Character Background:

Every character comes from somewhere, whether it was a small farming village just trying to succeed (survivor) or a primitive desert community that rose (and perhaps vanished soon after) into the shifting desert sands (tribal). Was he raised in a sheltered homestead that remained isolated from the surrounding world (frontier) or was the character 'brought up by wolves' - or the mutated equivalent (feral)? Perhaps he had an even more exotic upbringing (Additional Backgrounds, available at the GM's discretion).

Each character's background defines him as a personality and sets the stage for his behavior, beliefs, and ethical code. His background also determines his starting tech level (see the Technology page), language, and culture.

(Tribal Defenders PCs will have either the tribal or feral background. Ruins of Gary PCs can select from survivor or frontier, depending on player experience. For the Wastelords campaign, the survivor, frontier, and tribal backgrounds are available.)


Survivor: [Background]

Slicker

Survivors - the ordinary denizens of the Ground Zero world - inhabit the rebuilt towns and hardscrabble villages that are scattered throughout the wastes. Survivor characters receive a basic education and are familiar with retro-fitted and scavenged technology.

Survivor Traits:

Survivors possess the following background traits:


Frontier: [Background]

Many isolated communities exist in the frontier; the lucky ones have even managed to hold onto some of skills and technology of the Ancients. Ranging in size from a single family clan to a large town, these tiny settlements struggle to make it in the wastes. Most of these frontier villages and towns are extremely xenophobic and mistrustful towards strangers.

Frontier Traits:

Frontier characters possess the following background traits:


Tribal: [Background]

Savage

Primitive communities, far removed from centres of remaining technology, have returned to hunting and gathering for survival. Often fiercely xenophobic, tribal villages are typically surrounded by pits, spear traps, and other hazards. Tribal characters are often deeply suspicious of outsiders and most view ancient technology with a mixture of fear and awe.

Tribal Traits:

Tribals possess the following background traits:


Feral: [Background]

Ferals are either born in the wild, abandoned, orphaned, or just lost in the wilderness. With constant acts of violence by mutants, raiders, and rogue deathbots, it is not suprising that many youths find themselves lost and alone in the wastes. Feral characters tend to be tougher than others, but not well educated. They are often antisocial or just not given to much talking. Even those reunited with their families or who join clans and communities have a lot of problems fitting in. Ferals tend to be loners, suspicious of others, and are often strong, silent types.

Feral Traits:

Ferals possess the following background traits:


Next: Attributes...