Nappy: A mutant thinker with a small body but a big brain.
(This is the character at the end of the Cave of Life adventure; his stats may not match the current version of the rules.)
| Character Information | |
|---|---|
| Character Name: | Nappy |
| Player Name: | Derek |
| Character Genotype: | Mutant Human |
| Character Background: | Tribal (Nightwind Tribe) |
| Character Class & Level: | Thinker 1 + 1 (Level Adjustment) = 2nd Level |
| Experience Points: | 3225 XP (Eligible for advancement to 3rd.) |
| Attributes | |
|---|---|
| Strength: | 14 (+4) |
| Constitution: | 10 (+0) |
| Dexterity: | 8 (-1) |
| Intelligence: | 16 (+3) |
| Wisdom: | 13 (+1) |
| Charisma: | 15 (+2) |
| Saving Throws | |
|---|---|
| Fortitude: | +0 (Base) |
| Reflex: | +0 (Base), -1 (Dex) = -1 |
| Will: | +2 (Base) +1 (Wis) = +3 |
| Other Info | |
|---|---|
| Creep Threshold: | 10 -2 (Size) = 8 |
| Cumulative Creep Exposure: (5) | Mild |
| Karma Points: | 1 |
| Base Combat Stats | |
|---|---|
| Initiative: | -1 (Dex) |
| Base Attack (Melee): | +1 (Base), +1 (Size), +2 (Str) = +4 |
| Base Attack (Ranged): | +1 (Base), +1 (Size), -1 (Dex) = +1 |
| Base Defense: | 10 +1 (Base), +1 (Size), -1 (Dex) = 11 |
| Hit Points: | 12 |
| Massive Damage Threshold: | 10 -2 (Size) = 8 |
| Weapons | Attack | Damage | Crit. | Type | Range Incr. |
|---|---|---|---|---|---|
| Light Crossbow | +1 (Base), +1 (Size), -1 (Dex) = +1 | 1d8 | 19-20 | Piercing | 40 ft. |
| Ball Peen Hammer (Two-Handed) | +1 (Base), +1 (Size), +2 (Str) = +4 | 1d6 +3 (Str) | 19-20 | Bludgeon | - |
| Hunting Knife (Melee) | +1 (Base), +1 (Size), +2 (Str) = +4 | 1d4 +2 (Str) | 20 | Slash or Pierce | - |
| Hunting Knife (Thrown) | +1 (Base), +1 (Size), -1 (Dex) = +1 | 1d4 +2 (Str) | 20 | Piercing | 10 ft. |
| Unarmed Combat | +1 (Base), +1 (Size), +2 (Str) = +4 | 1d4 +2 (Str) Subdual | 20 | Bludgeon | - |
| Armour | Defense | Max Dex Bonus | Armour Penalty | Speed |
|---|---|---|---|---|
| Chain Hauberk | 10 +1 (Base), +1 (Size), -1 (Dex), +4 (Armour) = 15 | +4 | -2 | 30 ft. |
| Flat-Footed | 10 +1 (Base), +1 (Size), -1 (Dex), +4 (Armour) = 15 | +0 | -2 | 30 ft. |
| vs. Touch Attacks | 10 +1 (Base), +1 (Size), -1 (Dex) = 11 | +4 | -2 | 30 ft. |
| Unarmoured | 10 +1 (Base), +1 (Size), -1 (Dex) = 11 | n/a | n/a | 30 ft. |
| Trained Skills | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Appraise | Int | 3 | +3 (Int) | +6 |
| Bluff | Cha | 3 | +2 (Cha) | +5 |
| Decipher Script | Int | 3 | +3 (Int) | +6 |
| Diplomacy | Cha | 4 | +2 (Cha) | +6 |
| Intimidate | Cha | 3 | +2 (Cha) | +5 |
| Knowledge (Deadlands) | Int | 4 | +3 (Int) | +7 |
| Knowledge (Tactics) | Int | 2 | +3 (Int) | +5 |
| Listen | Wis | 4 | +1 (Wis) | +5 |
| Perform (Wind Instruments) | Cha | 2 | +2 (Cha) | +4 |
| Sense Motive | Wis | 4 | +1 (Wis) | +5 |
| Spot | Wis | 4 | +1 (Wis) | +5 |
| Survival | Wis | 2 | +1 (Wis), +3 (Background) | +4 |
| Treat Injury | Wis | 4 | +1 (Wis) | +5 |
| Use Technology | Int | 2 | +3 (Int) | +5 |
| Untrained Skills | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Balance | Dex | 0 | -1 (Dex), -2 (Armour) | -3 (-1 Unarmoured) |
| Climb | Str | 0 | +2 (Str), -2 (Armour) | +0 (+2 Unarmoured) |
| Concentration | Con | 0 | +0 | +0 |
| Craft (General) | Int | 0 | +3 (Int) | +3 |
| Disguise | Cha | 0 | +2 (Cha) | +2 |
| Escape Artist | Dex | 0 | -1 (Dex), -2 (Armour) | -3 (-1 Unarmoured) |
| Gamble | Wis | 0 | +1 (Wis) | +1 |
| Gather Information | Cha | 0 | +2 (Cha) | +2 |
| Hide | Dex | 0 | -1 (Dex), +4 (Size), -2 (Armour) | +1 (+3 Unarmoured) |
| Jump | Str | 0 | +2 (Str), -2 (Armour) | +0 (+2 Unarmoured) |
| Knowledge (General) | Int | 0 | +3 (Int) | +3 |
| Move Silently | Dex | 0 | -1 (Dex), -2 (Armour) | -3 (-1 Unarmoured) |
| Navigate | Wis | 0 | +1 (Wis), +1 (Background) | +2 |
| Perform (General) | Cha | 0 | +2 (Cha) | +2 |
| Profession | Wis | 0 | +1 (Wis) | +1 |
| Ride | Dex | 0 | -1 (Dex) | -1 |
| Search | Int | 0 | +3 (Int) | +3 |
| Sleight of Hand | Dex | 0 | -1 (Dex), -2 (Armour) | -3 (-1 Unarmoured) |
| Streetwise | Wis | 0 | +1 (Wis) | +1 |
| Swim | Str | 0 | +2 (Str), -4 (Armour) | -2 (+2 Unarmoured) |