Beeblebrox - Player Character Sheet:

Beeblebrox: A bizarre mutant scavenger with two heads, pincers, and a tentacle. (Currently at 15 hp; Stockpile class ability already used this session.)

Character Profile:

Beeblebrox has grown accustomed to being deemed a Freak by his peers and strangers alike. A grudging acceptance of being something of an outcast among outcasts. Not least due to his habit of talking himself through unfamiliar or uncomfortable situations. This self-dialogue takes on a whole new meaning when you have two heads. Each head will take up a different side of a conversation until one convinces the other to a course of action. Even going so far as calling one another by "Beeble" and "Broxie" over the course of a debate, either of which he responds to when addressed by someone else. For this reason, among others, Beeblebrox is never comfortable in a leadership role, but responds quickly and confidently under the guidance of a leader he can trust and admire.

This conversational indecision rapidly disappears when faced with physical violence as both heads team up to remain alert to dangers and woe be to the adversary that draws within range of his deadly double-pincer attack!



Character Information
Character Name: Beeblebrox, aka "Beeble" and "Broxie", aka "The Freak"
Player Name: Simon
Campaign: Tribal Defenders
Character Genotype: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Allegiance: Community (Nightwind Tribe)
Character Class & Level: Scavenger 2 + 1 (Level Adjustment) = 3rd Level
Experience Points: 5175 XP (6000 XP req'd for 4th.)

Attributes
Strength: 12 (+1)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Saving Throws
Fortitude: +0 (Base), +1 (Con) = +1
(-7 vs. Radiation)
Reflex: +3 (Base), +2 (Dex) = +5
Will: +0/+0 (Base), +1/+1 (Wisdom) = +1/+1
(Two Saves) (-7/-7 vs. Psionics)

Other Info
Initial Build Points: 30 (Heroic)
Creep Threshold: 12
Cumulative Creep Exposure: (8) Mild
Karma Points: 1

Combat:

Base Combat Stats
Initiative: +2 (Dex)
Base Attack Bonus: +1
Base Defense Bonus: +2
Massive Damage Threshold: 12
Maximum Hit Points: 12 +9 (Class Levels) = 21
Current Hit Points: 15

Weapon Attack Damage Crit. Type Range Incr.
2 Pincers
(Full Attack)
+1/+1 (Base), +1/+1 (Str), -2/-2 (Dbl Atk) = +0/+0 1d8 +1 (Str)/
1d8 +1 (Str) ¹
20 Slash/Slash -
Pincer
(Single Attack)
+1 (Base), +1 (Str) = +2 1d8 +1 (Str) 20 Slashing -
Whip ²
(Tentacle Atk, Reach)
+1 (Base), +1 (Str), -4 (Mutation) = -2 1d4 +1 (Str) Subdual 20 Slashing 20 ft. Reach
DU Hunting Knife
(Melee)
+1 (Base), +1 (Str), -4 (Mutation) = -2 1d4 +1 (Str) 20 Slash or Pierce -
DU Hunting Knife
(Thrown)
+1 (Base), +2 (Dex), -4 (Mutation) = -1 1d4 +1 (Str) 20 Slash or Pierce 10 ft.

¹ If both pincers hit, automatically rend for an additional 2d8 +1 (Str) damage.
² Can be used to perform a trip attempt as a melee touch attack.

Armour Defense Max Dodge Bonus Armour Penalty Speed
Chitin Armour 10 +2 (Base), +2 (Dex), +4 (Armour), -1 (Max Dodge) = 17 +3 -4 20 ft.
Flat-Footed 10 +4 (Armour) = 14 +0 -4 20 ft.
vs. Touch Attacks 10 +2 (Base), +2 (Dex), -1 (Max Dodge) = 13 +3 -4 20 ft.
Unarmoured 10 +2 (Base), +2 (Dex) = 14 n/a n/a 30 ft.

Species Traits:

Background Traits:

Special Abilities:

Skills:

Trained Skill Key Attribute Ranks Modifiers Final Score
Acrobatics Dex 2 +2 (Dex), -4 (Armour) +0 (+4 Unarmoured)
Athletics Str 2 +1 (Str), -4 (Armour) -1 (+3 Unarmoured)
Barter Cha 1 +3 (Cha) +4 (+6 to Illicit Checks, Scav Scans)
Bluff Cha 2 +3 (Cha) +5 (-5 to Disguise Checks)
Diplomacy Cha 5 +3 (Cha) +8
Investigate Int 3 +1 (Int) +4 (+6 to Scav Scans)
Sense Motive Wis 4 +1 (Wis) +5
Knowledge (Deadlands) Int 2 +1 (Int) +3

Untrained Skill Key Attribute Ranks Modifiers Final Score
Awareness Wis 0 +1 (Wis) +1 (+3 to Vision Checks)
Craft (General) Int 0 +1 (Int) +1
Endurance Con 0 +1 (Con) +1
Handle Animal Wis 0 +1 (Wis) +1
Knowledge (General) Int 0 +1 (Int) +1
Perform Cha 0 +3 (Cha) +3
Profession Wis 0 +1 (Wis) +1
Sneak Dex 0 +2 (Dex), -4 (Armour) -2 (+2 Unarmoured)
Streetwise Wis 0 +1 (Wis) +1
Survival Wis 0 +1 (Wis), +2 (Background) +3
Use Technology Int 0 +1 (Int) +1

Possessions:

Companions:

Fraxx Steed: CR 1; Large Mutant Beast 1; 25 hp; MaD 21; Init +1; BAB +1; Grap +8; Atk +8 melee (1d6+5, claw); Reach 10 ft.; Defense 12, flatfooted 11, touch 10; Spd 30 ft.; SQ Low-Light Vision, Rad Sense; SV Fort +5, Ref +3, Will +0; Str 18, Con 17, Dex 12, Int 2, Wis 10, Cha 5.

Skills: Awareness +1.

Talents: Rad Sense (the creature can detect the presense and intensity of radiation).

Equipment: Riding harness, saddlebags, bedroll, rations (10 days), water (10 days).