Special Equipment:

In addition to the mundane and typical items found on other equipment lists, adventurers with enough wealth can buy special or superior items.

(Not every item listed on this page is available in all campaigns, and many items are very rare and expensive. One exception is that DU items are relatively common in Lau, but are only available to tribal defenders.)

Mastercraft Items:

Armour or Shield: These well-made items function like the normal versions except that their armour check penalties are reduced by 1.

Arrow, Bolt, or Stone: A mastercraft projectile functions like a normal projectile of the same type except that it is so aerodynamically sound that a +1 bonus on attack rolls is added when using it. This bonus does not stack with any bonus a character might get by using a mastercraft bow, crossbow, or sling. The projectile is damaged (effectively becoming a normal projectile) when it is used.

Tools: These well-made items are the perfect tools for the job, so the character gets a +3 circumstance bonus (instead of +2) on the climbing-related Athletics, Craft, disguise-related Bluff, Perform, and Treat Injury checks. Bonuses provided by multiple mastercraft items used toward the same skill check do not stack.

Weapon: These well-made weapons add a +1 bonus to attack rolls.

Low Quality Items:

Armour or Shield: These shoddy items function like the normal versions except that their armour check penalties are increased by 1 and maximum dexterity bonus is decreased by 1. In addition, a critical strike against a character using a low quality shield effectively destroys it, and a critical strike against low quality armour permanently decreases its defense bonus by 1.

Arrow, Bolt, or Stone: A low quality projectile functions like a normal projectile of the same type except that it is so aerodynamically unsound that a -1 penalty on attack rolls is added when using it. This penalty stacks with any bonus a character might get by using a low quality bow, crossbow, or sling. In addition, the weapon's critical strike range is decreased by one factor (from 19-20 to 20, or from 20 to none). The projectile is effectively destroyed when it is used.

Tools: These improvised items are poor tools for the job, so the character gets only a +1 circumstance bonus (instead of +2) on the climbing-related Athletics, Craft, disguise-related Bluff, Perform, and Treat Injury. Bonuses provided by multiple low quality items used toward the same skill check do not stack.

Weapon: These shoddy weapons give a -1 penalty to attack rolls. In addition, the weapon's critical strike range is decreased by one factor (from 19-20 to 20, or from 20 to none) and on a fumbled attack (a natural 1), the weapon breaks or is otherwise rendered useless.

Special Materials:

Some high-tech materials of the Ancients or mutant-spawned items have innate special properties. Conversely, items made out of primitive materials also see common use in the wastes.

Arachnofibre Shirt: This very light shirt is made of mutant arachnofibre strands. It has an armour bonus of +4, a maximum dodge bonus of +6, and no armour check penalty. It is still considered light armour, but is so fine that it can be worn even under normal clothing. The shirt weighs 12 pounds.

Bone Weapons: Many weapons made by primitive tribes are constructed from bone. Bone weapons have a -1 penalty on attacks and -2 to damage (with a minimum damage of 1), and weigh half as much as their standard counterparts. Bone weapons are often considered low quality as well.

Darkwood Arrows: These archery arrows are made from mutant darkwood trees. They have no enhancement bonus, but their construction material makes them lighter than normal wooden arrows and their range increment is increased by one category. Darkwood arrows are usually sold in a bundle of 20 that weighs 1 pounds.

Darkwood Shield: This small wooden shield is made out of mutant darkwood, making it lighter than a normal wooden shield. It has an armour bonus of +1, no armour check penalty, and weighs 2 pounds.

Darkwood Spear: This spear is made out of mutant darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden spear and its range increment is increased by one category. A darkwood spear weighs 2 pounds.

DU Arrows, Bolts, or Stones: Used to overcome heavy armour, a projectile made from depleted uranium (DU) functions like a normal projectile except that it ignores up to 5 points of hardness. Some creatures that resist damage from normal weapons can be hurt by DU weapons.

DU Heavy Pick: An example of a DU melee weapon, this mastercraft armour-piercing pick has a natural +1 bonus to attack and ignores up to 5 points of hardness. Some creatures that resist damage from normal weapons can be hurt by DU weapons.

DU Piercing Weapon: Like DU projectiles, piercing weapons constructed of depleted uranium are useful at overoming heavy armour. Small piercing weapons constructed from DU materials ignore 1 point of hardness, medium weapons ignore up to 3 points of hardness, and large weapons ignore up to 5 points of hardness. Some creatures that resist damage from normal weapons can be hurt by DU weapons.

Duralloy Half-Plate: Duralloy is an extremely durable, damage-absorbing metal of Ancient manufacture. This half-plate armour constructed primarily of duralloy has an armour bonus of +7, a maximum dodge bonus of +0, an armour check penalty of -7, and provides damage resistance 3/DU. This heavy armour weighs 50 pounds.

Duralloy Shield: This large shield is made of duralloy, giving it an armour bonus of +3. It has an armour check penalty of -2 and weighs 15 pounds.

Newsteel Breastplate: This breastplate is made of newsteel (an advanced alloy). It has a armour bonus of +6, a maximum dodge bonus of +3, and an armour check penalty of -4. It is considered medium armour and weighs 30 pounds.

Newsteel Dagger: This mastercraft newsteel dagger has a natural +1 bonus to attack and damage. It is otherwise identical to a normal dagger.

Newsteel Plate Armour: This suit of plate armour is made of newsteel. It has an armour bonus of +9, a maximum dodge bonus of +0, and an armour check penalty of -7. It is considered heavy armour and weighs 50 pounds.

Plastex Scale Mail: This light mail armour is made from pieces of plastex (an advanced plastic). It has an armour bonus of +4, a maximum dodge bonus of +5, and an armour check penalty of -2. It is considered light armour and weighs 20 pounds.

Plastex Shield: This very light large shield is made of plastex. It has an armour bonus of +2, no armour check penalty, and weighs 7 pounds.

Stone Weapons: Some primitive or feral creatures resort to weapons such as obsidian daggers or stone maces. Stone weapons have a -2 penalty on attacks and -1 to damage (with a minimum damage of 1), and weigh the same as their standard counterparts. (Rocks and sling bullets made of stone have no penalties.) Stone weapons are often low quality as well.

Wood Weapons: Only certain weapons can effectively be made of wood. Sticks, clubs, saps, staves, archery bows, and crossbows can all be made from wood without suffering a penalty. Other than spears and projectiles, weapons that deal piercing or slashing damage cannot be made of wood. Weapons that are constructed completely of wood suffer a -1 penalty on attacks and -2 to damage (with a minimum damage of 1), and weigh half as much as their standard counterparts.