
The following notes were originally written for CMBO and represent standard practices by 1944, representing the lessons learned in earlier battles in the Mediterranean.
Article by Jon "JonS" Sowden
mailto:jons_em@yahoo.co.uk
Real Life
For the Commonwealth forces fighting in North West Europe (NWE), artillery was the core of their firepower. Each infantry division had 72 field guns available (armoured divisions had 48 field guns), and each one was capable of sending out an impressive weight of fire. Its worth noting that of the forces Britain committed to the campaign in NWE, 18% belonged to the Royal Artillery (incl AT and AA regts), while only 16% were infantry.
These guns in the divisions were, of course, the famous and celebrated 25 Pounder - a pre-war design that was available in great quantities by the invasion of Normandy. These guns were formed into regiments of 24 guns, batteries of 8 guns, and troops of four guns.

Figure 1: Organisation of a Field Regiment, Royal Artillery, including key appointments and ranks
On operations a field regiment supported each brigade in the division (hence armoured divisions only had two regiments), and a battery supported each battalion in that brigade. At each level the commander was co-located with the supported arms commander - the CO stayed with the brigade commander, the BC was with the battalion CO, and the FOs (usually captains, two parties from each battery) were with two of the four companies in each battalion.
| RANK | POSITION | ABBR | LOCATION | ARTY REP TO | QUANTITY | ![]() |
Lieutenant Colonel |
Commanding Officer | CO | Infantry Brigade HQ | Bde Comd | 1/Regt | |
Major |
Adjutant | Adjt | Artillery Regiment HQ | 1/Regt | ||
Major |
Battery Commander | BC | Infantry Battalion HQ | Bn CO | 3/Regt | |
Captain |
Battery Captain | BK | Artillery Battery HQ | 3/Regt | ||
Captain |
Forward Observation Officer | FOO | Infantry Company HQ | Coy OC | 1/Troop | |
Lieutenant |
Gun Position Officer | GPO | Artillery Troop HQ | 1/Troop |
Figure 2: Royal Artillery Key Appointments
Since there were only two FOs for each battalion, they were kept busy moving around between companies, but since most attacks were conducted "two-up" (two companies ahead, two in reserve), this wasnt too limiting. These attachments (regiment-brigade, battery-battalion, etc) were effectively permanent, and encouraged close working relationships between infantry and artillery personnel, who became very used to working with each other.
Sydney Jary - an infantryman in NWE and author of "18 Platoon" - when discussing the best method for eliminating German MG positions is quoted as saying "...To knock them out we required HE, fired directly by supporting armour, or indirectly by Dennis Clarke or Bramley Hancock, our beloved FOOs..." . That is, he knew the two FOOs who regularly worked with the battalion (of which 18 platoon was part) by name, and held them in very high regard.
When engaging targets FOs could call for any number of guns, from a single barrel to engage a single target, through troop and battery fire, to regimental targets (24 guns, known as Mike targets), up to divisional (72 guns, Uncle), Corps (216+ guns, Victor), and finally Army level targets, where every gun in range would fire on the same target in a single massive blow, capable of being delivered literally within a matter minutes of the call for fire. A very high standard of swift and accurate surveying to every battery position was the cornerstone of this ability, for it ensured that all guns in the theatre were oriented in the same way, on the so called Theatre Grid. Battery and regimental targets were by far the most common means of engaging the enemy used by the FOs, and calling for 50 or 60 rounds on regimental targets was reasonably common - a call that would dump 1200 - 1440 rounds on an area roughly 200m x 200m in the space of six or seven minutes.
Rates of fire for the 25pdr depended on the task, though officially the rates of fire were on the order of 5 rounds per minute per gun (r/g/m) for Intense fire, and 3 r/g/m for Harassing fire. These official rates would have been adhered to for planned barrages and timed harassing fires. Following the rates set out in the Gun Programmes for these planned barrages is important for ammo consumption planning purposes. However, for engaging targets of opportunity and dealing with counterattacks a number of rounds was called for - with no rate - and this was fired out as fast as possible. For these types of targets, the rate of fire could be much higher - rates of around 12 r/g/m seemed to be reasonably common, and as high as 17 r/g/m were recorded.
