Beeblebrox - Player Character Sheet:

Simon's character; Beeblebrox is a bizarre mutant scavenger with two heads, pincers, and a tentacle. With the acquisition of an Ancient military Hummer, B-Brox has become the 'wheel-man' (or mutant) for the group.

Character Profile:

Beeblebrox has grown accustomed to being deemed a Freak by his peers and strangers alike. A grudging acceptance of being something of an outcast among outcasts. Not least due to his habit of talking himself through unfamiliar or uncomfortable situations. This self-dialogue takes on a whole new meaning when you have two heads. Each head will take up a different side of a conversation until one convinces the other to a course of action. Even going so far as calling one another by 'Beeble' and 'Broxie' over the course of a debate, either of which he responds to when addressed by someone else. For this reason, among others, Beeblebrox is never comfortable in a leadership role, but responds quickly and confidently under the guidance of a leader he can trust and admire.

This conversational indecision rapidly disappears when faced with physical violence as both heads team up to remain alert to dangers and woe be to the adversary that draws within range of his deadly double-pincer attack!



Character Information
Character Name: Beeblebrox, aka 'Beeble' and 'Broxie', aka 'The Freak'
Player Name: Simon
Campaign: Tribal Defenders
Character Genotype: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Character Class & Level: Scavenger 2 + 1 (Level Adjustment) = 3rd Level
Experience Points: 5575 XP (6000 XP req'd for 4th.)

Attributes
Strength: 12 (+1)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Saving Throws
Fortitude: +0 (Base), +1 (Con) = +1
(-7 vs. Radiation)
Reflex: +3 (Base), +2 (Dex) = +5
Will: +0/+0 (Base), +1/+1 (Wisdom) = +1/+1
(Two Saves) (-7/-7 vs. Psionics)

Other Info
Allegiance: Community (Nightwind Tribe)
Karma Points: 1
Initial Build Points: 30 (Heroic)
Creep Threshold: 12
Cumulative Creep Exposure: (8) Mild

Combat:

Base Combat Stats
Maximum Hit Points: 12 +9 (Class Levels) = 21
Current Hit Points: 21
Massive Damage Threshold: 12
Size Category: Medium-Sized
(Tentacle grants Reach)
Initiative Modifier: +2 (Dex)
Base Speed: 30 ft.
Base Attack Bonus: +1
Base Defense Bonus: +2

Weapon Attack Damage Crit. Type Range
2 Pincers (Full Attack) +1/+1 (Base), +1/+1 (Str), -2/-2 (Dbl Atk) = +0/+0 1d8 +1 (Str)/
1d8 +1 (Str) ¹
20 Slash/Slash Melee
Pincer (Single Attack) +1 (Base), +1 (Str) = +2 1d8 +1 (Str) 20 Slashing Melee
Laser Rifle +1 (Base), +2 (Dex), -4 (Mutation), -4 (Non-Prof) = -5 3d8 20 Energy Long
DU Spear (Melee) +1 (Base), +1 (Str), -4 (Mutation) = -2 1d6 +1 (Str) ² 19-20 Piercing Melee
DU Spear (Thrown) +1 (Base), +2 (Dex), -4 (Mutation) = -1 1d6 +1 (Str) 19-20 Piercing Short
Whip (Tentacle Atk) +1 (Base), +2 (Dex), -4 (Mutation) = -1 1d4 +1 (Str) Subdual ³ 20 Slashing Reach

¹ If both pincers hit, automatically rend for an additional 2d8 +1 (Str) damage.
² This weapon can be set to receive a charge.
³ Can be used to perform a trip attempt as a melee touch attack.

Armour Defense Max Dodge Bonus Armour Penalty Speed
Military Combat Suit (Low Quality) 10 +2 (Base), +2 (Dex), +6 (Armour) = 20 +2 -5 25 ft.
Flat-Footed 10 +2 (Base), +6 (Armour) = 18 +0 -5 25 ft.
vs. Touch Attacks 10 +2 (Base), +2 (Dex), = 14 +2 -5 25 ft.
Unarmoured 10 +2 (Base), +2 (Dex) = 14 n/a n/a 30 ft.

Character Traits:

Background Traits:

Special Abilities:

Skills:

Trained Skill Key Attribute Ranks Modifiers Final Score
Acrobatics Dex 2 +2 (Dex), -5 (Armour) -1 (+4 Unarmoured)
Athletics Str 2 +1 (Str), -5 (Armour) -2 (+3 Unarmoured)
Bluff Cha 2 +3 (Cha), +4 (Pheremones) +9 (+11 to Illicit Checks, -1 to Disguise Checks)
Diplomacy Cha 5 +3 (Cha), +4 (Pheremones) +12 (+14 to Illicit Checks)
Investigate Int 4 +1 (Int) +5 (+7 to Scav Scans)
Operate Vehicle Dex 3 +2 (Dex), -2 (Background) +3 (See Vehicle Stats)
Sense Motive Wis 4 +1 (Wis) +5
Knowledge (Deadlands) Int 2 +1 (Int) +3
Use Technology Int 3 +1 (Int) +4

Untrained Skill Key Attribute Ranks Modifiers Final Score
Awareness Wis 0 +1 (Wis) +1 (+3 to Vision Checks)
Craft (General) Int 0 +1 (Int) +1
Endurance Con 0 +1 (Con) +1
Handle Animal Wis 0 +1 (Wis), +4 (Pheremones) +5
Knowledge (General) Int 0 +1 (Int) +1
Perform Cha 0 +3 (Cha) +3
Profession Wis 0 +1 (Wis) +1
Sneak Dex 0 +2 (Dex), -5 (Armour) -3 (+2 Unarmoured)
Streetwise Wis 0 +1 (Wis) +1
Survival Wis 0 +1 (Wis), +2 (Background) +3

Possessions:


Vehicle Stats: (34/38 hp)

Hummer

The AM General Hummer is a military-grade all-terrain utility vehicle. Equipped with a 195-horsepower electric engine, it is powered by a microfusion reactor which can last centuries. This particular model has a completely enclosed, SUV-like body with a hatchback and four doors. Although it lacks the luxury accessories of the civilian version, it comes complete with puncture-resistant tires.

With the acquisition of this vehicle, B-Brox has become the 'wheel-man' (or mutant) for the group.

Stored Equipment: Power beltpack (60 shots/beltpack), assault rifle (5.56mm ammo, 30 bullets/clip, good condition), 2 clips 5.56mm ammunition.

Vehicle Crew Pass Cargo Initiative Maneuver Top Speed Defense Hardness Size
AM General Hummer (SUV) 1 3 1000 lb -2 -2 * 140 mph (60 ft.) 8 5 H

* Final Operate Vehicle score is 3 (Ranks) +2 (Dex) -2 (Background) -4 (Tech Level) -2 (Maneuverability) = -3.