Ground Zero RPG - Player Character Sheet:

(Martuk at the end of the Temple of Draxion adventure. Created using a playtest version of Ground Zero, he may not match the current version of the rules.)


Character Information
Character Name: Martuk
Player Name: Ian
Character Race: Mutant Human (+1 ECL)
Character Background: Tribal (Nightwind Tribe)
Character Class & Level: Warrior 1 + 1 ECL = 2nd Level
Experience Points: 2000 XP (3000 XP req'd for 3rd)

Attributes
Strength: 16 (+3)
Constitution: 15 (+2)
Dexterity: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws
Fortitude: +3
Reflex: -2
Will: +1

Other Info
Radiation Threshold: 15
Cumulative Radiation Exposure: None
Karma Points: 2

Combat

Base Combat Stats
Initiative: +2
Base Attack (Melee): +1 +3 = +4
Base Attack (Ranged): +1 +2 = +3
Base Defense: +1 +2 = +3
Hit Points: 23
Massive Damage Threshold: 15

Attack Damage Crit. Type Range Incr.
Greatsword +4 1d12+4 19-20 S -
Longbow +3 1d8+3 19-20 P 40 ft.
Heavy Mace (Two-Handed) +4 1d8+4 19-20 B -
Hunting Knife (Melee) +4 1d4+3 20 S or P -
Hunting Knife (Thrown) +3 1d4+3 20 P 10 ft.
Claw (Single Attack) +4 1d6+3 20 S -
2 Claws (Full Attack) +2/+2 1d6+3/1d6+3 20 S -

Defense Max Dex Bonus Armour Penalty Speed
Chitin Armour 17 +4 -3 20 ft.
Flat-Footed 15 +0 -3 20 ft.
vs. Touch Attacks 13 +4 -3 20 ft.
Unarmoured 13 n/a n/a 30 ft.

Racial Traits

Background Traits

Special Abilities

Skills

Trained Skills Ranks Mods Final Score
Climb 2 +0 +2 (+5 unarmoured)
Intimidate 4 -2 +2
Jump 2 +0 +2 (+5 unarmoured)
Listen (cross-class) 1 +1 +2
Spot (cross-class) 1 +1 +2
Survival 4 +4 +8
Swim 2 -3 -1 (+5 unarmoured)
Treat Injury 2 +1 +3

Untrained Skills Ranks Mods Final Score
Appraise 0 +1 +1
Balance 0 -1 -1 (+2 unarmoured)
Bluff 0 -2 -2
Concentration 0 +2 +2
Craft (General) 0 +1 +1
Diplomacy 0 -2 -2
Disguise 0 -2 -2
Escape Artist 0 -1 -1 (+2 unarmoured)
Gamble 0 +1 +1
Gather Information 0 -2 -2
Hide 0 -1 -1 (+2 unarmoured)
Knowledge (General) 0 +1 +1
Move Silently 0 -1 -1 (+2 unarmoured)
Navigate 0 +2 +2
Perform (General) 0 -2 -2
Profession 0 +1 +1
Ride 0 +2 +2
Search 0 +1 +1
Sense Motive 0 +1 +1
Streetwise 0 +1 +1

Possessions

Character Profile

In combat, Martuk is cautious but he doesn't ever back down from a battle that he thinks he can win. He rushes into melee, but only after making sure he is not grossly outnumbered or outclassed. Martuk will only back down if he thinks another blow will put him out.

Martuk is not easily surprised, so ambushes are unlikely. If he does suspect danger, he will stop, draw a weapon, and gauge what's around him. If he can detect a threat, he'll take it on (unless it's a whole gang and he needs to run). If Martuk were caught sneaking into enemy territory by well-armed guards, he would dive into combat while trying to find a way to escape. If there's nowhere to hide, he'll halt and hope that he'll have a better scenario for escape when the guard is in melee range!

Martuk does not negotiate - he demands that people give him what he wants or tell him what he needs to know. He doesn't put up with bullshit - people should be able to take a look at him and realize that he's not going to let them get away with anything. If he can't understand the language, he'll try to get the point across with gestures. If he feels that someone's demands were reasonable, he'll do it. If they're not, he'll find a way to get what I want even if I have to break some rules or some skulls.