CMBO
FOs
Since the larger scenarios deal with up to a battalion of infantry, a battery in support is roughly the right allocation. However the 25pdr FO in CMBO - like most FOs - seems to have been treated in a rather cursory manner. The rate of fire is strictly limited to a paltry 3 r/g/m, and each FO has only four guns (or a single troop) on call. This gives each FO a delivery of a meagre 12 rounds per minute, rather than the fearsome 90-odd rounds per minute which 25pdr batterys were capable of.
This type of firepower is more likely to have been seen when conducting defensive operations - including defending against local counterattacks - where the British troops have been in positions for at least an hour or so, rather than during attack or more mobile scenarios.
In order to correct this in scenarios, Commonwealth players should be given at least two FO teams for each battery that is in support, with advice to move them around together and use them all on the same target at the same time, i.e. to treat them as a single entity. This way the fire delivered will be from the correct number of barrels, even if the rate is a bit low. If you want to up the rate that is delivered, then add more CM FO partys to the real-life party-equivalent. Bear in mind, though, that using this many FOs could have serious play balance issues!
| CM FO Parties | Effective rounds per gun per minute from a Bty | Total Rounds per minute |
| 1 | 1.5 | 12 |
| 2 | 3 | 24 |
| 3 | 4.5 | 36 |
| 4 | 6 | 48 |
| 5 | 7.5 | 60 |
| 6 | 9 | 72 |
| 7 | 10.5 | 84 |
| 8 | 12 | 96 |
Figure 3: Number of 25pdr FO partys reqd to get desired ROF on a single target
The number of rounds to give an FO is of course up to the designer, but in general there wasnt a shortage of rounds and FOs were subtly encouraged to use rounds as they saw fit. Giving an FO access to 50 - 60 rounds per gun for a 30 minute scenario would be a reasonable allocation. The exact number to give each FO depends of course on the rate you want to simulate.
| CM FO Parties | 60 R FFE | 40 R FFE | 20 R FFE |
| 1 | 480 | 320 | 160 |
| 2 | 240 | 160 | 82 |
| 3 | 160 | 107 | 53 |
| 4 | 120 | 80 | 40 |
| 5 | 96 | 64 | 32 |
| 6 | 80 | 53 | 27 |
| 7 | 69 | 46 | 23 |
| 8 | 60 | 40 | 20 |
Figure 4: Number of rounds to give each CM-FO to simulate a x Rounds FFE from one FO
Again, it is important to remember the effect on play balance when dealing with these numbers of shells. To see the effect of these kinds of rates of fire, and the typical dispersion of the fall of shot, the following CMBO scenario has been set up:
This scenario has four bullseyes for the spotters to target (two with TRPs on the bull), and empty US 75mm spotters to measure the spread of the fall of shot. Two of the bulls are behind a ridge to see the effect of the target being out of sight. There are two set up zones for the 25pdr spotters, so you can try being in and out of command. The unarmed Jagdpanther out of sight in the forest is to prevent the scenario prematurely surrendering.
The experience of FOs should usually be Veteran, to reflect the high level of training these units, and also the quality of the procedures and equipment of everyone behind the FO. Although the FO partys themselves were vulnerable, losses in Royal Artillery units overall in this time period were low enough that there was no large-scale turnover in manpower, so well drilled teams were the norm, rather than the exception. In the Canadian Army in NWE the Other Ranks members of FO partys were volunteers, reflecting the risk inherent in this role. Green or even Conscript FOs can be used if you want to simulate a condition of poor communications, or a particularly poor FO party or battery.
For transport FOs should have access to a dedicated Universal Carrier or White Scout Car each. This potentially poses some problems as a horde of eight carriers gives too much bulk to the party. Try combinations of a single carrier with the rest in trucks or jeeps, or if the scenario is mostly foot based then use just a single carrier. Since the massed firepower is really only applicable to defensively oriented scenarios, this shouldnt cause undue problems. In most cases 2 CM FOs working together will give the desired results and this has the added advantage that both of them will fit into a single White Scout Car when moving.
