Uncommon Perks Table

Minor (2 BPs) Medium (4 BPs) Major (6 BPs) Mutant Perk Description Advancement
1-3 - - Blindsense Sense (but can't pinpoint) creatures within 30 ft. Increase range by 30 ft.
4-7 - - Bone Spurs Unarmed attacks deal normal damage. Increase damage from unarmed attacks (1d6, 1d8).
8-11 - - Catfall Reduce fall distance by 10 ft. Decrease by additional 10 ft.
12-15 - - Dermal Suction +10 to balance- and climb-related Acrobatics checks when hands and feet are exposed. Increase bonus by +10.
16-17 - - Elasticity +2 on Acrobatics checks, can squeeze through spaces as if a size smaller. Increase bonus by +2, additional decrease in effective size.
18-20 - - Elongation Character extends reach by 5 ft., 3 rounds/day. Additional 5 ft. reach, +2 rounds/day.
21-24 - - Enhanced Respiration Hold breath for 1 extra minute per point of Con. None.
25-27 - - Expanded Optic Orbit Negates effects that cause blindness. None.
28-30 - - Filter +6 to saves vs. poison gas, airborne disease, and so forth. Increase bonus by +2.
31-33 - - Fleshpocket Can store small objects internally, Investigate check (DC 20) required to detect. Additional fleshpocket. *
34-38 - - High Creep Threshold Creep threshold is doubled Increase multiplier by 1 (3, 4).
39-43 - - Increased Charisma +2 to Charisma. Increase bonus by +1.
44-48 - - Increased Intelligence +2 to Intelligence. Increase bonus by +1.
49-53 - - Increased Wisdom +2 to Wisdom. Increase bonus by +1.
54-57 - - Longevity The character's natural lifespan is doubled. Increase multiplier by 1 (3, 4).
58-60 - - Multi-Faceted Eyes +2 to Craft (Electronics, Mechanics), Disable Device, and Repair checks. Increase bonus by +2.
61-63 - - No Scent Cannot be found or tracked by scent. None.
64-66 - - Second Wind As outlander talent, Second Wind. Increase Usage, +2/day.
67-69 - - Strong Grip +2 on grapple checks, grip acts as locked gauntlet. None.
70-71 - - Tremorsense Tremorsense, 30 ft. range. Increase range by 30 ft.
72-75 - - Uncanny Dodge As scavenger talent, Uncanny Dodge. As Uncanny Dodge 2 talent.
76-78 1-2 - Autistic Savant +4 on Int skill checks on a 75-100 on d%. Increase chance by 15%.
79-79 3-5 - Burst Psi Gain +10 ft. to speed this round, 1/day. Increase usage +2/day, manifester level +1.
80-80 6-8 - Charm Person Psi Makes one person your friend, 1/day. Increase usage +2/day, manifester level +1.
81-81 9-11 - Entangling Ectoplasm Psi You entangle a foe in sticky goo, 1/day. Increase usage +2/day, manifester level +1.
82-82 12-14 - Far Hand Psi Move small objects at a limited distance. Increase usage +2/day, manifester level +1.
83-85 15-16 - Perfect Voice +4 to all Bluff, Diplomacy, and Handle Animal checks when speaking. Increase bonus by +2.
86-86 17-19 - Precognition Psi Gain +2 insight bonus to one roll, 1/day. Increase usage +2/day, manifester level +1.
87-88 20-22 - Prehensile Feet Feet act as crude hands (cannot be used while moving), +4 to climb-related Acrobatics checks. None.
89-91 23-24 - Prehensile Tail/Tendril Tail or tendril acts as crude hand. Additional tail/tendril.
92-94 25-26 - Photosynthetic Can subsist on 8 hours/day of sunlight. Reduced time requirement (4 hours, 2 hours).
95-97 27-28 - Rapid Move Take additional move action in a round, 3/day. Increase usage +2/day.
98-99 29-30 - Spring Legs +10 ft. speed, +20 to jump-related Athletics checks. None.
100-100 31-33 - Vigour Psi Gain 5 temporary hit points, 1/day. Increase usage +2/day, manifester level +1.
- 34-38 - Diurnal +4 to Strength in daylight. Increase bonus by +2.
- 39-42 - Faceshift Disguise Self (as spell), 3/day. Increase useage +2/day, caster level +1.
- 43-46 - Increased Constitution +2 to Constitution. Increase bonus by +1.
- 47-50 - Increased Dexterity +2 to Dexterity. Increase bonus by +1.
- 51-54 - Increased Strength +2 to Strength. Increase bonus by +1.
- 55-59 - Nocturnal +4 to Dexterity during night. Increase bonus by +2.
- 60-63 - Magnetism +10 bonus to resist disarm attempts on metal objects, +10 to climb-related Athletics checks on metal surfaces, can attract metal objects within 5 ft. of less than 1 lb. at 1 ft./round. None.
- 64-65 - Smokescreen Produce 20-ft. radius cloud of smoke, obscuring sight beyond 5 ft. and granting concealment, 1/day. Increase usage +2/day.
