General Talents

General Talent Prerequisite Description
Great Fortitude - +2 on Fortitude saves.
Increased Charisma ¹ - Increase Charisma by 1 point.
Increased Constitution ¹ - Increase Constitution by 1 point.
Increased Dexterity ¹ - Increase Dexterity by 1 point.
Increased Intelligence ¹ - Increase Intelligence by 1 point.
Increased Strengh ¹ - Increase Strength by 1 point.
Increased Wisdom ¹ - Increase Wisdom by 1 point.
Iron Will - +2 on Will saves.
Lightning Reflexes  - +2 on Reflex saves.
Rad Sense - Detect the presense and intensity of radiation.
Resist Disease - +4 on Fortitude saves against disease.
Resist Poison - +4 on Fortitude saves against poison.
Resist Psionics - +4 on Will saves against psionics.
Resist Radiation - +4 on Fortitude saves against radiation.
Skill Focus ² - +3 to checks with any single specific skill.
Skill Synergy ² - +2 to checks with any two specific related skills (such as Diplomacy and Sense Motive, for example).
Survivor's Luck - +1 on all saves.

¹ This talent can be selected multiple times. Its effects stack.
² This is actually a number of separate talents. Each time it is selected, a specific skill (or set of skills) must be chosen.

Armour Proficiencies

Armour Proficiency Prerequisite Description
Light Armour Proficiency * - Add full bonus for armour type to your defense; reduced armour penalties on skill checks.
  Medium Armour Proficiency Light Armour Proficiency Add full bonus for armour type to your defense; reduced armour penalties on skill checks.
    Heavy Armour Proficiency  Light Armour Proficiency, Medium Armour Proficiency Add full bonus for armour type to your defense; reduced armour penalties on skill checks.

* Entry-level talent for a given talent tree.

Weapon Proficiencies

Weapon Proficiency Prerequisite Description
Basic Archaic Weapons * Simple Weapons Proficient in specific class of weapons.
  Advanced Archaic Weapons  Simple Weapons, Basic Archaic Weapons Proficient in specific class of weapons.
  Exotic Archaic Weapon ² Simple Weapons, Basic Archaic Weapons Proficient in a specific exotic weapon.
Basic Blasters * Advanced Tech Proficient in specific class of weapons.
  Advanced Blasters Advanced Tech, Basic Blasters Proficient in specific class of weapons, no -4 penalty for burst or autofire with blasters.
  Exotic Blaster ² Advanced Tech, Basic Blasters Proficient in a specific exotic blaster type.
Basic Firearms * Retro-Tech Proficient in specific class of weapons.
  Advanced Firearms  Retro-Tech, Basic Firearms Proficient in specific class of weapons, no -4 penalty for burst or autofire with firearms.
  Exotic Firearm ² Retro-Tech, Basic Firearms Proficient in a specific exotic firearm type.
Simple Weapons - Proficient in use of simple weapons.
Unarmed Combat - Unarmed attacks deal regular or subdual damage, critical strike range increases to 19-20.
  Brawl Unarmed Combat Base unarmed damage increases to 1d6.
    Improved Brawl Unarmed Combat, Brawl Base unarmed damge increases to 1d8.

* Entry-level talent for a given talent tree.
² This is actually a number of separate talents. Each time it is selected, a specific exotic weapon type must be chosen.

Talents in italics may be unavailable or of limited use to characters from low-tech backgrounds.