Beeblebrox: A bizarre mutant scavenger with two heads, pincers, and a tentacle.
(This is the character at the end of the Cave of Life adventure; his stats may not match the current version of the rules.)
| Character Information | |
|---|---|
| Character Name: | Beeblebrox, aka "The Freak" |
| Player Name: | Simon |
| Character Genotype: | Mutant Human |
| Character Background: | Tribal (Nightwind Tribe) |
| Character Class & Level: | Scavenger 1 + 1 (Level Adjustment) = 2nd Level |
| Experience Points: | 3050 XP (Eligible for advancement to 3rd.) |
| Attributes | |
|---|---|
| Strength: | 12 (+1) |
| Constitution: | 12 (+1) |
| Dexterity: | 14 (+2) |
| Intelligence: | 12 (+1) |
| Wisdom: | 12 (+1) |
| Charisma: | 16 (+3) |
| Saving Throws | |
|---|---|
| Fortitude: | +0 (Base), +1 (Con) = +1 (-7 vs. Radiation) |
| Reflex: | +2 (Base), +2 (Dex) = +4 |
| Will: | +0/+0 (Base), +1/+1 (Wisdom) = +1/+1 (-7/-7 vs. Psionics) |
| Other Info | |
|---|---|
| Creep Threshold: | 12 |
| Cumulative Creep Exposure: (6) | Mild |
| Karma Points: | 1 |
| Base Combat Stats | |
|---|---|
| Initiative: | +2 (Dex) |
| Base Attack (Melee): | +1 (Base), +1 (Str) = +2 |
| Base Attack (Ranged): | +1 (Base), +2 (Dex) = +3 |
| Base Defense: | 10 +1 (Base), +2 (Dex) = 13 |
| Hit Points: | 18 |
| Massive Damage Threshold: | 12 |
| Weapons | Attack | Damage | Crit. | Type | Range Incr. |
|---|---|---|---|---|---|
| 2 Pincers (Full Attack) | +1/+1 (Base), +1/+1 (Str), -2/-2 (Dbl Atk) = +0/+0 | 1d8 +1 (Str)/1d8 +1 (Str) ¹ | 20/20 | Slash/Slash | - |
| Pincer (Single Attack) | +1 (Base), +1 (Str) = +2 | 1d8 +1 (Str) | 20 | Slashing | - |
| Light Mace (Tentacle Atk, Reach) | +1 (Base), +1 (Str), -4 (Mutation) = -2 | 1d6 +1 (Str) | 19-20 | Bludgeon | 10 ft. Reach |
| Hunting Knife (Melee) | +1 (Base), +1 (Str), -4 (Mutation) = -2 | 1d4 +1 (Str) | 20 | Slash or Pierce | - |
| Hunting Knife (Thrown) | +1 (Base), +2 (Dex), -4 (Mutation) = -1 | 1d4 +1 (Str) | 20 | Piercing | 10 ft. |
¹ If both pincers hit, automatically rend for an additional 2d8 +1 (Str) damage.
| Armour | Defense | Max Dex Bonus | Armour Penalty | Speed |
|---|---|---|---|---|
| Chitin Armour | 10 +1 (Base), +2 (Dex), +4 (Armour) = 17 | +4 | -3 | 20 ft. |
| Flat-Footed | 10 +1 (Base), +4 (Armour) = 15 | +0 | -3 | 20 ft. |
| vs. Touch Attacks | 10 +1 (Base), +2 (Dex) = 13 | +4 | -3 | 20 ft. |
| Unarmoured | 10 +1 (Base), +2 (Dex) = 13 | n/a | n/a | 30 ft. |
| Trained Skills | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Balance | Dex | 3 | +2 (Dex), -3 (Armour) | +2 (+5 Unarmoured) |
| Bluff | Cha | 3 | +3 (Cha) | +6 |
| Climb | Str | 3 | +1 (Str), -3 (Armour) | +1 (+4 Unarmoured) |
| Diplomacy | Cha | 4 | +3 (Cha) | +7 |
| Gather Information | Cha | 3 | +3 (Cha) | +6 |
| Jump | Str | 3 | +1 (Str), -3 (Armour) | +1 (+4 Unarmoured) |
| Knowledge (Current Events) | Int | 2 | +1 (Int) | +3 |
| Knowledge (Deadlands) | Int | 2 | +1 (Int) | +3 |
| Sense Motive | Wis | 3 | +1 (Wis) | +4 |
| Tumble | Dex | 3 | +2 (Dex), -3 (Armour) | +2 (+5 Unarmoured) |
| Untrained Skills | Key Attribute | Ranks | Modifiers | Final Score |
|---|---|---|---|---|
| Appraise | Int | 0 | +1 (Int) | +1 |
| Concentration | Con | 0 | +1 (Con) | +1 |
| Craft (General) | Int | 0 | +1 (Int) | +1 |
| Disguise | Cha | 0 | +3 (Int), -10 (Mutation) | -7 |
| Escape Artist | Dex | 0 | +2 (Dex), -3 (Armour) | -1 (+2 Unarmoured) |
| Gamble | Wis | 0 | +1 (Wis) | +1 |
| Hide | Dex | 0 | +2 (Dex), -3 (Armour) | -1 (+2 Unarmoured) |
| Intimidate | Cha | 0 | +3 (Cha) | +3 |
| Knowledge (General) | Int | 0 | +1 (Int) | +1 |
| Listen | Wis | 0 | +1 (Wis) | +1 |
| Move Silently | Dex | 0 | +2 (Dex), -3 (Armour) | -1 (+2 Unarmoured) |
| Navigate | Wis | 0 | +1 (Wis), +1 (Background) | +2 |
| Perform (General) | Cha | 0 | +3 (Cha) | +3 |
| Profession | Wis | 0 | +1 (Wis) | +1 |
| Ride | Dex | 0 | +2 (Dex) | +2 |
| Search | Int | 0 | +1 (Int) | +1 |
| Sleight of Hand | Dex | 0 | +2 (Dex), -4 (Mutation), -3 (Armour) | -5 (-2 Unarmoured) |
| Spot | Wis | 0 | +1 (Wis), +2 (Mutation) | +3 |
| Streetwise | Wis | 0 | +1 (Wis) | +1 |
| Survival | Wis | 0 | +1 (Wis), +3 (Background) | +4 |
| Swim | Str | 0 | +1 (Str), -6 (Armour) | -5 (+1 Unarmoured) |
| Treat Injury | Wis | 0 | +1 (Wis) | +1 |
| Use Technology | Int | 0 | +1 (Int) | +1 |
Beeblebrox has grown accustomed to being deemed a Freak by his peers and strangers alike. A grudging acceptance of being something of an outcast among outcasts. Not least due to his habit of talking himself through unfamiliar or uncomfortable situations. This self-dialogue takes on a whole new meaning when you have two heads. Each head will take up a different side of a conversation until one convinces the other to a course of action. Even going so far as calling one another by "Beeble" and "Broxie" over the course of a debate, either of which he responds to when addressed by someone else. For this reason, among others, Beeblebrox is never comfortable in a leadership role, but responds quickly and confidently under the guidance of a leader he can trust and admire.
This conversational indecision rapidly disappears when faced with physical violence as both heads team up to remain alert to dangers and woe be to the adversary that draws within range of his deadly double-pincer attack!