Ran-Nik - Player Character Sheet:

Derek's character; Ran-Nik is a tall and lanky mutant with a slightly stooped posture, dispropotionately long legs, and a fully developed tail that goes straight back when he runs. Before taking up a life of adventure, the web-spinning outlander lived as a tribal hunter, herder, and tracker in the village of Zetter.

Recently, Kanthus (an intelligent 'K10' canine) has chosen Ran-Nik as his new humanoid companion.

(Arachnofibre mutation daily use expended.)



Character Information
Character Name: Ran-Nik
Player Name: Derek
Campaign: Tribal Defenders
Character Genotype: Mutant Human
Character Background: Tribal (Zetterite)
Character Class & Level: Outlander 2 + 1 (Level Adjustment) = 3rd Level
Experience Points: 5550 XP (6000 XP req'd for 4th.)

Attributes
Strength: 14 (+2)
Constitution: 17 (+3)
Dexterity: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 10 (+0)

Saving Throws
Fortitude: +2 (Base), +3 (Con) = +5
(+7 vs. Environmental Effects, +15 vs. Disease)
Reflex: +2 (Base), +2 (Dex) = +4
Will: +2 (Base), +3 (Wis) = +5

Other Info
Allegiance: Community (Zetter)
Karma Points: 0
Initial Build Points: 30 (Heroic)
Creep Threshold: 17
Cumulative Creep Exposure: (4) Mild

Combat:

Base Combat Stats
Maximum Hit Points: 17 +9 (Class Levels) = 26
Current Hit Points: 26
Massive Damage Threshold: 17
Size Category: Medium-Sized
Initiative Modifier: +2 (Dex)
Base Speed: 30 ft. +15 ft. (Mutation) = 45 ft.
Base Attack Bonus: +2
Base Defense Bonus: +1

Weapon Attack Damage Crit. Type Range
Polearm (Mastercraft, Two-Handed) +2 (Base), +2 (Str), +1 (MC) = +5 1d10 +3 (Str) ¹ 19-20 Slashing Reach
Assault Rifle +2 (Base), +2 (Dex), -4 (Non-Prof) = +0 2d8 20 Ballistic Long
Compound Bow +2 (Base), +2 (Dex) = +4 1d8 +2 (Str) 20 Piercing Long
Arachnofibre Bola +2 (Base), +2 (Dex) = +4 1d4 +2 (Str) Subdual ² 20 Bludgeon Short
Arachnofibre Net +2 (Base), +2 (Dex) = +4 (Ranged Touch) Entanglement ³ - - Short
Tail Slam (Secondary Atk) +2 (Base), +2 (Str), -5 (2ry) = -1 1d4 +1 (Str, 2ry) Subdual 20 Bludgeon Melee
Unarmed Combat +2 (Base), +2 (Str) = +4 1d4 +2 (Str) Subdual 20 Bludgeon Melee

¹ This weapon can be set to receive a charge.
² This weapon can be used to make ranged trip attacks. On a successful hit, the target is also entangled.
³ This weapon is equivalent to a cast web; see the Arachnofibre Production mutation, under character traits.

Armour Defense Max Dodge Bonus Armour Penalty Speed
Arachnofibre Shirt 10 +1 (Base), +2 (Dex), +4 (Armour) = 17 +6 -0 45 ft.
Flat-Footed 10 +1 (Base), +4 (Armour) = 15 +0 -0 45 ft.
vs. Touch Attacks 10 +1 (Base), +2 (Dex) = 13 +6 -0 45 ft.
Unarmoured 10 +1 (Base), +2 (Dex) = 13 n/a n/a 45 ft.

Character Traits:

Background Traits:

Special Abilities:

Skills:

Trained Skill Key Attribute Ranks Modifiers Final Score
Athletics Str 2 +2 (Str) +4
Awareness Wis 2 +3 (Wis) +5
Craft (Textiles) Int 2 +1 (Int) +3
Endurance Con 2 +3 (Con) +5
Handle Animal Cha 2 +0 +2
Survival Wis 3 +3 (Wis), +2 (Background) +8
Sneak Dex 2 +2 (Dex) +4

Untrained Skill Key Attribute Ranks Modifiers Final Score
Acrobatics Dex 0 +2 (Dex), +2 (Mutation) +4
Bluff Cha 0 +0 +0 (-6 to Disguise Checks)
Craft (General) Int 0 +1 (Int) +1
Diplomacy Cha 0 +0 +0
Investigate Int 0 +1 (Int) +1
Knowledge (General) Int 0 +1 (Int) +1
Operate Vehicle Dex 0 +2 (Dex), -2 (Background) +0
Perform Cha 0 +0 +0
Profession Wis 0 +3 (Wis) +3
Sense Motive Wis 0 +3 (Wis) +3
Streetwise Wis 0 +3 (Wis) +3
Use Technology Int 0 +1 (Int) +1

Possessions:


Animal Companion:

Kanthus

Kanthus is a genetically-engineered 'K10' canine. Although quite intelligent and possessing the power of speech, he sometimes poses as a normal dog. After losing his previous master (Nappy) to the metallic Guardian of the Skeleton Base, Kanthus has 'bonded' with Ran-Nik.

Kanthus (K10 Canine): Medium Mutant Beast 2; CR 1; 24 hp; MaD 15; Init +2; Spd 45 ft.; BAB +1; Atk +3 melee (1d6+3, Crit 20, Bite); Defense 16 (+1 Base, +2 Dex, +3 Natural Armour), flatfooted 14, touch 13; SQ Low-Light Vision, Keen Scent; AL Personal; SV Fort +5, Ref +5, Will +1; Str 15, Con 15, Dex 15, Int 12, Wis 12, Cha 6.

Skills: Athletics +5, Awareness +5, Sense Motive +3, Survival +3. (+2 genotype bonus to Athletics checks, +4 genotype bonus to Survival checks when tracking by scent.)

Background Traits: Speaks Canine and Tribal Dialect; Illiterate.

Talents: Track (the creature can follow the trails of creatures and characters).

Personal Allegiance (Ran-Nik): The creature gains +1 on all attack rolls against foes directly attacking Ran-Nik.