Ground Zero RPG - Player Character Sheet:

Martuk: Ian's character; a mutant enforcer of the big frikkin' sword variety.

(This is the character at the end of the Cave of Life adventure; his stats may not match the current version of the rules.)



Character Information
Character Name: Martuk
Player Name: Ian
Character Race: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Character Class & Level: Enforcer 1 + 1 (Level Adjustment) = 2nd Level
Experience Points: 4200 XP (Eligible for advancement to 3rd.)

Attributes
Strength: 16 (+3)
Constitution: 15 (+2)
Dexterity: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws
Fortitude: +2 (Base), +2 (Con) = +4
Reflex: +0 (Base), +2 (Dex), -4 (Mutation) = -2
Will: +0 (Base), +1 (Int) = +1

Other Info
Creep Threshold: 15
Cumulative Creep Exposure: (4) Mild
Karma Points: 2

Combat

Base Combat Stats
Initiative: +2 (Dex)
Base Attack (Melee): +1 (Base), +3 (Str) = +4
Base Attack (Ranged): +1 (Base), +2 (Dex) = +3
Base Defense: 10 +1 (Base), +2 (Dex) = 13
Hit Points: 23
Massive Damage Threshold: 15

Weapons Attack Damage Crit. Type Range Incr.
Greatsword (Two-Handed) +1 (Base), +3 (Str) = +4 1d12 +4 (Str) 19-20 Slashing -
Compound Bow (Mastercraft) +1 (Base), +2 (Dex), +1 (MC) = +4 1d8 +3 (Str) 19-20 Piercing 40 ft.
PSM Handgun (No Ammo) +1 (Base), +2 (Dex) -2 (Non-Prof) = +1 2d6 20 Ballistic 30 ft.
Heavy Mace (Two-Handed) +1 (Base), +3 (Str) = +4 1d8 +4 (Str) 19-20 Bludgeon -
Hunting Knife (Melee) +1 (Base)1, +3 (Str) = +4 1d4 +3 (Str) 20 Slash or Pierce -
Hunting Knife (Thrown) +1 (Base), +2 (Dex) = +3 1d4 +3 (Str) 20 Piercing 10 ft.
2 Claws (Full Attack) +1/+1 (Base), +3/+3 (Str), -2/-2 (Dbl Atk) = +2/+2 1d6 +3 (Str)/1d6 +3 (Str) 20/20 Slash/Slash -
Claw (Single Attack) +1 (Base), +3 (Str) = +4 1d6 +3 (Str) 20 Slashing -

Armour Defense Max Dex Bonus Armour Penalty Speed
Plastex Scale Mail 10 +1 (Base), +2 (Dex), +4 (Armour) = 17 +5 -2 30 ft.
Flat-Footed 10 +1 (Base) +4 (Armour) = 15 +0 -2 30 ft.
vs. Touch Attacks 10 +1 (Base), +2 (Dex) = 13 +5 -2 30 ft.
Unarmoured 10 +1 (Base), +2 (Dex) = 13 n/a n/a 30 ft.

Racial Traits

Background Traits

Special Abilities

Skills

Trained Skills Key Attribute Ranks Modifiers Final Score
Climb Str 2 +3 (Str), +2 (Mutation), -2 (Armour) +5 (+7 Unarmoured)
Intimidate Cha 4 -2 (Cha) +2
Jump Str 2 +3 (Str), -2 (Armour) +3 (+5 Unarmoured)
Listen (cross-class) Wis 2 (׽) +1 (Wis) +2
Spot (cross-class) Wis 2 (׽) +1 (Wis) +2
Survival Wis 4 +1 (Wis), +3 (Background) +8
Swim Str 2 +3 (Str), -4 (Armour) +1 (+5 Unarmoured)
Treat Injury (cross-class) Wis 2 (׽) +1 (Wis) +2

Untrained Skills Key Attribute Ranks Modifiers Final Score
Appraise Int 0 +1 (Int) +1
Balance Dex 0 +2 (Dex), -2 (Armour) +0 (+2 Unarmoured)
Bluff Cha 0 -2 (Cha) -2
Concentration Con 0 +2 (Con) +2
Craft (General) Int 0 +1 (Int) +1
Diplomacy Cha 0 -2 (Cha) -2
Disguise Cha 0 -2 (Cha) -2
Escape Artist Dex 0 +2 (Dex), -2 (Armour) +0 (+2 Unarmoured)
Gamble Wis 0 +1 (Wis) +1
Gather Information Cha 0 -2 (Int) -2
Hide Dex 0 +2 (Dex), -2 (Armour) +0 (+2 Unarmoured)
Knowledge (General) Int 0 +1 (Int) +1
Move Silently Dex 0 +2 (Dex), -2 (Armour) +0 (+2 Unarmoured)
Navigate Wis 0 +1 (Background), +1 (Wis) +2
Perform (General) Cha 0 -2 (Cha) -2
Profession Wis 0 +1 (Wis) +1
Ride Dex 0 +2 (Wis) +2
Search Int 0 +1 (Int) +1
Sense Motive Wis 0 +1 (Wis) +1
Sleight of Hand Dex 0 +2 (Dex), -2 (Armour) +0 (+2 Unarmoured)
Streetwise Wis 0 +1 (Wis) +1
Use Technology Int 0 +1 (Int) +1

Possessions

Character Profile

In combat, Martuk is cautious but he doesn't ever back down from a battle that he thinks he can win. He rushes into melee, but only after making sure he is not grossly outnumbered or outclassed. Martuk will only back down if he thinks another blow will put him out.

Martuk is not easily surprised, so ambushes are unlikely. If he does suspect danger, he will stop, draw a weapon, and gauge what's around him. If he can detect a threat, he'll take it on (unless it's a whole gang and he needs to run). If Martuk were caught sneaking into enemy territory by well-armed guards, he would dive into combat while trying to find a way to escape. If there's nowhere to hide, he'll halt and hope that he'll have a better scenario for escape when the guard is in melee range!

Martuk does not negotiate - he demands that people give him what he wants or tell him what he needs to know. He doesn't put up with bullshit - people should be able to take a look at him and realize that he's not going to let them get away with anything. If he can't understand the language, he'll try to get the point across with gestures. If he feels that someone's demands were reasonable, he'll do it. If they're not, he'll find a way to get what I want even if I have to break some rules or some skulls.