| Mutant Talent | Prerequisite | Description |
|---|---|---|
| Defect Adaptation † | Advanced mutant flaw | Character reduces the severity of a selected mutant flaw by one level (but cannot remove flaw entirely). |
| Duck | Dex 13, small size | Can try to dodge one ranged attack per turn (Reflex DC = ranged attack roll). |
| Flyby Attack | One of Wings or Gliding Membrane, Base Attack Bonus +1 | Take an attack action at any point during character's move. |
| Improved Mutation † | Base-level mutant perk | Character acquires advanced version of selected mutant perk (maximum of two advancements). |
| Multiattack * | Three or more natural weapons | Secondary attacks with natural weapons suffer only a -2 penalty. |
| Improved Multiattack | Three or more natural weapons, Multiattack | Secondary attacks with natural weapons suffer no penalty. |
| Natural Armour Expertise | One of Dermal Armour, Aberrant Encasing, Carapace, or Exoskeleton | +2 armour bonus to Defense. |
| Plague Carrier | One of Accumulated Resistance or Disease Resistance | Inflict disease with unarmed attack. |
| Pounce | Dex 13, one of Adrenaline Control or Fleet Feet | Move and make a full round attack. |
| Power Dive | One of Wings or Gliding Membrane, Base Attack Bonus +5 | Dive attack inflicts triple damage. |
| Rend | Str 15, Claws | On a successful hit with both claws, rend opponent for 2× claw damage. |
| Strong Flyer | One of Wings or Gliding Membrane | Carry a heavy load and move at listed flight speed. |
| Tearing Bite | Bite Attack | Bite wound bleeds for 1 point of damage per round. |
* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific mutation must be chosen.