(I've changed some of the class talents in the latest rules revision. Please refer directly to the class descriptions; some of the items on the table below are now incorrect.)
(If you are interested in a particular talent for your character, be sure to read its full description on the page for that class.)
| Enforcer Talent | Prerequisite | Description |
|---|---|---|
| Extreme Effort * | - | Take full-round action to gain +2 on Strength-based check. |
| Improved Effort | Extreme Effort | Additional +2 bonus (+4 total). |
| Advanced Effort | Extreme Effort, Improved Effort | Additional +2 bonus (+6 total). |
| Melee Smash * | - | +1 bonus on melee damage. |
| Improved Melee Smash | Melee Smash | Additional +1 bonus (+2 total). |
| Advanced Melee Smash | Melee Smash, Improved Melee Smash | Additional +1 bonus (+3 total). |
| Point-Blank Shot * | - | +1 bonus on attack and damage rolls with ranged weapons up to 30 feet. |
| Far Shot | Point-Blank Shot | Increase range increment by one-half (double for thrown weapons). |
| Precise Shot | Point-Blank Shot | Make ranged attack into melee without taking -4 attack penalty. |
| Rapid Shot | Point-Blank Shot | Extra attack per round with a ranged weapon. |
| Weapon Focus * † | Proficiency in selected weapon | +1 bonus on attack rolls with selected weapon. |
| Weapon Specializtion † | Weapon Proficiency, Weapon Focus | +2 bonus on damage rolls with selected weapon. |
| Weapon Mastery † | Weapon Proficiency, Weapon Focus, Weapon Specialization | Additional +1 bonus to attack and damage; increased crit range. |
* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific focus for the talent must be chosen.
| Outlander Talent | Prerequisite | Description |
|---|---|---|
| Aquatic Mastery | - | +4 on swimming-based Athletics checks, +10-foot bonus to swim speed, bonuses against aquatic creatures. |
| Acid Resistance | - | Ignore amount of acid damage equal to Con modifier. |
| Bludgeon Reduction | - | DR 1/- vs. Bludgeon. |
| Cold Resistance | - | Ignore amount of cold damage equal to Con modifier. |
| Desert Mastery | - | Immune to fatigue, bonuses against desert creatures. |
| Electricity Resistance | - | Ignore amount of electricity damage equal to Con modifier. |
| Fire Resistance | - | Ignore amount of fire damage equal to Con modifier. |
| Forest Mastery | - | +2 on Sneak checks while in natural surroundings, bonuses against forest creatures. |
| Hills Mastery | - | +2 on Awareness checks while in natural surroundings, bonuses against hill creatures. |
| Marsh Mastery | - | +2 on Fort saves against disease or poison, bonuses against marsh creatures. |
| Mountain Mastery | - | +4 on climbing-based Athletics checks, +10-foot bonus to climb speed, bonuses against mountain creatures. |
| Piercing Reduction | - | DR 1/- vs. Piercing. |
| Plains Mastery | - | +4 on running-based Endurance checks, bonuses against plains creatures. |
| Remain Conscious | - | Can perform partial actions while at negative hit points. |
| Robust | - | Gain additional hit points equal to Outlander level +1; gain +1 hit point per Outlander level thereafter. |
| Second Wind | - | Immediately recover hit points equal to 1d4 + Con bonus, 1/day. |
| Slashing Reduction | - | DR 1/- vs. Slashing. |
| Sonic/Concussion Resistance | - | Ignore amount of sonic/concussion damage equal to Con modifier. |
| Stamina | - | Recovers twice as fast as normal. |
| Scavenger Talent | Prerequisite | Description |
|---|---|---|
| Evasion * | - | No damage on successful Reflex save for half. |
| Uncanny Dodge | Evasion | Retain your dodge bonus to Defense at all times. |
| Improved Uncanny Dodge | Evasion, Uncanny Dodge | You can no longer be flanked. |
| Fast-Talk * | - | Add your Scavenger level to Cha checks. |
| Dazzle | Fast-Talk | Target receives a -1 penalty. |
| Taunt | Fast-Talk, Dazzle | Target becomes dazed. |
| Increased Speed * | - | Increase movement rate by +5 ft. |
| Improved Speed | Increased Speed | Additional +5 ft. to Speed (+10 ft. total). |
| Advanced Speed | Increased Speed, Improved Speed | Additional +5 ft. to Speed (+15 ft. total). |
| Sneak Attack * | - | +1d6 damage when you sneak attack. |
| Improved Sneak Attack | Sneak Attack | Additional +1d6 damage on a sneak attack (+2d6 total). |
| Advanced Sneak Attack | Sneak Attack, Improved Sneak Attack | Additional +1d6 damage on a sneak attack (+3d6 total). |
* Entry-level talent for a given talent tree.
| Thinker Talent | Prerequisite | Description |
|---|---|---|
| Cool Under Pressure † | - | Take 10 on selected skills even under pressure. |
| Coordinate * | - | Grant +1 bonus to your allies. |
| Inspiration | Coordinate | Grant +2 morale bonus to allies. |
| Greater Inspiration | Coordinate, Inspiration | Grant additional +1 morale bonus to allies (+3 total). |
| Exploit Weakness * | - | Use your Int bonus to hit vs. chosen target. |
| Cunning Plan | Exploit Weakness | Gain a temporary bonus to combat or skills. |
| Trickery | Exploit Weakness, Cunning Plan | Target becomes dazed. |
| Faith | - | Add your Wisdom modifier to a d20 check, 1/day. |
| Insight | - | Add your Will save bonus to Awareness checks. |
| Tech Familiarity * | - | Decreased tech level penalty. |
| Tech Increase | Tech Familiarity | Improve your tech level. |
| Technology Craft † | Tech Familiarity, Advanced Technology, skill prerequisites | Create technological relics. |
* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific focus for the talent must be chosen.
Talents in italics may be unavailable or of limited use to characters from low-tech backgrounds.