Ground Zero RPG - Player Character Sheet:

Nappy: A mutant thinker with a small body but a big brain.

(This is the character at the end of the Cave of Life adventure; his stats may not match the current version of the rules.)



Character Information
Character Name: Nappy
Player Name: Derek
Character Genotype: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Character Class & Level: Thinker 1 + 1 (Level Adjustment) = 2nd Level
Experience Points: 3225 XP (Eligible for advancement to 3rd.)

Attributes
Strength: 14 (+4)
Constitution: 10 (+0)
Dexterity: 8 (-1)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)

Saving Throws
Fortitude: +0 (Base)
Reflex: +0 (Base), -1 (Dex) = -1
Will: +2 (Base) +1 (Wis) = +3

Other Info
Creep Threshold: 10 -2 (Size) = 8
Cumulative Creep Exposure: (5) Mild
Karma Points: 1

Combat

Base Combat Stats
Initiative: -1 (Dex)
Base Attack (Melee): +1 (Base), +1 (Size), +2 (Str) = +4
Base Attack (Ranged): +1 (Base), +1 (Size), -1 (Dex) = +1
Base Defense: 10 +1 (Base), +1 (Size), -1 (Dex) = 11
Hit Points: 12
Massive Damage Threshold: 10 -2 (Size) = 8

Weapons Attack Damage Crit. Type Range Incr.
Light Crossbow +1 (Base), +1 (Size), -1 (Dex) = +1 1d8 19-20 Piercing 40 ft.
Ball Peen Hammer (Two-Handed) +1 (Base), +1 (Size), +2 (Str) = +4 1d6 +3 (Str) 19-20 Bludgeon -
Hunting Knife (Melee) +1 (Base), +1 (Size), +2 (Str) = +4 1d4 +2 (Str) 20 Slash or Pierce -
Hunting Knife (Thrown) +1 (Base), +1 (Size), -1 (Dex) = +1 1d4 +2 (Str) 20 Piercing 10 ft.
Unarmed Combat +1 (Base), +1 (Size), +2 (Str) = +4 1d4 +2 (Str) Subdual 20 Bludgeon -

Armour Defense Max Dex Bonus Armour Penalty Speed
Chain Hauberk 10 +1 (Base), +1 (Size), -1 (Dex), +4 (Armour) = 15 +4 -2 30 ft.
Flat-Footed 10 +1 (Base), +1 (Size), -1 (Dex), +4 (Armour) = 15 +0 -2 30 ft.
vs. Touch Attacks 10 +1 (Base), +1 (Size), -1 (Dex) = 11 +4 -2 30 ft.
Unarmoured 10 +1 (Base), +1 (Size), -1 (Dex) = 11 n/a n/a 30 ft.

Racial Traits

Background Traits

Special Abilities

Skills

Trained Skills Key Attribute Ranks Modifiers Final Score
Appraise Int 3 +3 (Int) +6
Bluff Cha 3 +2 (Cha) +5
Decipher Script Int 3 +3 (Int) +6
Diplomacy Cha 4 +2 (Cha) +6
Intimidate Cha 3 +2 (Cha) +5
Knowledge (Deadlands) Int 4 +3 (Int) +7
Knowledge (Tactics) Int 2 +3 (Int) +5
Listen Wis 4 +1 (Wis) +5
Perform (Wind Instruments) Cha 2 +2 (Cha) +4
Sense Motive Wis 4 +1 (Wis) +5
Spot Wis 4 +1 (Wis) +5
Survival Wis 2 +1 (Wis), +3 (Background) +4
Treat Injury Wis 4 +1 (Wis) +5
Use Technology Int 2 +3 (Int) +5

Untrained Skills Key Attribute Ranks Modifiers Final Score
Balance Dex 0 -1 (Dex), -2 (Armour) -3 (-1 Unarmoured)
Climb Str 0 +2 (Str), -2 (Armour) +0 (+2 Unarmoured)
Concentration Con 0 +0 +0
Craft (General) Int 0 +3 (Int) +3
Disguise Cha 0 +2 (Cha) +2
Escape Artist Dex 0 -1 (Dex), -2 (Armour) -3 (-1 Unarmoured)
Gamble Wis 0 +1 (Wis) +1
Gather Information Cha 0 +2 (Cha) +2
Hide Dex 0 -1 (Dex), +4 (Size), -2 (Armour) +1 (+3 Unarmoured)
Jump Str 0 +2 (Str), -2 (Armour) +0 (+2 Unarmoured)
Knowledge (General) Int 0 +3 (Int) +3
Move Silently Dex 0 -1 (Dex), -2 (Armour) -3 (-1 Unarmoured)
Navigate Wis 0 +1 (Wis), +1 (Background) +2
Perform (General) Cha 0 +2 (Cha) +2
Profession Wis 0 +1 (Wis) +1
Ride Dex 0 -1 (Dex) -1
Search Int 0 +3 (Int) +3
Sleight of Hand Dex 0 -1 (Dex), -2 (Armour) -3 (-1 Unarmoured)
Streetwise Wis 0 +1 (Wis) +1
Swim Str 0 +2 (Str), -4 (Armour) -2 (+2 Unarmoured)

Possessions