Derek's character; Ran-Nik is a tall and lanky mutant with a slightly stooped posture, dispropotionately long legs, and a fully developed tail that goes straight back when he runs. Before taking up a life of adventure, the web-spinning outlander lived as a tribal hunter, herder, and tracker in the village of Zetter.
Recently, Kanthus (an intelligent 'K10' canine) has chosen Ran-Nik as his new humanoid companion.
(Arachnofibre mutation daily use expended.)
| Character Information | |
|---|---|
| Character Name: | Ran-Nik |
| Player Name: | Derek |
| Campaign: | Tribal Defenders |
| Character Genotype: | Mutant Human |
| Character Background: | Tribal (Zetterite) |
| Character Class & Level: | Outlander 2 + 1 (Level Adjustment) = 3rd Level |
| Experience Points: | 5550 XP (6000 XP req'd for 4th.) |
| Attributes | |
|---|---|
| Strength: | 14 (+2) |
| Constitution: | 17 (+3) |
| Dexterity: | 14 (+2) |
| Intelligence: | 12 (+1) |
| Wisdom: | 16 (+3) |
| Charisma: | 10 (+0) |
| Saving Throws | |
|---|---|
| Fortitude: | +2 (Base), +3 (Con) = +5 (+7 vs. Environmental Effects, +15 vs. Disease) |
| Reflex: | +2 (Base), +2 (Dex) = +4 |
| Will: | +2 (Base), +3 (Wis) = +5 |
| Other Info | |
|---|---|
| Allegiance: | Community (Zetter) |
| Karma Points: | 0 |
| Initial Build Points: | 30 (Heroic) |
| Creep Threshold: | 17 |
| Cumulative Creep Exposure: (4) | Mild |
| Base Combat Stats | |
|---|---|
| Maximum Hit Points: | 17 +9 (Class Levels) = 26 |
| Current Hit Points: | 26 |
| Massive Damage Threshold: | 17 |
| Size Category: | Medium-Sized |
| Initiative Modifier: | +2 (Dex) |
| Base Speed: | 30 ft. +15 ft. (Mutation) = 45 ft. |
| Base Attack Bonus: | +2 |
| Base Defense Bonus: | +1 |
| Weapon | Attack | Damage | Crit. | Type | Range |
|---|---|---|---|---|---|
| Polearm (Mastercraft, Two-Handed) | +2 (Base), +2 (Str), +1 (MC) = +5 | 1d10 +3 (Str) ¹ | 19-20 | Slashing | Reach |
| Assault Rifle | +2 (Base), +2 (Dex), -4 (Non-Prof) = +0 | 2d8 | 20 | Ballistic | Long |
| Compound Bow | +2 (Base), +2 (Dex) = +4 | 1d8 +2 (Str) | 20 | Piercing | Long |
| Arachnofibre Bola | +2 (Base), +2 (Dex) = +4 | 1d4 +2 (Str) Subdual ² | 20 | Bludgeon | Short |
| Arachnofibre Net | +2 (Base), +2 (Dex) = +4 (Ranged Touch) | Entanglement ³ | - | - | Short |
| Tail Slam (Secondary Atk) | +2 (Base), +2 (Str), -5 (2ry) = -1 | 1d4 +1 (Str, 2ry) Subdual | 20 | Bludgeon | Melee |
| Unarmed Combat | +2 (Base), +2 (Str) = +4 | 1d4 +2 (Str) Subdual | 20 | Bludgeon | Melee |
¹ This weapon can be set to receive a charge.
² This weapon can be used to make ranged trip attacks. On a successful hit, the target is also entangled.
³ This weapon is equivalent to a cast web; see the Arachnofibre Production mutation, under character traits.
| Armour | Defense | Max Dodge Bonus | Armour Penalty | Speed |
|---|---|---|---|---|
| Arachnofibre Shirt | 10 +1 (Base), +2 (Dex), +4 (Armour) = 17 | +6 | -0 | 45 ft. |
| Flat-Footed | 10 +1 (Base), +4 (Armour) = 15 | +0 | -0 | 45 ft. |
| vs. Touch Attacks | 10 +1 (Base), +2 (Dex) = 13 | +6 | -0 | 45 ft. |
| Unarmoured | 10 +1 (Base), +2 (Dex) = 13 | n/a | n/a | 45 ft. |
| Trained Skill | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Athletics | Str | 2 | +2 (Str) | +4 |
| Awareness | Wis | 2 | +3 (Wis) | +5 |
| Craft (Textiles) | Int | 2 | +1 (Int) | +3 |
| Endurance | Con | 2 | +3 (Con) | +5 |
| Handle Animal | Cha | 2 | +0 | +2 |
| Survival | Wis | 3 | +3 (Wis), +2 (Background) | +8 |
| Sneak | Dex | 2 | +2 (Dex) | +4 |
| Untrained Skill | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Acrobatics | Dex | 0 | +2 (Dex), +2 (Mutation) | +4 |
| Bluff | Cha | 0 | +0 | +0 (-6 to Disguise Checks) |
| Craft (General) | Int | 0 | +1 (Int) | +1 |
| Diplomacy | Cha | 0 | +0 | +0 |
| Investigate | Int | 0 | +1 (Int) | +1 |
| Knowledge (General) | Int | 0 | +1 (Int) | +1 |
| Operate Vehicle | Dex | 0 | +2 (Dex), -2 (Background) | +0 |
| Perform | Cha | 0 | +0 | +0 |
| Profession | Wis | 0 | +3 (Wis) | +3 |
| Sense Motive | Wis | 0 | +3 (Wis) | +3 |
| Streetwise | Wis | 0 | +3 (Wis) | +3 |
| Use Technology | Int | 0 | +1 (Int) | +1 |
Kanthus is a genetically-engineered 'K10' canine. Although quite intelligent and possessing the power of speech, he sometimes poses as a normal dog. After losing his previous master (Nappy) to the metallic Guardian of the Skeleton Base, Kanthus has 'bonded' with Ran-Nik.
Kanthus (K10 Canine): Medium Mutant Beast 2; CR 1; 24 hp; MaD 15; Init +2; Spd 45 ft.; BAB +1; Atk +3 melee (1d6+3, Crit 20, Bite); Defense 16 (+1 Base, +2 Dex, +3 Natural Armour), flatfooted 14, touch 13; SQ Low-Light Vision, Keen Scent; AL Personal; SV Fort +5, Ref +5, Will +1; Str 15, Con 15, Dex 15, Int 12, Wis 12, Cha 6.
Skills: Athletics +5, Awareness +5, Sense Motive +3, Survival +3. (+2 genotype bonus to Athletics checks, +4 genotype bonus to Survival checks when tracking by scent.)
Background Traits: Speaks Canine and Tribal Dialect; Illiterate.
Talents: Track (the creature can follow the trails of creatures and characters).
Personal Allegiance (Ran-Nik): The creature gains +1 on all attack rolls against foes directly attacking Ran-Nik.