- 66-69 - Spider Climb Spider Climb (as spell), 3/day. Increase usage +2/day.
- 70-72 - Vexing Voice Mind-affecting voice attack (usable 1/day) causes subject to be dazed for 1 round (Will save DC 10 + one-half your level + Cha modifier). Increase usage +2/day, Will DC by 2.
- 73-75 1-3 Clairvoyant Sense Psi See and hear a distant location, 1/day. Increase usage +2/day, manifester level +1.
- 76-78 4-5 Concealing Amorpha Psi Quasi-real membrane grants you concealment, 1/day. Increase usage +2/day, manifester level +1.
- 79-81 6-7 Dimension Swap Psi You and ally or two allies switch positions, 1/day. Increase usage +2/day, manifester level +1.
- 82-84 8-9 Empathic Transfer Psi Transfer another's wounds to yourself, 1/day. Increase usage +2/day, manifester level +1.
- 85-87 10-11 Kinetic Blast Psi Deal 1d8 force damage to a target, 1/day. Increase usage +2/day, manifester level +1.
- 88-90 12-17 Mental Reflection Reflect mind-influencing psionic effects back onto manifester with a successful save. Can reflect attacks to different target.
- 91-93 18-19 Read Thoughts Psi Detect surface thoughts of creatures in range, 1/day. Increase usage +2/day, manifester level +1.
- 94-98 20-23 Simian Posture Extend reach by 5 ft., increase speed by 10 ft. when travelling on all fours, and +4 to climb-related Athletics checks. None.
- 99-100 24-29 Shaper Alter Self (as spell, except it does not affect clothing and equipment), 1/day. Increase usage +2/day, caster level +1.
- - 30-34 Acidic Mist 10-foot burst of mist inflicts 3d6 acid damage (Reflex save DC 15 for half), 3/day. Increase usage +2/day and Ref DC by 2.
- - 35-39 Arachnid Covey Symbiotic spiders swarm foe within reach, inflicting poison bites (Fortitude save DC 16, initial/secondary damage 1 Dex/1 Dex) and a -2 penalty on all d20 checks. Additional covey.
- - 40-42 Body Adjustment Psi You heal 1d12 hit points or 2 points of ability damage, 1/day. Increase usage +2/day, manifester level +1.
- - 43-48 Disease Spew Vomit forth disease-ridden spew (as Contagion spell), 1/day. Increase usage +2/day.
- - 49-51 Ectoplasmic Cocoon Psi You encapsulate a foe so it can't move, 1/day. Increase usage +2/day, manifester level +1.
- - 52-54 False Sensory Input Psi Subject sees what isn't there, 1/day. Increase usage +2/day, manifester level +1.
- - 55-57 Fate Link Psi You link the fates of two targets, 1/day. Increase usage +2/day, manifester level +1.
- - 58-60 Fire Lungs Acts as Burning Hands spell (3rd lvl caster), 3/day. Increase usage +2/day, caster level +1.
- - 61-66 Neurotoxin Sting Touch attack does 1d4 acid damage and delivers poison (Fortitude save DC 15, initial/secondary damage 1d6 Dex/1d6 Dex). Increase acid damage (1d8, 1d10), duration by 1d4 hours, and Fortitude save DC by 2.
- - 67-70 Pheremone Control Hypnotize living creatures (as spell), 3/day. Increase usage +2/day, caster level +1.
- - 71-75 Sleep Mist 10-foot burst of mist induces sleep in victims for 10+1d4 rounds (Fort save DC 15), 3/day. Increase usage +2/day, Fort DC by 2.
- - 76-81 Spore Cloud 15-foot burst of spores causes hallucinations (as Confusion spell), 3/day. Increase usage +2/day, caster level +1.
- - 82-87 Steelskin +10 natural armour. Increase bonus by +4.
- - 88-92 Tauric Posture +2 to Constitution, gain Additional Limbs (2 Extra Legs) and Fleet Feet perks; suffer Aberrent Deformity flaw. None.
- - 93-95 Telekinesis Psi Move or hurl objects with the force of your mind, 1/day. Increase usage +2/day, manifester level +1.
- - 96-98 Time Slip Psi You slip forward in time up to 5 rounds, then two of you appear for that many rounds, at the end of which one (randomly determined) disappears, 1/day. Increase usage +2/day, manifester level +1.
- - 99-100 X-Ray Vision You can see into and through solid matter, 1/day. Increase usage +2/day.

Psi Psionic mutation. Special rules apply (see Psionics page).
* No advancements possible after character creation.

Note: Mutations that mimic spell effects (such as Faceshift and Spider Climb) are treated as if they were cast at the minimum caster level required for the spell (except where noted). Attribute modifiers are not applied to the effects of spell-like mutations (such as save DC, etc.).