Mutant Talents

Mutant Talent Prerequisite Description
Defect Adaptation † Advanced mutant flaw Character reduces the severity of a selected mutant flaw by one level (but cannot remove flaw entirely).
Duck Dex 13, small size Can try to dodge one ranged attack per turn (Reflex DC = ranged attack roll).
Flyby Attack One of Wings or Gliding Membrane, Base Attack Bonus +1 Take an attack action at any point during character's move.
Improved Mutation † Base-level mutant perk Character acquires advanced version of selected mutant perk (maximum of two advancements).
Multiattack * Three or more natural weapons Secondary attacks with natural weapons suffer only a -2 penalty.
  Improved Multiattack  Three or more natural weapons, Multiattack Secondary attacks with natural weapons suffer no penalty.
Natural Armour Expertise One of Dermal Armour, Aberrant Encasing, Carapace, or Exoskeleton +2 armour bonus to Defense.
Plague Carrier One of Accumulated Resistance or Disease Resistance Inflict disease with unarmed attack.
Pounce Dex 13, one of Adrenaline Control or Fleet Feet Move and make a full round attack.
Power Dive One of Wings or Gliding Membrane, Base Attack Bonus +5 Dive attack inflicts triple damage.
Rend Str 15, Claws On a successful hit with both claws, rend opponent for 2× claw damage.
Strong Flyer One of Wings or Gliding Membrane Carry a heavy load and move at listed flight speed.
Tearing Bite Bite Attack Bite wound bleeds for 1 point of damage per round.

* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific mutation must be chosen.