Clacher - Player Character Sheet:

Clacher: A shapeshifting mutant fringer with a third arm and piercing shriek attack. (Deceased; killed by the robotic Guardian of the Skeleton Base.)



Character Information
Character Name: Clacher
Player Name: Rob
Campaign: Tribal Defenders
Character Genotype: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Allegiance: Community (Nightwind Tribe)
Character Class & Level: Fringer 2 + 1 (Level Adjustment) = 3rd Level
Experience Points: 3625 XP (6000 XP req'd for 4th.)

Attributes
Strength: 10 (+0)
Constitution: 14 (+2)
Dexterity: 15 (+2)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)

Saving Throws
Fortitude: +2 (Base), +2 (Con) = +4 (+6 vs. Environmental Effects)
Reflex: +2 (Base), +2 (Dex) = +4
Will: +2 (Base)

Other Info
Initial Build Points: 30 (Heroic)
Creep Threshold: 14
Cumulative Creep Exposure: (4) Mild
Karma Points: 0

Combat:

Base Combat Stats
Initiative Modifier: +2 (Dex)
Base Attack Bonus: +2
Base Defense Bonus: +2
Massive Damage Threshold: 14
Maximum Hit Points: 14 +9 (Class Levels) = 23
Current Hit Points: --

Weapon Attack Damage Crit. Type Range Incr.
Repeating Heavy Crossbow
(Mastercraft)
+2 (Base), +2 (Dex), +1 (MC) = +5 1d10 19-20 Piercing 50 ft.
Bladed Hockey Stick
(Improvised Weapon, Two-Handed)
+2 (Base) 1d10 19-20 Slashing -
Long Sword + Short Sword
(Full Attack)
+2/+2 (Base) -4/-8 (Dbl Atk) = -2/-6 1d8/1d6 19-20/19-20 Slash/Pierce -
DU Hunting Knife
(Melee)
+2 (Base) 1d4 20 Slash or Pierce -
DU Hunting Knife
(Thrown)
+2 (Base) +2 (Dex) = +4 1d4 20 Slash or Pierce 10 ft.
Unarmed Combat +2 (Base) 1d4 Subdual 20 Bludgeon -

Armour Defense Max Dodge Bonus Armour Penalty Speed
Plastex Scale Mail & Shield 10 +2 (Base), +2 (Dex), +4 (Armour) +1 (Shield) = 19 +5 -3 30 ft.
Flat-Footed 10 +4 (Armour) +1 (Shield) = 15 +0 -3 30 ft.
vs. Touch Attacks 10 +2 (Base), +2 (Dex), +1 (Shield) = 15 +5 -3 30 ft.
Unarmoured 10 +2 (Base), +2 (Dex) = 14 n/a n/a 30 ft.

Species Traits:

Background Traits:

Special Abilities:

Skills:

Trained Skill Key Attribute Ranks Modifiers Final Score
Athletics Str 3 -3 (Armour) +0 (+3 Unarmoured)
Endurance Con 3 +2 (Con) +5
Investigate Int 3 -1 (Int) +2
Sneak Dex 3 +2 (Dex), -3 (Armour) +2 (+5 Unarmoured)
Survival Wis 3 +2 (Background) +5

Untrained Skill Key Attribute Ranks Modifiers Final Score
Acrobatics Dex 0 +2 (Dex), -3 (Armour) -1 (+2 Unarmoured)
Awareness Wis 0 +0 +0
Barter Cha 0 -1 (Cha) -1
Bluff Cha 0 -1 (Cha) -1
Craft (General) Int 0 -1 (Int) -1
Diplomacy Cha 0 -1 (Cha) -1
Handle Animal Wis 0 +0 +0
Knowledge (General) Int 0 -1 (Int) -1
Perform Cha 0 -1 (Cha) -1
Profession Wis 0 +0 +0
Sense Motive Wis 0 +0 +0
Streetwise Wis 0 +0 +0
Use Technology Int 0 -1 (Int) -1

Possessions:

Companions:

Fraxx Steed: CR 1; Large Mutant Beast 1; 25 hp; MaD 21; Init +1; BAB +1; Grap +8; Atk +8 melee (1d6+5, claw); Reach 10 ft.; Defense 12, flatfooted 11, touch 10; Spd 30 ft.; SQ Low-Light Vision, Rad Sense; SV Fort +5, Ref +3, Will +0; Str 18, Con 17, Dex 12, Int 2, Wis 10, Cha 5.

Skills: Awareness +1.

Talents: Rad Sense (the creature can detect the presense and intensity of radiation).

Equipment: Riding harness, saddlebags, 10 bolts, blanket, bedroll, rations (10 days), water (10 days).