Uncommon Flaws Table

The method used for rolling up uncommon flaws is different than for other mutations. Instead of selecting a category (minor, medium, or major) then rolling on the appropriate column, a player who takes an uncommon mutant flaw rolls on the full list instead. If the result is not allowed (such as a near-human rolling a major flaw), simply reroll until an appropriate flaw is gained.

   d%    Category (BPs) Mutant Flaws Description Advancement
1-6 Minor (2 BPs) Anosmia No sense of smell (or taste), -2 on all Fort saves vs. injested and inhaled poisons. None.
7-12 Minor (2 BPs) Decreased Charisma -2 to Charisma. Increase penalty by -1.
13-18 Minor (2 BPs) Decreased Intelligence -2 to Intelligence. Increase penalty by -1.
19-24 Minor (2 BPs) Decreased Wisdom -2 to Wisdom. Increase penalty by -1.
25-29 Min/Med (3 BPs) Frenzy Enters frenzied rage when damage is suffered in combat. Can only use natural weapons, must continue attacking until rage has ended. Enters frenzied rage when non-combat damage is suffered.
30-35 Min/Med (3 BPs) Insensitive Cannot feel pain; GM tracks hp secretly. None.
36-39 Min/Med (3 BPs) Cystic Fibrosis Lifespan of 20+2d10 years, -2 on Con checks. Reduce lifespan by 10 years, additional -2 on Con checks.
40-43 Min/Med (3 BPs) Sickle Cell Anemia -1 to Strength, -2 on all Fort saves. Increase penalties by -1 and -2, respectively.
44-48 Medium (4 BPs) Decreased Constitution -2 to Constitution. Increase penalty by -1.
49-53 Medium (4 BPs) Decreased Dexterity -2 to Dexterity. Increase penalty by -1.
54-58 Medium (4 BPs) Decreased Strength -2 to Strength. Increase penalty by -1.
59-62 Medium (4 BPs) Discordant Pheremones -6 penalty on Cha-related interaction skills with living creatures. Increase penalty by -2.
63-66 Medium (4 BPs) Festering Sores Decrease max Dex bonus of armour by -2 and increase armour penalty by +4. None.
67-70 Medium (4 BPs) Learning Disability Character receives 2 less skill points/level than normal (×2 for starting characters, min). Increase penalty to 4 less/lvl, 6 less/lvl.
71-76 Medium (4 BPs) Low Creep Threshold Long-term Creep threshold reduced by half. Reduce by half again.
77-80 Medium (4 BPs) Morbidly Obese -1 to Dexterity and Charisma, speed reduced by 5 feet. Increase penalties by -1, decrease speed by 5 feet.
81-83 Medium (4 BPs) Neurofibromatosis -1 to Dexterity and Charisma; -2 on vision-related Awareness checks. Increase penalties by -1 and -2, respectively.
84-86 Medium (4 BPs) Pituitary Deformation Lifespan reduced by half, suffers age penalties early. Lifespan reduced by half again.
87-89 Medium (4 BPs) Seizures 10% chance of suffering seizures at the start of combat. Increase chance by 10%.
90-92 Medium (4 BPs) Unreactive -6 to initiative. Increase penalty by -2.
93-94 Med/Maj (5 BPs) Blood Hunger Must consume blood or take 1d4 Con damage per day. Double consumption requirements, increase damage die (1d6, 1d8).
95-96 Med/Maj (5 BPs) Poor Dual Brain 10% chance of suffering Confusion (as spell) at start of combat. Increase chance by 10%.
97-98 Major (6 BPs) Ultraviolet Ignition Daylight burns for 1d6 damage/round. Increase damage die (1d8, 1d10).
99-100 Major (6 BPs) Weapon Incompetent Never proficient with weapons (other than natural ones). None.