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Auverne's Taxation Strategy
written spring of 1998, edited spring 2000 and again winter 2001

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There are two types of tax strategies that I follow:

                   bleed down of population and build up of population

Gentle Bleed down:

   Initial Tax
This strategy works with all maps, but especially well  1160= 56%
with maps that have little or no farms.  I never  1170= 56%
purchase farms on those maps that don't include them  1180= 67%
unless I will benefit strategically.  My goal after initial  1190= 69%
taxation is to have the farmless cities at a population  1200= 69%
of 1150 for the second round.  Once at 1150, I set tax  1210= 78%
to 56% which allows me $5 for the next two rounds.  1220= 78%
On the fourth round I set tax to 100% so that the  1230= 78%
resulting population equals 1000.  In round five I set  1240= 87%
tax to 56% and round six to 55%.  For cities that have  1250= 89%
initial populations between 1020 to 1120, I set the  1260= 89%
rate to 63% to receive $5, then alternate this with 50%  1270= 95%
until the fourth round where I find the tax rate that will  1280= 95%
leave me a 1000 population for turn 5.  1290= 96%

The main point about bleeding down farmless cities is to have at a population of 990 by turn six, while squeezing out as much tax income as possible.

When I first wrote this tax strategy I rarely found myself using this "gentle bleed down" approach,  rather I used a combination of gentle and aggressive bleed down.  I could write a whole new page explaining in detail what aggressive bleed down means to me, but I am not going do this, instead I will say that it is "finding the marginal return without over taxing and therefore allowing for future taxation".  Overtaxing would be to tax a city 100% for the first round and then not have any population to tax in the third round. 

In the long run "gentle bleed down" avails greater returns, but often there is no time for it.   

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