Barbarians are savage people, outsiders from various wasteland societies, who have forgotten the glory and technology that was the Ancients and instead dwell in ignorance among their ashes. Turning gnarled metal and fire-blackened garbage into tools and weapons, they have long abandoned the ways of civilization for a brutal existence in the wastes.
Prerequisites: BAB +3, Fort +3, Survival (3 ranks), Armour Proficiency (Light Armour), Weapon Proficiency (Simple Weapons, Basic Archaic Weapons, Advanced Archaic Weapons), Primitive Tech Level.
Hit Points: 5 hit points per class level.
Combat Ability: Good Attack, fair Defense.
Saving Throws: Good Fortitude, fair Reflex, and poor Will.
Skills: 2 skill points per class level, poor skill selection.
Weapons and Armour: No new proficiencies gained.
Class Talents: None.
Talent Trees: None.
Special Abilities: Barbarian Rage (at 1st, 3rd, and 5th), Damage Resistance (at 2nd and 4th), Attribute Increase (at 5th).
To be eligible for the barbarian advanced class, a character must meet the following prerequisites:
Hit Points: Barbarians gain an exceptional 5 hit points per class level.
Combat Ability: Barbarians have a good attack progression and a fair defense progression.
Saving Throws: Barbarians have good Fortitude saves, fair Reflex saves, and poor Will saves.
Skills: Barbarians gain very few skills: 2 + Int modifier skill points at each class level. Class skills are restricted to: Acrobatics, Athletics, Endurance, Handle Animal, and Survival. The character's background may provide additional skills to choose from.
Weapons and Armour: Barbarians do not gain any new weapon or armour proficiencies.
Barbarian Rage: The Barbarian can work himself into a frenzy, attacking his opponents with little regard for his own safety. The barbarian temporarily gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a –2 penalty to Defense.
The increase in Constitution boosts the barbarian's hit points by 4 points, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, a barbarian cannot use skills or abilities that require patience and concentration. (The only class skill he can't use while raging is Handle Animal.)
A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. The barbarian may prematurely end the rage voluntarily. At the end of the rage, the barbarian is fatigued (–2 to Strength, –2 to Dexterity, can't charge or run) for the duration of that encounter. The barbarian can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). Entering a rage takes no time itself, but the barbarian can only do it during his action.
The barbarian can rage 1/day at 1st level, 2/day at 3rd, and 3/day at 5th level.
Damage Resistance: Barbarians are even better than enforcers and fringers at soaking up damage. Starting at 2nd level, the barbarian is able to shrug off some amount of injury from each blow or attack, gaining DR 1/-. At 4th level, this damage reduction rises to DR 2/-. DR can reduce damage to 0 but not below 0.
Attribute Increase: At 5th level, the barbarian increases his Strength or Constitution score by 1 point. These attribute increases stack with the benefits provided by the Increased Strength and Increased Constitution talents.
| Level | Att | Def | Fort | Ref | Will | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | +1 | +0 | +2 | +1 | 0 | Barbarian Rage (1/day) |
| 2 | +2 | +1 | +3 | +2 | 0 | Damage Resistance (DR 1/-) |
| 3 | +3 | +1 | +3 | +2 | +1 | Barbarian Rage (2/day) |
| 4 | +4 | +2 | +4 | +2 | +1 | Damage Resistance (DR 2/-) |
| 5 | +5 | +2 | +4 | +3 | +1 | Barbarian Rage (3/day), Attribute Increase (+1 Str or Con) |
Barbarians gain 5 hit points and 2 skill points per class level.