Class Talents

(I've changed some of the class talents in the latest rules revision. Please refer directly to the class descriptions; some of the items on the table below are now incorrect.)

(If you are interested in a particular talent for your character, be sure to read its full description on the page for that class.)

Enforcer Talents

Enforcer Talent Prerequisite Description
Extreme Effort * - Take full-round action to gain +2 on Strength-based check.
  Improved Effort Extreme Effort Additional +2 bonus (+4 total).
    Advanced Effort Extreme Effort, Improved Effort Additional +2 bonus (+6 total).
Melee Smash * - +1 bonus on melee damage.
  Improved Melee Smash Melee Smash Additional +1 bonus (+2 total).
    Advanced Melee Smash  Melee Smash, Improved Melee Smash Additional +1 bonus (+3 total).
Point-Blank Shot * - +1 bonus on attack and damage rolls with ranged weapons up to 30 feet.
  Far Shot Point-Blank Shot Increase range increment by one-half (double for thrown weapons).
  Precise Shot Point-Blank Shot Make ranged attack into melee without taking -4 attack penalty.
  Rapid Shot Point-Blank Shot Extra attack per round with a ranged weapon.
Weapon Focus * † Proficiency in selected weapon +1 bonus on attack rolls with selected weapon.
  Weapon Specializtion † Weapon Proficiency, Weapon Focus +2 bonus on damage rolls with selected weapon.
    Weapon Mastery † Weapon Proficiency, Weapon Focus, Weapon Specialization Additional +1 bonus to attack and damage; increased crit range.

* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific focus for the talent must be chosen.

Outlander Talents

Outlander Talent Prerequisite Description
Aquatic Mastery - +4 on swimming-based Athletics checks, +10-foot bonus to swim speed, bonuses against aquatic creatures.
Acid Resistance - Ignore amount of acid damage equal to Con modifier.
Bludgeon Reduction - DR 1/- vs. Bludgeon.
Cold Resistance - Ignore amount of cold damage equal to Con modifier.
Desert Mastery - Immune to fatigue, bonuses against desert creatures.
Electricity Resistance - Ignore amount of electricity damage equal to Con modifier.
Fire Resistance - Ignore amount of fire damage equal to Con modifier.
Forest Mastery - +2 on Sneak checks while in natural surroundings, bonuses against forest creatures.
Hills Mastery - +2 on Awareness checks while in natural surroundings, bonuses against hill creatures.
Marsh Mastery - +2 on Fort saves against disease or poison, bonuses against marsh creatures.
Mountain Mastery - +4 on climbing-based Athletics checks, +10-foot bonus to climb speed, bonuses against mountain creatures.
Piercing Reduction - DR 1/- vs. Piercing.
Plains Mastery - +4 on running-based Endurance checks, bonuses against plains creatures.
Remain Conscious - Can perform partial actions while at negative hit points.
Robust - Gain additional hit points equal to Outlander level +1; gain +1 hit point per Outlander level thereafter.
Second Wind - Immediately recover hit points equal to 1d4 + Con bonus, 1/day.
Slashing Reduction - DR 1/- vs. Slashing.
Sonic/Concussion Resistance  - Ignore amount of sonic/concussion damage equal to Con modifier.
Stamina - Recovers twice as fast as normal.

Scavenger Talents

Scavenger Talent Prerequisite Description
Evasion * - No damage on successful Reflex save for half.
  Uncanny Dodge Evasion Retain your dodge bonus to Defense at all times.
    Improved Uncanny Dodge  Evasion, Uncanny Dodge You can no longer be flanked.
Fast-Talk * - Add your Scavenger level to Cha checks.
  Dazzle Fast-Talk Target receives a -1 penalty.
    Taunt Fast-Talk, Dazzle Target becomes dazed.
Increased Speed * - Increase movement rate by +5 ft.
  Improved Speed Increased Speed Additional +5 ft. to Speed (+10 ft. total).
    Advanced Speed Increased Speed, Improved Speed Additional +5 ft. to Speed (+15 ft. total).
Sneak Attack * - +1d6 damage when you sneak attack.
  Improved Sneak Attack Sneak Attack Additional +1d6 damage on a sneak attack (+2d6 total).
    Advanced Sneak Attack Sneak Attack, Improved Sneak Attack Additional +1d6 damage on a sneak attack (+3d6 total).

* Entry-level talent for a given talent tree.

Thinker Talents

Thinker Talent Prerequisite Description
Cool Under Pressure † - Take 10 on selected skills even under pressure.
Coordinate * - Grant +1 bonus to your allies.
  Inspiration Coordinate Grant +2 morale bonus to allies.
    Greater Inspiration Coordinate, Inspiration Grant additional +1 morale bonus to allies (+3 total).
Exploit Weakness * - Use your Int bonus to hit vs. chosen target.
  Cunning Plan Exploit Weakness Gain a temporary bonus to combat or skills.
    Trickery Exploit Weakness, Cunning Plan Target becomes dazed.
Faith - Add your Wisdom modifier to a d20 check, 1/day.
Insight - Add your Will save bonus to Awareness checks.
Tech Familiarity * - Decreased tech level penalty.
  Tech Increase Tech Familiarity Improve your tech level.
  Technology Craft † Tech Familiarity, Advanced Technology, skill prerequisites Create technological relics.

* Entry-level talent for a given talent tree.
† This is actually a number of separate talents. Each time it is selected, a specific focus for the talent must be chosen.

Talents in italics may be unavailable or of limited use to characters from low-tech backgrounds.