move UP TO 3 squares h|v, and can change direction at each new square!
Dunes may move 1 square h|v.
Halflings may move UP TO 3 squares slantwise.
Lizards may move AT LEAST 2 squares slantwise.
Templars may move 0 or 1 squares h|v, AND "slay" (take) one non-DUNE enemy piece adjacent the end of their move, without occupying its square.
Wagons may move UP TO 5 squares h|v. {see also: "wagon rules"}
* "UP TO x" means at least 1, up to and including x squares.
* "h|v" means horizontal and vertical movement.

TAKING PIECES

DUNES can never take, nor be taken by any piece, or otherwise get removed from play. Thus, a piece may never cross over a DUNE, begin, or end their move in the same square occupied by a DUNE.

ASSASSINS, HALFLINGS, LIZARDS and TEMPLARS take (ie. "kill", remove from play) any other opposing piece if they end their move on the same square as that piece. TEMPLARS may also "slay" adjacent pieces at the end of their move {see above.}

WAGONS can never take a piece; thus wagons can never move though an *opponents* pieces.

ARCHERS cannot take pieces by landing on them. However, instead of moving an archer may "fire" on any opposing piece, other than DUNES or the WAGON, which is AT LEAST 2 squares away in UNBLOCKED line of sight. (ie. h|v, OR slantwise). That piece is thusly taken.

WAGON RULES

WAGONS may hold UP TO 3 pieces within them at any one time.

TEMPLARS and DUNES may never be loaded onto the WAGON; thus, the WAGON may never move through (past) your own DUNES or TEMPLAR.

WAGONS may load or unload pieces along their path freely during their alloted move. The only strictures are that the WAGON may never contain more than 3 pieces at once, and the WAGON and an unloaded piece cannot occupy the same square at the end of its turn. (ie. there must be room to load that piece, and it must be on-board) Pieces thus exit the WAGON either by being unloaded during ITS move, OR if the wagon is NOT moving this turn, may exit from its square making THEIR move as normal. ARCHERS may NOT "fire" out from within the WAGON.

APPLICATIONS

You will notice that this applet does not have any specific rules when it comes to where pieces can be moved. This freedom of movement increases the number of IC activities that can take place: you can cheat, move pieces when your opponent isn't looking, etc.

There is no network support. This applet serves merely as an aid for you to keep track of your pieces in-game.