Beeblebrox: A bizarre mutant scavenger with two heads, pincers, and a tentacle. (Currently at 15 hp; Stockpile class ability already used this session.)
Beeblebrox has grown accustomed to being deemed a Freak by his peers and strangers alike. A grudging acceptance of being something of an outcast among outcasts. Not least due to his habit of talking himself through unfamiliar or uncomfortable situations. This self-dialogue takes on a whole new meaning when you have two heads. Each head will take up a different side of a conversation until one convinces the other to a course of action. Even going so far as calling one another by "Beeble" and "Broxie" over the course of a debate, either of which he responds to when addressed by someone else. For this reason, among others, Beeblebrox is never comfortable in a leadership role, but responds quickly and confidently under the guidance of a leader he can trust and admire.
This conversational indecision rapidly disappears when faced with physical violence as both heads team up to remain alert to dangers and woe be to the adversary that draws within range of his deadly double-pincer attack!
| Character Information | |
|---|---|
| Character Name: | Beeblebrox, aka "Beeble" and "Broxie", aka "The Freak" |
| Player Name: | Simon |
| Campaign: | Tribal Defenders |
| Character Genotype: | Mutant Human |
| Character Background: | Tribal (Nightwind Tribe) |
| Allegiance: | Community (Nightwind Tribe) |
| Character Class & Level: | Scavenger 2 + 1 (Level Adjustment) = 3rd Level |
| Experience Points: | 5175 XP (6000 XP req'd for 4th.) |
| Attributes | |
|---|---|
| Strength: | 12 (+1) |
| Constitution: | 12 (+1) |
| Dexterity: | 14 (+2) |
| Intelligence: | 12 (+1) |
| Wisdom: | 12 (+1) |
| Charisma: | 16 (+3) |
| Saving Throws | |
|---|---|
| Fortitude: | +0 (Base), +1 (Con) = +1 (-7 vs. Radiation) |
| Reflex: | +3 (Base), +2 (Dex) = +5 |
| Will: | +0/+0 (Base), +1/+1 (Wisdom) = +1/+1 (Two Saves) (-7/-7 vs. Psionics) |
| Other Info | |
|---|---|
| Initial Build Points: | 30 (Heroic) |
| Creep Threshold: | 12 |
| Cumulative Creep Exposure: (8) | Mild |
| Karma Points: | 1 |
| Base Combat Stats | |
|---|---|
| Initiative: | +2 (Dex) |
| Base Attack Bonus: | +1 |
| Base Defense Bonus: | +2 |
| Massive Damage Threshold: | 12 |
| Maximum Hit Points: | 12 +9 (Class Levels) = 21 |
| Current Hit Points: | 15 |
| Weapon | Attack | Damage | Crit. | Type | Range Incr. |
|---|---|---|---|---|---|
| 2 Pincers (Full Attack) | +1/+1 (Base), +1/+1 (Str), -2/-2 (Dbl Atk) = +0/+0 | 1d8 +1 (Str)/ 1d8 +1 (Str) ¹ | 20 | Slash/Slash | - |
| Pincer (Single Attack) | +1 (Base), +1 (Str) = +2 | 1d8 +1 (Str) | 20 | Slashing | - |
| Whip ² (Tentacle Atk, Reach) | +1 (Base), +1 (Str), -4 (Mutation) = -2 | 1d4 +1 (Str) Subdual | 20 | Slashing | 20 ft. Reach |
| DU Hunting Knife (Melee) | +1 (Base), +1 (Str), -4 (Mutation) = -2 | 1d4 +1 (Str) | 20 | Slash or Pierce | - |
| DU Hunting Knife (Thrown) | +1 (Base), +2 (Dex), -4 (Mutation) = -1 | 1d4 +1 (Str) | 20 | Slash or Pierce | 10 ft. |
¹ If both pincers hit, automatically rend for an additional 2d8 +1 (Str) damage.
² Can be used to perform a trip attempt as a melee touch attack.
| Armour | Defense | Max Dodge Bonus | Armour Penalty | Speed |
|---|---|---|---|---|
| Chitin Armour | 10 +2 (Base), +2 (Dex), +4 (Armour), -1 (Max Dodge) = 17 | +3 | -4 | 20 ft. |
| Flat-Footed | 10 +4 (Armour) = 14 | +0 | -4 | 20 ft. |
| vs. Touch Attacks | 10 +2 (Base), +2 (Dex), -1 (Max Dodge) = 13 | +3 | -4 | 20 ft. |
| Unarmoured | 10 +2 (Base), +2 (Dex) = 14 | n/a | n/a | 30 ft. |
| Trained Skill | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Acrobatics | Dex | 2 | +2 (Dex), -4 (Armour) | +0 (+4 Unarmoured) |
| Athletics | Str | 2 | +1 (Str), -4 (Armour) | -1 (+3 Unarmoured) |
| Barter | Cha | 1 | +3 (Cha) | +4 (+6 to Illicit Checks, Scav Scans) |
| Bluff | Cha | 2 | +3 (Cha) | +5 (-5 to Disguise Checks) |
| Diplomacy | Cha | 5 | +3 (Cha) | +8 |
| Investigate | Int | 3 | +1 (Int) | +4 (+6 to Scav Scans) |
| Sense Motive | Wis | 4 | +1 (Wis) | +5 |
| Knowledge (Deadlands) | Int | 2 | +1 (Int) | +3 |
| Untrained Skill | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Awareness | Wis | 0 | +1 (Wis) | +1 (+3 to Vision Checks) |
| Craft (General) | Int | 0 | +1 (Int) | +1 |
| Endurance | Con | 0 | +1 (Con) | +1 |
| Handle Animal | Wis | 0 | +1 (Wis) | +1 |
| Knowledge (General) | Int | 0 | +1 (Int) | +1 |
| Perform | Cha | 0 | +3 (Cha) | +3 |
| Profession | Wis | 0 | +1 (Wis) | +1 |
| Sneak | Dex | 0 | +2 (Dex), -4 (Armour) | -2 (+2 Unarmoured) |
| Streetwise | Wis | 0 | +1 (Wis) | +1 |
| Survival | Wis | 0 | +1 (Wis), +2 (Background) | +3 |
| Use Technology | Int | 0 | +1 (Int) | +1 |
Fraxx Steed: CR 1; Large Mutant Beast 1; 25 hp; MaD 21; Init +1; BAB +1; Grap +8; Atk +8 melee (1d6+5, claw); Reach 10 ft.; Defense 12, flatfooted 11, touch 10; Spd 30 ft.; SQ Low-Light Vision, Rad Sense; SV Fort +5, Ref +3, Will +0; Str 18, Con 17, Dex 12, Int 2, Wis 10, Cha 5.
Skills: Awareness +1.
Talents: Rad Sense (the creature can detect the presense and intensity of radiation).
Equipment: Riding harness, saddlebags, bedroll, rations (10 days), water (10 days).