| MAYA
ADVANCED PROGRAM OUTLINE |
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| PART
1: REVIEW
- POLYGON AND NURBS TOOLS |
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Refreshment to use Poly and NURBS tools. |
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Modeling assignment using a reference image |
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| EXERCISE:
Make simple objects and edit them with Maya modeling tools. |
| OBJECTIVE:
- To quickly refresh using Maya to create basic 3D objects. |
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| PART
2 - 4: ADVANCED
NURBS MODELING - CONVERT NURBS TO POLYGONS |
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Intro in Maya advanced modeling |
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Build outdoor environment with NURBS (build an Island) |
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Polygon Island |
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UV mapping and 3D Paint Effect |
| - Polygon Ocean |
| - Enviro Sky |
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| EXERCISE: |
| - Build an island with NURBS and convert to polygons |
| - Apply UV map and texture |
| - Create ocean |
| - Crete sky and clouds |
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| OBJECTIVR:
- To get techniques how to create outdoor environment. |
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| PART
5 - 6: LOW
POLYGON CARTOON CHARACTER MODEL |
| EXERCISE: |
| - Low polygon cartoon character |
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| EXERCISE:
Model a cartoon character. |
| OBJECTIVE:
- Practice and improve modeling skills. |
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| PART
7 - 10: ADVANCED POLYGON
MODELING |
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- Use advanced modeling techniques. |
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| EXERCISE:
Model a head with polygon efficiency |
| OBJECTIVE:
- To understand the workflow to create a complex model. |
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| PART
11 - 12: MATERIALS,
MAPPING AND TEXTURING |
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Understanding UV coordinates |
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Using the UV texture editor |
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Creating face/head textures for human(oid) game
characters |
| - Paint
photorealistic human face in photoshop |
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| EXERCISE:
Map and texture the modeled head. |
| OBJECTIVE:
- How to use the UV Texture Editor and Hypershade. |
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