Battery Positions
As far as I am aware, no Commonwealth battery positions were subjected to ground attack during the course of the campaigns in Italy or NWE. However, should you wish to simulate an action where a battery comes under direct attack, the following may be used as a guide.
| Unit | Quantity | Comments | Experience |
Battery HQ |
|||
| Coy HQ | 1 | Regular | |
| Rifle Squad | 1 | Regular | |
| PIAT Team | 2 | Regular | |
| Vickers MMG | 1 | Regular | |
| White Scout Car or Universal Carrier |
1 | Regular | |
| 40mm Bofors AA Gun | 1 | Optional | Regular |
| Jeep | 1 | Regular | |
| 25pdr FO | 1 | Veteran experience | Veteran |
A Troop |
|||
| 25pdr Gun | 4 | Regular | |
| Pn HQ | 1 | Regular | |
| White Scout Car or Universal Carrier |
1 | Regular | |
B Troop |
|||
| 25pdr Gun | 4 | Regular | |
| Pn HQ | 1 | Regular | |
| White Scout Car or Universal Carrier |
1 | Regular | |
Echelon |
|||
| Pn HQ | 1 | Regular | |
| Truck | 10 | Regular | |
| Jeep | 1 | Regular | |
Figure 5: Establishment of a CM 25pdr Gun battery:
The lower experience is to reflect the Gunners fighting in their secondary role. The FO represents the ability of the battery to call down fire on or near itself from other nearby batterys for protection.
The following CMBO scenario illustrates roughly how a battery should be laid out on the ground.
Note that the two troops are distinct entities, and each had its guns laid out in a rough line, with the troop commander to the rear. The Battery Command Post is further to the rear, again where it can see all the guns. The Bofors provides local AA protection. Forward of the guns the two PIAT teams and the Vickers are in ambush along the most likely route of advance, and the vehicle park of the Echelon is hidden away out of sight.
Other points to note:
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While AA guns were not strictly part of the TO&E of a battery, they were from time to time attached on a scale of one per battery. This practice was reasonably common in Normandy during July and August, and may have happened in other locations.
Fall Of Shot
CM models the fall of shot and random dispersion of rounds by having the rounds fall in a long, thin pattern. There has been some debate about whether this pattern is realistic or not. In my opinion, the idea is correct, but the implementation is overdone. Random dispersion of rounds in flight does occur, and the greatest amount of dispersion occurs along the flight-path, rather than laterally. However the overall effect on the pattern on the ground from multiple guns firing multiple rounds is, in real-life, negligible.
In most scenarios the orientation of the fall of shot pattern is with the long axis running east-west. This is because the friendly map-edges are the east and the west map edges respectively, and the guns are - not unreasonably - assumed to be behind the friendly edge. However, by fiddling around with the friendly map edges it is possible to get the long axis to run north-south. An east-west orientation can be achieved by selecting either the east or the west edge to be friendly. Similarly, a north-south orientation can be achieved by selecting either the north or the south edge to be friendly. Note that if two adjacent edges are friendly (eg, the south and the east edge) the orientation of the fall of shot will default to east-west. Note also, that it is possible for the opponents to have falls of shot perpendicular to each other by selecting adjacent map edges to be friendly to opposing sides.
This method can be used to set up barrages of artillery fire which fall parallel to the front lines, which was a reasonably common Commonwealth technique to cover attacking infantry. As far as I can tell, this is the only effect that selection of the map edges has on the play of scenarios.
Additional Reading
Books:
G Forty, British Army Handbook 1939-1945, Sutton Publishing
G Blackburn, Where The Hell Are The Guns?, McClelland & Stewart Inc.
G Blackburn, The Guns Of Normandy, McClelland & Stewart Inc.
E Oates, Gunfire Target, The Book Guild Ltd
Websites:
British Artillery in World War II
http://members.tripod.com/~nigelef/World War II Artillery Notes
http://www.jmkemp.demon.co.uk/artillery/World War II Weapon Effectiveness (John Salt)
http://salts.britwar.co.uk/salt5.htmArtillery Rules for CMMC
http://www.combatmission.com/CMMC/Academy/academy.htmThanks to Andreas "Germanboy" Biermann and Simon Fox with their assistance with this article