| MAYA
BEGINNER OUTLINE |
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| PART
1: INTRO |
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The Maya Interface |
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Setting up a Project and Maya Intro |
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Basic polygon modeling |
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| EXERCISE:
Make simple objects and edit them with Maya modeling tools. |
| OBJECTIVE:
- To quickly get you familiar with using Maya to create
basic 3D objects. |
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| PART
2: NURBS AND CURVES |
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NURBS - Definition |
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Creating NURBS shapes with curves |
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NURBS - Tools |
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Converting NURBS to polygons |
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| EXERCISE:
A series of short exercises provided. |
| OBJECTIVR:
- How to use NURBS to create simple and complex objects.
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| PART
3: DICE
(MODELING AND UV MAPPING) |
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Basic modeling skills |
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Adding materials and textures |
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Basic UV mapping and texture editing |
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| EXERCISE:
Build a pair of dice and texture map. |
| OBJECTIVE:
- To create a simple model, UV map it and apply a simple
texture map. |
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| PART
4: BUILDING A STICKMAN AND
SIMPLE SKELETON |
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Build a simple human body with cylinders and spheres |
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Learn to use Layers |
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Setting up hierarchies and parenting |
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Build a simple skeleton |
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Editing pivot points |
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Set animation key frame |
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| EXERCISE:
Build a simple stickman, name, organize the body parts
and animate. |
| OBJECTIVE:
- To build and properly organize a standard skeleton.
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| PART
5: RUBBER
BALL &
BOUNCING BALL |
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Use basic animation skills |
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Creating translation, rotation and scaling key frames
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Using the Graph Editor |
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| EXERCISE:
Animate a sphere bouncing across the screen. |
| OBJECTIVE:
- To set key frames and edit them in the Graph Editor. |
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| PART
6: JUMP
AND WALK CICLE ANIMATION |
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Applying animation to a character |
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Types of key frames |
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Learn to use the Graph Editor |
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| EXERCISE:
Create a character animation. |
| OBJECTIVE:
- How to analyze movement and animate a character. |
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| PART
7: LIGHTING |
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Lighting Concepts |
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Basic 3 point lighting |
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Cornell box Lighting |
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| EXERCISE:
Create and light a simple set. |
| OBJECTIVE:
How to create and use different types of lights
available in Maya. |
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| PART
8: LOW
POLYGON SPACESHIP |
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Creating a detailed object from a cube |
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| EXERCISE:
Create a jet from a polygon cube. |
| OBJECTIVE:
- How to create a low polygon model. |
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| PART
9-11: CAMERA
AND MOTION PATHS |
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Creating a camera |
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Setting camera attributes |
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Animating cameras |
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Creating motion paths |
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| EXERCISE:
Create and animate a simple camera. |
| OBJECTIVE:
- How to create and use a camera in Maya. |
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| EXERCISE:
Create a room with furniture from a provided drawing.
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| OBJECTIVE:
- To apply the knowledge learned so far to create 3D models,
lighten and render the scene. |
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