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Captain
Zap is a game that is being developed by a friend of mine
on the garagegames.com website and because of all his hard
work and dedication that he is bringing into his project
(for the fun of it, he already has a programming career
in the games industry), I felt that I should lend him a
hand with some art.
The
model that you see above is Captain Zap, the main character
in the self-titled game. Zap was completely created by me
and is rigged up to a bones skeleton system that allows
him to be used in the test demos of the game. The model
itself is roughly 1300 polys and uses the MultiRes modifier
to do dynamic LOD in the engine. Zap uses a 512x512 texture
map, which although large, works well since Zap is one of
the primary focuses of the game.
Zap
was created in 3DS Max R4
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