Nanotech Powers:

General powers are presented by grade in alphabetical order, domain powers are presented by domain in grade order.

General Powers:

Minor Nanotech Powers:

Armour Enhancement, Lesser: Armour or shield gains a lesser special ability.
Detect Nanotech: You detect the presence of nanotechnology.
Endure Elements: Exist comfortably in hot or cold environments.
Enhance Tools: Tool bestows circumstance bonus on skill checks.
Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
Grease: Makes 10-ft. square or one object slippery.
Heal Minor Wounds: Subject heals 1d8 damage +1/lvl.
Inflict Minor Wounds: Touch attack inflicts 1d8 damage +1/lvl.
Light: Object shines like a torch.
Minor Mending: Make minor repairs on a low-tech object.
Obscuring Mist: Fog surrounds you.
Purify Food & Drink: Purifies 1 cu. ft. of consumables.

Medium Nanotech Powers::

Armour Enhancement: Armour or shield gains a special ability or abilities.
Darkness: 20-ft. radius of unnatural shadow.
Delay Poison: Stops poison from harming subject for 1 hour/lvl.
Fog Cloud: Fog obscures vision.
Glitterdust: Blinds creatures, outlines hidden creatures.
Heal Medium Wounds: Subject heals 2d8 damage +1/lvl.
Inflict Medium Wounds: Touch attack inflicts 2d8 damage +1/lvl.
Make Whole: Repairs an object.
Resist Energy: Ignores 10 points of damage/attack from specified energy type.
Restoration: Repairs 1d4 attribute damage.
Status: Monitors condition, position of allies.
Weapon Augmentation, Lesser: Weapon gains a lesser special ability.

Major Nanotech Powers:

Create Item: Creates one low-tech object.
Create Nourishment: Feeds three humanoids/lvl.
Dispel Nanotech: Cancels nanotech powers and effects.
Enhance Attribute: Subject gains +5 bonus to one attribute for 1 min/lvl.
Heal Major Wounds: Subject heals 3d8 damage +1/lvl.
Inflict Major Wounds: Touch attack inflicts 3d8 damage +1/lvl.
Protection from Energy: Absorb 12 points/lvl of damage from one kind of energy.
Remove Disease: Cures all diseases affecting subject.
Stinking Cloud: Nauseating vapors, 1 round/lvl.
Weapon Augmentation: Weapon gains a special ability or abilities.


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