Ground Zero RPG - Player Character Sheet:

Beeblebrox: A bizarre mutant scavenger with two heads, pincers, and a tentacle.

(This is the character at the end of the Cave of Life adventure; his stats may not match the current version of the rules.)



Character Information
Character Name: Beeblebrox, aka "The Freak"
Player Name: Simon
Character Genotype: Mutant Human
Character Background: Tribal (Nightwind Tribe)
Character Class & Level: Scavenger 1 + 1 (Level Adjustment) = 2nd Level
Experience Points: 3050 XP (Eligible for advancement to 3rd.)

Attributes
Strength: 12 (+1)
Constitution: 12 (+1)
Dexterity: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Saving Throws
Fortitude: +0 (Base), +1 (Con) = +1 (-7 vs. Radiation)
Reflex: +2 (Base), +2 (Dex) = +4
Will: +0/+0 (Base), +1/+1 (Wisdom) = +1/+1 (-7/-7 vs. Psionics)

Other Info
Creep Threshold: 12
Cumulative Creep Exposure: (6) Mild
Karma Points: 1

Combat

Base Combat Stats
Initiative: +2 (Dex)
Base Attack (Melee): +1 (Base), +1 (Str) = +2
Base Attack (Ranged): +1 (Base), +2 (Dex) = +3
Base Defense: 10 +1 (Base), +2 (Dex) = 13
Hit Points: 18
Massive Damage Threshold: 12

Weapons Attack Damage Crit. Type Range Incr.
2 Pincers (Full Attack) +1/+1 (Base), +1/+1 (Str),
-2/-2 (Dbl Atk) = +0/+0
1d8 +1 (Str)/1d8 +1 (Str) ¹ 20/20 Slash/Slash -
Pincer (Single Attack) +1 (Base), +1 (Str) = +2
1d8 +1 (Str) 20 Slashing -
Light Mace (Tentacle Atk, Reach) +1 (Base), +1 (Str), -4 (Mutation) = -2 1d6 +1 (Str) 19-20 Bludgeon 10 ft. Reach
Hunting Knife (Melee) +1 (Base), +1 (Str), -4 (Mutation) = -2 1d4 +1 (Str) 20 Slash or Pierce -
Hunting Knife (Thrown) +1 (Base), +2 (Dex), -4 (Mutation) = -1 1d4 +1 (Str) 20 Piercing 10 ft.

¹ If both pincers hit, automatically rend for an additional 2d8 +1 (Str) damage.

Armour Defense Max Dex Bonus Armour Penalty Speed
Chitin Armour 10 +1 (Base), +2 (Dex), +4 (Armour) = 17 +4 -3 20 ft.
Flat-Footed 10 +1 (Base), +4 (Armour) = 15 +0 -3 20 ft.
vs. Touch Attacks 10 +1 (Base), +2 (Dex) = 13 +4 -3 20 ft.
Unarmoured 10 +1 (Base), +2 (Dex) = 13 n/a n/a 30 ft.

Racial Traits

Background Traits

Special Abilities

Skills

Trained Skills Key Attribute Ranks Modifiers Final Score
Balance Dex 3 +2 (Dex), -3 (Armour) +2 (+5 Unarmoured)
Bluff Cha 3 +3 (Cha) +6
Climb Str 3 +1 (Str), -3 (Armour) +1 (+4 Unarmoured)
Diplomacy Cha 4 +3 (Cha) +7
Gather Information Cha 3 +3 (Cha) +6
Jump Str 3 +1 (Str), -3 (Armour) +1 (+4 Unarmoured)
Knowledge (Current Events) Int 2 +1 (Int) +3
Knowledge (Deadlands) Int 2 +1 (Int) +3
Sense Motive Wis 3 +1 (Wis) +4
Tumble Dex 3 +2 (Dex), -3 (Armour) +2 (+5 Unarmoured)

Untrained Skills Key Attribute Ranks Modifiers Final Score
Appraise Int 0 +1 (Int) +1
Concentration Con 0 +1 (Con) +1
Craft (General) Int 0 +1 (Int) +1
Disguise Cha 0 +3 (Int), -10 (Mutation) -7
Escape Artist Dex 0 +2 (Dex), -3 (Armour) -1 (+2 Unarmoured)
Gamble Wis 0 +1 (Wis) +1
Hide Dex 0 +2 (Dex), -3 (Armour) -1 (+2 Unarmoured)
Intimidate Cha 0 +3 (Cha) +3
Knowledge (General) Int 0 +1 (Int) +1
Listen Wis 0 +1 (Wis) +1
Move Silently Dex 0 +2 (Dex), -3 (Armour) -1 (+2 Unarmoured)
Navigate Wis 0 +1 (Wis), +1 (Background) +2
Perform (General) Cha 0 +3 (Cha) +3
Profession Wis 0 +1 (Wis) +1
Ride Dex 0 +2 (Dex) +2
Search Int 0 +1 (Int) +1
Sleight of Hand Dex 0 +2 (Dex), -4 (Mutation), -3 (Armour) -5 (-2 Unarmoured)
Spot Wis 0 +1 (Wis), +2 (Mutation) +3
Streetwise Wis 0 +1 (Wis) +1
Survival Wis 0 +1 (Wis), +3 (Background) +4
Swim Str 0 +1 (Str), -6 (Armour) -5 (+1 Unarmoured)
Treat Injury Wis 0 +1 (Wis) +1
Use Technology Int 0 +1 (Int) +1

Possessions

Character Profile

Beeblebrox has grown accustomed to being deemed a Freak by his peers and strangers alike. A grudging acceptance of being something of an outcast among outcasts. Not least due to his habit of talking himself through unfamiliar or uncomfortable situations. This self-dialogue takes on a whole new meaning when you have two heads. Each head will take up a different side of a conversation until one convinces the other to a course of action. Even going so far as calling one another by "Beeble" and "Broxie" over the course of a debate, either of which he responds to when addressed by someone else. For this reason, among others, Beeblebrox is never comfortable in a leadership role, but responds quickly and confidently under the guidance of a leader he can trust and admire.

This conversational indecision rapidly disappears when faced with physical violence as both heads team up to remain alert to dangers and woe be to the adversary that draws within range of his deadly double-pincer attack!